- canAttack() - Method in class bwapi.Unit
-
- canAttack(boolean) - Method in class bwapi.Unit
-
- canAttack(Position, boolean, boolean) - Method in class bwapi.Unit
-
- canAttack(Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canAttack(Position, boolean) - Method in class bwapi.Unit
-
- canAttack(Unit, boolean) - Method in class bwapi.Unit
-
- canAttack(Position) - Method in class bwapi.Unit
-
- canAttack(Unit) - Method in class bwapi.Unit
-
- canAttack(Position, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute an attack command to attack-move or attack a unit.
- canAttack(Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canAttack() - Method in class bwapi.Unit
-
- canAttack(boolean) - Method in class bwapi.Unit
-
- canAttack(Position, boolean, boolean) - Method in class bwapi.Unit
-
- canAttack(Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canAttack(Position, boolean) - Method in class bwapi.Unit
-
- canAttack(Unit, boolean) - Method in class bwapi.Unit
-
- canAttack(Position) - Method in class bwapi.Unit
-
- canAttack(Unit) - Method in class bwapi.Unit
-
- canAttack(Position, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute an attack command to attack-move or attack a unit.
- canAttack(Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- CanAttack - Static variable in interface bwapi.UnitFilter
-
- CanAttack - Static variable in interface bwapi.UnitFilter
-
- canAttack() - Method in enum bwapi.UnitType
-
Checks if this unit is capable of attacking.
- canAttack() - Method in enum bwapi.UnitType
-
Checks if this unit is capable of attacking.
- canAttackGrouped(boolean) - Method in class bwapi.Unit
-
- canAttackGrouped() - Method in class bwapi.Unit
-
- canAttackGrouped(boolean, boolean) - Method in class bwapi.Unit
-
- canAttackGrouped(Position, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canAttackGrouped(Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canAttackGrouped(Position, boolean, boolean) - Method in class bwapi.Unit
-
- canAttackGrouped(Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canAttackGrouped(Position, boolean) - Method in class bwapi.Unit
-
- canAttackGrouped(Unit, boolean) - Method in class bwapi.Unit
-
- canAttackGrouped(Position) - Method in class bwapi.Unit
-
- canAttackGrouped(Unit) - Method in class bwapi.Unit
-
- canAttackGrouped(Position, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute an attack command to attack-move or attack a unit,
as part of a List.
- canAttackGrouped(Unit, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canAttackGrouped(boolean) - Method in class bwapi.Unit
-
- canAttackGrouped() - Method in class bwapi.Unit
-
- canAttackGrouped(boolean, boolean) - Method in class bwapi.Unit
-
- canAttackGrouped(Position, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canAttackGrouped(Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canAttackGrouped(Position, boolean, boolean) - Method in class bwapi.Unit
-
- canAttackGrouped(Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canAttackGrouped(Position, boolean) - Method in class bwapi.Unit
-
- canAttackGrouped(Unit, boolean) - Method in class bwapi.Unit
-
- canAttackGrouped(Position) - Method in class bwapi.Unit
-
- canAttackGrouped(Unit) - Method in class bwapi.Unit
-
- canAttackGrouped(Position, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute an attack command to attack-move or attack a unit,
as part of a List.
- canAttackGrouped(Unit, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canAttackMove() - Method in class bwapi.Unit
-
- canAttackMove(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute an attack command to attack-move.
- canAttackMove() - Method in class bwapi.Unit
-
- canAttackMove(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute an attack command to attack-move.
- canAttackMoveGrouped(boolean) - Method in class bwapi.Unit
-
- canAttackMoveGrouped() - Method in class bwapi.Unit
-
- canAttackMoveGrouped(boolean, boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute an attack command to attack-move, as part of a
List.
- canAttackMoveGrouped(boolean) - Method in class bwapi.Unit
-
- canAttackMoveGrouped() - Method in class bwapi.Unit
-
- canAttackMoveGrouped(boolean, boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute an attack command to attack-move, as part of a
List.
- canAttackUnit() - Method in class bwapi.Unit
-
- canAttackUnit(boolean) - Method in class bwapi.Unit
-
- canAttackUnit(Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canAttackUnit(Unit, boolean) - Method in class bwapi.Unit
-
- canAttackUnit(Unit) - Method in class bwapi.Unit
-
- canAttackUnit(Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute an attack command to attack a unit.
- canAttackUnit() - Method in class bwapi.Unit
-
- canAttackUnit(boolean) - Method in class bwapi.Unit
-
- canAttackUnit(Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canAttackUnit(Unit, boolean) - Method in class bwapi.Unit
-
- canAttackUnit(Unit) - Method in class bwapi.Unit
-
- canAttackUnit(Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute an attack command to attack a unit.
- canAttackUnitGrouped(boolean) - Method in class bwapi.Unit
-
- canAttackUnitGrouped() - Method in class bwapi.Unit
-
- canAttackUnitGrouped(boolean, boolean) - Method in class bwapi.Unit
-
- canAttackUnitGrouped(Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canAttackUnitGrouped(Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canAttackUnitGrouped(Unit, boolean) - Method in class bwapi.Unit
-
- canAttackUnitGrouped(Unit) - Method in class bwapi.Unit
-
- canAttackUnitGrouped(Unit, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute an attack command to attack a unit,
as part of a List.
- canAttackUnitGrouped(boolean) - Method in class bwapi.Unit
-
- canAttackUnitGrouped() - Method in class bwapi.Unit
-
- canAttackUnitGrouped(boolean, boolean) - Method in class bwapi.Unit
-
- canAttackUnitGrouped(Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canAttackUnitGrouped(Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canAttackUnitGrouped(Unit, boolean) - Method in class bwapi.Unit
-
- canAttackUnitGrouped(Unit) - Method in class bwapi.Unit
-
- canAttackUnitGrouped(Unit, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute an attack command to attack a unit,
as part of a List.
- canBuild() - Method in class bwapi.Unit
-
- canBuild(boolean) - Method in class bwapi.Unit
-
- canBuild(UnitType, boolean) - Method in class bwapi.Unit
-
- canBuild(UnitType) - Method in class bwapi.Unit
-
- canBuild(UnitType, boolean, boolean) - Method in class bwapi.Unit
-
- canBuild(UnitType, TilePosition, boolean, boolean) - Method in class bwapi.Unit
-
- canBuild(UnitType, TilePosition, boolean) - Method in class bwapi.Unit
-
- canBuild(UnitType, TilePosition) - Method in class bwapi.Unit
-
- canBuild(UnitType, TilePosition, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a build command.
- canBuild() - Method in class bwapi.Unit
-
- canBuild(boolean) - Method in class bwapi.Unit
-
- canBuild(UnitType, boolean) - Method in class bwapi.Unit
-
- canBuild(UnitType) - Method in class bwapi.Unit
-
- canBuild(UnitType, boolean, boolean) - Method in class bwapi.Unit
-
- canBuild(UnitType, TilePosition, boolean, boolean) - Method in class bwapi.Unit
-
- canBuild(UnitType, TilePosition, boolean) - Method in class bwapi.Unit
-
- canBuild(UnitType, TilePosition) - Method in class bwapi.Unit
-
- canBuild(UnitType, TilePosition, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a build command.
- canBuildAddon() - Method in class bwapi.Unit
-
- canBuildAddon(boolean) - Method in class bwapi.Unit
-
- canBuildAddon(UnitType, boolean) - Method in class bwapi.Unit
-
- canBuildAddon(UnitType) - Method in class bwapi.Unit
-
- canBuildAddon(UnitType, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a buildAddon command.
- canBuildAddon() - Method in class bwapi.Unit
-
- canBuildAddon(boolean) - Method in class bwapi.Unit
-
- canBuildAddon(UnitType, boolean) - Method in class bwapi.Unit
-
- canBuildAddon(UnitType) - Method in class bwapi.Unit
-
- canBuildAddon(UnitType, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a buildAddon command.
- CanBuildAddon - Static variable in interface bwapi.UnitFilter
-
- CanBuildAddon - Static variable in interface bwapi.UnitFilter
-
- canBuildAddon() - Method in enum bwapi.UnitType
-
Checks if this unit type is capable of constructing an add-on.
- canBuildAddon() - Method in enum bwapi.UnitType
-
Checks if this unit type is capable of constructing an add-on.
- canBuildHere(TilePosition, UnitType, Unit) - Method in class bwapi.Game
-
- canBuildHere(TilePosition, UnitType) - Method in class bwapi.Game
-
- canBuildHere(TilePosition, UnitType, Unit, boolean) - Method in class bwapi.Game
-
Checks if the given unit type can be built at the given build tile position.
- canBuildHere(TilePosition, UnitType, Unit) - Method in class bwapi.Game
-
- canBuildHere(TilePosition, UnitType) - Method in class bwapi.Game
-
- canBuildHere(TilePosition, UnitType, Unit, boolean) - Method in class bwapi.Game
-
Checks if the given unit type can be built at the given build tile position.
- canBurrow() - Method in class bwapi.Unit
-
- canBurrow(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a burrow command.
- canBurrow() - Method in class bwapi.Unit
-
- canBurrow(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a burrow command.
- canCancelAddon() - Method in class bwapi.Unit
-
- canCancelAddon(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a cancelAddon command.
- canCancelAddon() - Method in class bwapi.Unit
-
- canCancelAddon(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a cancelAddon command.
- canCancelConstruction() - Method in class bwapi.Unit
-
- canCancelConstruction(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a cancelConstruction command.
- canCancelConstruction() - Method in class bwapi.Unit
-
- canCancelConstruction(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a cancelConstruction command.
- canCancelMorph() - Method in class bwapi.Unit
-
- canCancelMorph(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a cancelMorph command.
- canCancelMorph() - Method in class bwapi.Unit
-
- canCancelMorph(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a cancelMorph command.
- canCancelResearch() - Method in class bwapi.Unit
-
- canCancelResearch(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a cancelResearch command.
- canCancelResearch() - Method in class bwapi.Unit
-
- canCancelResearch(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a cancelResearch command.
- canCancelTrain() - Method in class bwapi.Unit
-
- canCancelTrain(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a cancelTrain command for any slot.
- canCancelTrain() - Method in class bwapi.Unit
-
- canCancelTrain(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a cancelTrain command for any slot.
- canCancelTrainSlot() - Method in class bwapi.Unit
-
- canCancelTrainSlot(boolean) - Method in class bwapi.Unit
-
- canCancelTrainSlot(int, boolean) - Method in class bwapi.Unit
-
- canCancelTrainSlot(int) - Method in class bwapi.Unit
-
- canCancelTrainSlot(int, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a cancelTrain command for an
unspecified slot.
- canCancelTrainSlot() - Method in class bwapi.Unit
-
- canCancelTrainSlot(boolean) - Method in class bwapi.Unit
-
- canCancelTrainSlot(int, boolean) - Method in class bwapi.Unit
-
- canCancelTrainSlot(int) - Method in class bwapi.Unit
-
- canCancelTrainSlot(int, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a cancelTrain command for an
unspecified slot.
- canCancelUpgrade() - Method in class bwapi.Unit
-
- canCancelUpgrade(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a cancelUpgrade command.
- canCancelUpgrade() - Method in class bwapi.Unit
-
- canCancelUpgrade(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a cancelUpgrade command.
- cancelAddon() - Method in class bwapi.Unit
-
Orders this unit to cancel and refund an add-on that is being constructed.
- cancelAddon() - Method in class bwapi.Unit
-
Orders this unit to cancel and refund an add-on that is being constructed.
- cancelAddon(Unit) - Static method in class bwapi.UnitCommand
-
- cancelAddon(Unit) - Static method in class bwapi.UnitCommand
-
- cancelConstruction() - Method in class bwapi.Unit
-
Orders this unit to cancel and refund itself from begin constructed.
- cancelConstruction() - Method in class bwapi.Unit
-
Orders this unit to cancel and refund itself from begin constructed.
- cancelConstruction(Unit) - Static method in class bwapi.UnitCommand
-
- cancelConstruction(Unit) - Static method in class bwapi.UnitCommand
-
- cancelMorph() - Method in class bwapi.Unit
-
Orders this unit to cancel and refund a unit that is morphing.
- cancelMorph() - Method in class bwapi.Unit
-
Orders this unit to cancel and refund a unit that is morphing.
- cancelMorph(Unit) - Static method in class bwapi.UnitCommand
-
- cancelMorph(Unit) - Static method in class bwapi.UnitCommand
-
- cancelResearch() - Method in class bwapi.Unit
-
Orders this unit to cancel and refund a research that is in progress.
- cancelResearch() - Method in class bwapi.Unit
-
Orders this unit to cancel and refund a research that is in progress.
- cancelResearch(Unit) - Static method in class bwapi.UnitCommand
-
- cancelResearch(Unit) - Static method in class bwapi.UnitCommand
-
- cancelTrain() - Method in class bwapi.Unit
-
- cancelTrain(int) - Method in class bwapi.Unit
-
Orders the unit to remove the specified unit from its training queue.
- cancelTrain() - Method in class bwapi.Unit
-
- cancelTrain(int) - Method in class bwapi.Unit
-
Orders the unit to remove the specified unit from its training queue.
- cancelTrain(Unit) - Static method in class bwapi.UnitCommand
-
- cancelTrain(Unit, int) - Static method in class bwapi.UnitCommand
-
- cancelTrain(Unit) - Static method in class bwapi.UnitCommand
-
- cancelTrain(Unit, int) - Static method in class bwapi.UnitCommand
-
- cancelUpgrade() - Method in class bwapi.Unit
-
Orders this unit to cancel and refund an upgrade that is in progress.
- cancelUpgrade() - Method in class bwapi.Unit
-
Orders this unit to cancel and refund an upgrade that is in progress.
- cancelUpgrade(Unit) - Static method in class bwapi.UnitCommand
-
- cancelUpgrade(Unit) - Static method in class bwapi.UnitCommand
-
- canCloak() - Method in class bwapi.Unit
-
- canCloak(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a cloak command.
- canCloak() - Method in class bwapi.Unit
-
- canCloak(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a cloak command.
- canCommand() - Method in class bwapi.Unit
-
Performs some cheap checks to attempt to quickly detect whether the unit is unable to
execute any commands (eg the unit is stasised).
- canCommand() - Method in class bwapi.Unit
-
Performs some cheap checks to attempt to quickly detect whether the unit is unable to
execute any commands (eg the unit is stasised).
- canCommandGrouped() - Method in class bwapi.Unit
-
- canCommandGrouped(boolean) - Method in class bwapi.Unit
-
Performs some cheap checks to attempt to quickly detect whether the unit is unable to
execute any commands as part of a List (eg buildings, critters).
- canCommandGrouped() - Method in class bwapi.Unit
-
- canCommandGrouped(boolean) - Method in class bwapi.Unit
-
Performs some cheap checks to attempt to quickly detect whether the unit is unable to
execute any commands as part of a List (eg buildings, critters).
- canDecloak() - Method in class bwapi.Unit
-
- canDecloak(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a decloak command.
- canDecloak() - Method in class bwapi.Unit
-
- canDecloak(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a decloak command.
- canFollow() - Method in class bwapi.Unit
-
- canFollow(boolean) - Method in class bwapi.Unit
-
- canFollow(Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canFollow(Unit, boolean) - Method in class bwapi.Unit
-
- canFollow(Unit) - Method in class bwapi.Unit
-
- canFollow(Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a follow command.
- canFollow() - Method in class bwapi.Unit
-
- canFollow(boolean) - Method in class bwapi.Unit
-
- canFollow(Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canFollow(Unit, boolean) - Method in class bwapi.Unit
-
- canFollow(Unit) - Method in class bwapi.Unit
-
- canFollow(Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a follow command.
- canGather() - Method in class bwapi.Unit
-
- canGather(boolean) - Method in class bwapi.Unit
-
- canGather(Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canGather(Unit, boolean) - Method in class bwapi.Unit
-
- canGather(Unit) - Method in class bwapi.Unit
-
- canGather(Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a gather command.
- canGather() - Method in class bwapi.Unit
-
- canGather(boolean) - Method in class bwapi.Unit
-
- canGather(Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canGather(Unit, boolean) - Method in class bwapi.Unit
-
- canGather(Unit) - Method in class bwapi.Unit
-
- canGather(Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a gather command.
- canHaltConstruction() - Method in class bwapi.Unit
-
- canHaltConstruction(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a haltConstruction command.
- canHaltConstruction() - Method in class bwapi.Unit
-
- canHaltConstruction(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a haltConstruction command.
- canHoldPosition() - Method in class bwapi.Unit
-
- canHoldPosition(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a holdPosition command.
- canHoldPosition() - Method in class bwapi.Unit
-
- canHoldPosition(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a holdPosition command.
- canIssueCommand(UnitCommand, boolean, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canIssueCommand(UnitCommand, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canIssueCommand(UnitCommand, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canIssueCommand(UnitCommand, boolean, boolean) - Method in class bwapi.Unit
-
- canIssueCommand(UnitCommand, boolean) - Method in class bwapi.Unit
-
- canIssueCommand(UnitCommand) - Method in class bwapi.Unit
-
- canIssueCommand(UnitCommand, boolean, boolean, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute the given command.
- canIssueCommand(UnitCommand, boolean, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canIssueCommand(UnitCommand, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canIssueCommand(UnitCommand, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canIssueCommand(UnitCommand, boolean, boolean) - Method in class bwapi.Unit
-
- canIssueCommand(UnitCommand, boolean) - Method in class bwapi.Unit
-
- canIssueCommand(UnitCommand) - Method in class bwapi.Unit
-
- canIssueCommand(UnitCommand, boolean, boolean, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute the given command.
- canIssueCommandGrouped(UnitCommand, boolean, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canIssueCommandGrouped(UnitCommand, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canIssueCommandGrouped(UnitCommand, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canIssueCommandGrouped(UnitCommand, boolean, boolean) - Method in class bwapi.Unit
-
- canIssueCommandGrouped(UnitCommand, boolean) - Method in class bwapi.Unit
-
- canIssueCommandGrouped(UnitCommand) - Method in class bwapi.Unit
-
- canIssueCommandGrouped(UnitCommand, boolean, boolean, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute the given command as part of a List
(even if none of the units in the List are able to execute the command individually).
- canIssueCommandGrouped(UnitCommand, boolean, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canIssueCommandGrouped(UnitCommand, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canIssueCommandGrouped(UnitCommand, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canIssueCommandGrouped(UnitCommand, boolean, boolean) - Method in class bwapi.Unit
-
- canIssueCommandGrouped(UnitCommand, boolean) - Method in class bwapi.Unit
-
- canIssueCommandGrouped(UnitCommand) - Method in class bwapi.Unit
-
- canIssueCommandGrouped(UnitCommand, boolean, boolean, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute the given command as part of a List
(even if none of the units in the List are able to execute the command individually).
- canIssueCommandType(UnitCommandType) - Method in class bwapi.Unit
-
- canIssueCommandType(UnitCommandType, boolean) - Method in class bwapi.Unit
-
Performs some cheap checks to attempt to quickly detect whether the unit is unable to
execute the given command type (i.e.
- canIssueCommandType(UnitCommandType) - Method in class bwapi.Unit
-
- canIssueCommandType(UnitCommandType, boolean) - Method in class bwapi.Unit
-
Performs some cheap checks to attempt to quickly detect whether the unit is unable to
execute the given command type (i.e.
- canIssueCommandTypeGrouped(UnitCommandType, boolean) - Method in class bwapi.Unit
-
- canIssueCommandTypeGrouped(UnitCommandType) - Method in class bwapi.Unit
-
- canIssueCommandTypeGrouped(UnitCommandType, boolean, boolean) - Method in class bwapi.Unit
-
Performs some cheap checks to attempt to quickly detect whether the unit is unable to
execute the given command type (i.e.
- canIssueCommandTypeGrouped(UnitCommandType, boolean) - Method in class bwapi.Unit
-
- canIssueCommandTypeGrouped(UnitCommandType) - Method in class bwapi.Unit
-
- canIssueCommandTypeGrouped(UnitCommandType, boolean, boolean) - Method in class bwapi.Unit
-
Performs some cheap checks to attempt to quickly detect whether the unit is unable to
execute the given command type (i.e.
- canLand() - Method in class bwapi.Unit
-
- canLand(boolean) - Method in class bwapi.Unit
-
- canLand(TilePosition, boolean) - Method in class bwapi.Unit
-
- canLand(TilePosition) - Method in class bwapi.Unit
-
- canLand(TilePosition, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a land command.
- canLand() - Method in class bwapi.Unit
-
- canLand(boolean) - Method in class bwapi.Unit
-
- canLand(TilePosition, boolean) - Method in class bwapi.Unit
-
- canLand(TilePosition) - Method in class bwapi.Unit
-
- canLand(TilePosition, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a land command.
- canLift() - Method in class bwapi.Unit
-
- canLift(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a lift command.
- canLift() - Method in class bwapi.Unit
-
- canLift(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a lift command.
- canLoad() - Method in class bwapi.Unit
-
- canLoad(boolean) - Method in class bwapi.Unit
-
- canLoad(Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canLoad(Unit, boolean) - Method in class bwapi.Unit
-
- canLoad(Unit) - Method in class bwapi.Unit
-
- canLoad(Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a load command.
- canLoad() - Method in class bwapi.Unit
-
- canLoad(boolean) - Method in class bwapi.Unit
-
- canLoad(Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canLoad(Unit, boolean) - Method in class bwapi.Unit
-
- canLoad(Unit) - Method in class bwapi.Unit
-
- canLoad(Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a load command.
- canMake(UnitType) - Method in class bwapi.Game
-
- canMake(UnitType, Unit) - Method in class bwapi.Game
-
Checks all the requirements in order to make a given unit type for the current
player.
- canMake(UnitType) - Method in class bwapi.Game
-
- canMake(UnitType, Unit) - Method in class bwapi.Game
-
Checks all the requirements in order to make a given unit type for the current
player.
- canMorph() - Method in class bwapi.Unit
-
- canMorph(boolean) - Method in class bwapi.Unit
-
- canMorph(UnitType, boolean) - Method in class bwapi.Unit
-
- canMorph(UnitType) - Method in class bwapi.Unit
-
- canMorph(UnitType, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a morph command.
- canMorph() - Method in class bwapi.Unit
-
- canMorph(boolean) - Method in class bwapi.Unit
-
- canMorph(UnitType, boolean) - Method in class bwapi.Unit
-
- canMorph(UnitType) - Method in class bwapi.Unit
-
- canMorph(UnitType, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a morph command.
- canMove() - Method in class bwapi.Unit
-
- canMove(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a move command.
- canMove() - Method in class bwapi.Unit
-
- canMove(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a move command.
- CanMove - Static variable in interface bwapi.UnitFilter
-
- CanMove - Static variable in interface bwapi.UnitFilter
-
- canMove() - Method in enum bwapi.UnitType
-
Checks if this unit type is capable of movement.
- canMove() - Method in enum bwapi.UnitType
-
Checks if this unit type is capable of movement.
- canMoveGrouped(boolean) - Method in class bwapi.Unit
-
- canMoveGrouped() - Method in class bwapi.Unit
-
- canMoveGrouped(boolean, boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a move command, as part of a List.
- canMoveGrouped(boolean) - Method in class bwapi.Unit
-
- canMoveGrouped() - Method in class bwapi.Unit
-
- canMoveGrouped(boolean, boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a move command, as part of a List.
- canPatrol() - Method in class bwapi.Unit
-
- canPatrol(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a patrol command.
- canPatrol() - Method in class bwapi.Unit
-
- canPatrol(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a patrol command.
- canPatrolGrouped(boolean) - Method in class bwapi.Unit
-
- canPatrolGrouped() - Method in class bwapi.Unit
-
- canPatrolGrouped(boolean, boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a patrol command, as part of a List.
- canPatrolGrouped(boolean) - Method in class bwapi.Unit
-
- canPatrolGrouped() - Method in class bwapi.Unit
-
- canPatrolGrouped(boolean, boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a patrol command, as part of a List.
- canPlaceCOP() - Method in class bwapi.Unit
-
- canPlaceCOP(boolean) - Method in class bwapi.Unit
-
- canPlaceCOP(TilePosition, boolean) - Method in class bwapi.Unit
-
- canPlaceCOP(TilePosition) - Method in class bwapi.Unit
-
- canPlaceCOP(TilePosition, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a placeCOP command.
- canPlaceCOP() - Method in class bwapi.Unit
-
- canPlaceCOP(boolean) - Method in class bwapi.Unit
-
- canPlaceCOP(TilePosition, boolean) - Method in class bwapi.Unit
-
- canPlaceCOP(TilePosition) - Method in class bwapi.Unit
-
- canPlaceCOP(TilePosition, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a placeCOP command.
- CanProduce - Static variable in interface bwapi.UnitFilter
-
- CanProduce - Static variable in interface bwapi.UnitFilter
-
- canProduce() - Method in enum bwapi.UnitType
-
Determines if a unit can train other units.
- canProduce() - Method in enum bwapi.UnitType
-
Determines if a unit can train other units.
- canRepair() - Method in class bwapi.Unit
-
- canRepair(boolean) - Method in class bwapi.Unit
-
- canRepair(Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canRepair(Unit, boolean) - Method in class bwapi.Unit
-
- canRepair(Unit) - Method in class bwapi.Unit
-
- canRepair(Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a repair command.
- canRepair() - Method in class bwapi.Unit
-
- canRepair(boolean) - Method in class bwapi.Unit
-
- canRepair(Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canRepair(Unit, boolean) - Method in class bwapi.Unit
-
- canRepair(Unit) - Method in class bwapi.Unit
-
- canRepair(Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a repair command.
- canResearch(TechType, Unit) - Method in class bwapi.Game
-
- canResearch(TechType) - Method in class bwapi.Game
-
- canResearch(TechType, Unit, boolean) - Method in class bwapi.Game
-
Checks all the requirements in order to research a given technology type for the
current player.
- canResearch(TechType, Unit) - Method in class bwapi.Game
-
- canResearch(TechType) - Method in class bwapi.Game
-
- canResearch(TechType, Unit, boolean) - Method in class bwapi.Game
-
Checks all the requirements in order to research a given technology type for the
current player.
- canResearch() - Method in class bwapi.Unit
-
- canResearch(boolean) - Method in class bwapi.Unit
-
- canResearch(TechType) - Method in class bwapi.Unit
-
- canResearch(TechType, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a research command.
- canResearch() - Method in class bwapi.Unit
-
- canResearch(boolean) - Method in class bwapi.Unit
-
- canResearch(TechType) - Method in class bwapi.Unit
-
- canResearch(TechType, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a research command.
- canReturnCargo() - Method in class bwapi.Unit
-
- canReturnCargo(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a returnCargo command.
- canReturnCargo() - Method in class bwapi.Unit
-
- canReturnCargo(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a returnCargo command.
- canRightClick() - Method in class bwapi.Unit
-
- canRightClick(boolean) - Method in class bwapi.Unit
-
- canRightClick(Position, boolean, boolean) - Method in class bwapi.Unit
-
- canRightClick(Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canRightClick(Position, boolean) - Method in class bwapi.Unit
-
- canRightClick(Unit, boolean) - Method in class bwapi.Unit
-
- canRightClick(Position) - Method in class bwapi.Unit
-
- canRightClick(Unit) - Method in class bwapi.Unit
-
- canRightClick(Position, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a rightClick command to a position
or unit.
- canRightClick(Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canRightClick() - Method in class bwapi.Unit
-
- canRightClick(boolean) - Method in class bwapi.Unit
-
- canRightClick(Position, boolean, boolean) - Method in class bwapi.Unit
-
- canRightClick(Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canRightClick(Position, boolean) - Method in class bwapi.Unit
-
- canRightClick(Unit, boolean) - Method in class bwapi.Unit
-
- canRightClick(Position) - Method in class bwapi.Unit
-
- canRightClick(Unit) - Method in class bwapi.Unit
-
- canRightClick(Position, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a rightClick command to a position
or unit.
- canRightClick(Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canRightClickGrouped(boolean) - Method in class bwapi.Unit
-
- canRightClickGrouped() - Method in class bwapi.Unit
-
- canRightClickGrouped(boolean, boolean) - Method in class bwapi.Unit
-
- canRightClickGrouped(Position, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canRightClickGrouped(Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canRightClickGrouped(Position, boolean, boolean) - Method in class bwapi.Unit
-
- canRightClickGrouped(Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canRightClickGrouped(Position, boolean) - Method in class bwapi.Unit
-
- canRightClickGrouped(Unit, boolean) - Method in class bwapi.Unit
-
- canRightClickGrouped(Position) - Method in class bwapi.Unit
-
- canRightClickGrouped(Unit) - Method in class bwapi.Unit
-
- canRightClickGrouped(Position, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a rightClick command to a position
or unit, as part of a List.
- canRightClickGrouped(Unit, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canRightClickGrouped(boolean) - Method in class bwapi.Unit
-
- canRightClickGrouped() - Method in class bwapi.Unit
-
- canRightClickGrouped(boolean, boolean) - Method in class bwapi.Unit
-
- canRightClickGrouped(Position, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canRightClickGrouped(Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canRightClickGrouped(Position, boolean, boolean) - Method in class bwapi.Unit
-
- canRightClickGrouped(Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canRightClickGrouped(Position, boolean) - Method in class bwapi.Unit
-
- canRightClickGrouped(Unit, boolean) - Method in class bwapi.Unit
-
- canRightClickGrouped(Position) - Method in class bwapi.Unit
-
- canRightClickGrouped(Unit) - Method in class bwapi.Unit
-
- canRightClickGrouped(Position, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a rightClick command to a position
or unit, as part of a List.
- canRightClickGrouped(Unit, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canRightClickPosition() - Method in class bwapi.Unit
-
- canRightClickPosition(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a rightClick command for a position.
- canRightClickPosition() - Method in class bwapi.Unit
-
- canRightClickPosition(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a rightClick command for a position.
- canRightClickPositionGrouped(boolean) - Method in class bwapi.Unit
-
- canRightClickPositionGrouped() - Method in class bwapi.Unit
-
- canRightClickPositionGrouped(boolean, boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a rightClick command for a position, as part of
a List.
- canRightClickPositionGrouped(boolean) - Method in class bwapi.Unit
-
- canRightClickPositionGrouped() - Method in class bwapi.Unit
-
- canRightClickPositionGrouped(boolean, boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a rightClick command for a position, as part of
a List.
- canRightClickUnit() - Method in class bwapi.Unit
-
- canRightClickUnit(boolean) - Method in class bwapi.Unit
-
- canRightClickUnit(Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canRightClickUnit(Unit, boolean) - Method in class bwapi.Unit
-
- canRightClickUnit(Unit) - Method in class bwapi.Unit
-
- canRightClickUnit(Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a rightClick command to a unit.
- canRightClickUnit() - Method in class bwapi.Unit
-
- canRightClickUnit(boolean) - Method in class bwapi.Unit
-
- canRightClickUnit(Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canRightClickUnit(Unit, boolean) - Method in class bwapi.Unit
-
- canRightClickUnit(Unit) - Method in class bwapi.Unit
-
- canRightClickUnit(Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a rightClick command to a unit.
- canRightClickUnitGrouped(boolean) - Method in class bwapi.Unit
-
- canRightClickUnitGrouped() - Method in class bwapi.Unit
-
- canRightClickUnitGrouped(boolean, boolean) - Method in class bwapi.Unit
-
- canRightClickUnitGrouped(Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canRightClickUnitGrouped(Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canRightClickUnitGrouped(Unit, boolean) - Method in class bwapi.Unit
-
- canRightClickUnitGrouped(Unit) - Method in class bwapi.Unit
-
- canRightClickUnitGrouped(Unit, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a rightClick command to a unit, as
part of a List.
- canRightClickUnitGrouped(boolean) - Method in class bwapi.Unit
-
- canRightClickUnitGrouped() - Method in class bwapi.Unit
-
- canRightClickUnitGrouped(boolean, boolean) - Method in class bwapi.Unit
-
- canRightClickUnitGrouped(Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canRightClickUnitGrouped(Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canRightClickUnitGrouped(Unit, boolean) - Method in class bwapi.Unit
-
- canRightClickUnitGrouped(Unit) - Method in class bwapi.Unit
-
- canRightClickUnitGrouped(Unit, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a rightClick command to a unit, as
part of a List.
- canSetRallyPoint() - Method in class bwapi.Unit
-
- canSetRallyPoint(boolean) - Method in class bwapi.Unit
-
- canSetRallyPoint(Position, boolean, boolean) - Method in class bwapi.Unit
-
- canSetRallyPoint(Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canSetRallyPoint(Position, boolean) - Method in class bwapi.Unit
-
- canSetRallyPoint(Unit, boolean) - Method in class bwapi.Unit
-
- canSetRallyPoint(Position) - Method in class bwapi.Unit
-
- canSetRallyPoint(Unit) - Method in class bwapi.Unit
-
- canSetRallyPoint(Position, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a setRallyPoint command to a
position or unit.
- canSetRallyPoint(Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canSetRallyPoint() - Method in class bwapi.Unit
-
- canSetRallyPoint(boolean) - Method in class bwapi.Unit
-
- canSetRallyPoint(Position, boolean, boolean) - Method in class bwapi.Unit
-
- canSetRallyPoint(Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canSetRallyPoint(Position, boolean) - Method in class bwapi.Unit
-
- canSetRallyPoint(Unit, boolean) - Method in class bwapi.Unit
-
- canSetRallyPoint(Position) - Method in class bwapi.Unit
-
- canSetRallyPoint(Unit) - Method in class bwapi.Unit
-
- canSetRallyPoint(Position, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a setRallyPoint command to a
position or unit.
- canSetRallyPoint(Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canSetRallyPosition() - Method in class bwapi.Unit
-
- canSetRallyPosition(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a setRallyPoint command to a position.
- canSetRallyPosition() - Method in class bwapi.Unit
-
- canSetRallyPosition(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a setRallyPoint command to a position.
- canSetRallyUnit() - Method in class bwapi.Unit
-
- canSetRallyUnit(boolean) - Method in class bwapi.Unit
-
- canSetRallyUnit(Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canSetRallyUnit(Unit, boolean) - Method in class bwapi.Unit
-
- canSetRallyUnit(Unit) - Method in class bwapi.Unit
-
- canSetRallyUnit(Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a setRallyPoint command to a unit.
- canSetRallyUnit() - Method in class bwapi.Unit
-
- canSetRallyUnit(boolean) - Method in class bwapi.Unit
-
- canSetRallyUnit(Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canSetRallyUnit(Unit, boolean) - Method in class bwapi.Unit
-
- canSetRallyUnit(Unit) - Method in class bwapi.Unit
-
- canSetRallyUnit(Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a setRallyPoint command to a unit.
- canSiege() - Method in class bwapi.Unit
-
- canSiege(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a siege command.
- canSiege() - Method in class bwapi.Unit
-
- canSiege(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a siege command.
- canStop() - Method in class bwapi.Unit
-
- canStop(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a stop command.
- canStop() - Method in class bwapi.Unit
-
- canStop(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a stop command.
- canTargetUnit(Unit) - Method in class bwapi.Unit
-
- canTargetUnit(Unit, boolean) - Method in class bwapi.Unit
-
Performs some cheap checks to attempt to quickly detect whether the unit is unable to
use the given unit as the target unit of an unspecified command.
- canTargetUnit(Unit) - Method in class bwapi.Unit
-
- canTargetUnit(Unit, boolean) - Method in class bwapi.Unit
-
Performs some cheap checks to attempt to quickly detect whether the unit is unable to
use the given unit as the target unit of an unspecified command.
- canTrain() - Method in class bwapi.Unit
-
- canTrain(boolean) - Method in class bwapi.Unit
-
- canTrain(UnitType, boolean) - Method in class bwapi.Unit
-
- canTrain(UnitType) - Method in class bwapi.Unit
-
- canTrain(UnitType, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a train command.
- canTrain() - Method in class bwapi.Unit
-
- canTrain(boolean) - Method in class bwapi.Unit
-
- canTrain(UnitType, boolean) - Method in class bwapi.Unit
-
- canTrain(UnitType) - Method in class bwapi.Unit
-
- canTrain(UnitType, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a train command.
- canUnburrow() - Method in class bwapi.Unit
-
- canUnburrow(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute an unburrow command.
- canUnburrow() - Method in class bwapi.Unit
-
- canUnburrow(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute an unburrow command.
- canUnload() - Method in class bwapi.Unit
-
- canUnload(boolean) - Method in class bwapi.Unit
-
- canUnload(Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canUnload(Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canUnload(Unit, boolean) - Method in class bwapi.Unit
-
- canUnload(Unit) - Method in class bwapi.Unit
-
- canUnload(Unit, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute an unload command.
- canUnload() - Method in class bwapi.Unit
-
- canUnload(boolean) - Method in class bwapi.Unit
-
- canUnload(Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canUnload(Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canUnload(Unit, boolean) - Method in class bwapi.Unit
-
- canUnload(Unit) - Method in class bwapi.Unit
-
- canUnload(Unit, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute an unload command.
- canUnloadAll() - Method in class bwapi.Unit
-
- canUnloadAll(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute an unloadAll command for the current position.
- canUnloadAll() - Method in class bwapi.Unit
-
- canUnloadAll(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute an unloadAll command for the current position.
- canUnloadAllPosition() - Method in class bwapi.Unit
-
- canUnloadAllPosition(boolean) - Method in class bwapi.Unit
-
- canUnloadAllPosition(Position, boolean) - Method in class bwapi.Unit
-
- canUnloadAllPosition(Position) - Method in class bwapi.Unit
-
- canUnloadAllPosition(Position, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute an unloadAll command for a different
position.
- canUnloadAllPosition() - Method in class bwapi.Unit
-
- canUnloadAllPosition(boolean) - Method in class bwapi.Unit
-
- canUnloadAllPosition(Position, boolean) - Method in class bwapi.Unit
-
- canUnloadAllPosition(Position) - Method in class bwapi.Unit
-
- canUnloadAllPosition(Position, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute an unloadAll command for a different
position.
- canUnloadAtPosition(Position, boolean) - Method in class bwapi.Unit
-
- canUnloadAtPosition(Position) - Method in class bwapi.Unit
-
- canUnloadAtPosition(Position, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute an unload command or unloadAll at
current position command or unloadAll at a different position command, for a given
position.
- canUnloadAtPosition(Position, boolean) - Method in class bwapi.Unit
-
- canUnloadAtPosition(Position) - Method in class bwapi.Unit
-
- canUnloadAtPosition(Position, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute an unload command or unloadAll at
current position command or unloadAll at a different position command, for a given
position.
- canUnloadWithOrWithoutTarget() - Method in class bwapi.Unit
-
- canUnloadWithOrWithoutTarget(boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute an unload command or unloadAll at
current position command or unloadAll at a different position command.
- canUnloadWithOrWithoutTarget() - Method in class bwapi.Unit
-
- canUnloadWithOrWithoutTarget(boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute an unload command or unloadAll at
current position command or unloadAll at a different position command.
- canUnsiege() - Method in class bwapi.Unit
-
- canUnsiege(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute an unsiege command.
- canUnsiege() - Method in class bwapi.Unit
-
- canUnsiege(boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute an unsiege command.
- canUpgrade(UpgradeType, Unit) - Method in class bwapi.Game
-
- canUpgrade(UpgradeType) - Method in class bwapi.Game
-
- canUpgrade(UpgradeType, Unit, boolean) - Method in class bwapi.Game
-
Checks all the requirements in order to upgrade a given upgrade type for the
current player.
- canUpgrade(UpgradeType, Unit) - Method in class bwapi.Game
-
- canUpgrade(UpgradeType) - Method in class bwapi.Game
-
- canUpgrade(UpgradeType, Unit, boolean) - Method in class bwapi.Game
-
Checks all the requirements in order to upgrade a given upgrade type for the
current player.
- canUpgrade() - Method in class bwapi.Unit
-
- canUpgrade(boolean) - Method in class bwapi.Unit
-
- canUpgrade(UpgradeType) - Method in class bwapi.Unit
-
- canUpgrade(UpgradeType, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute an upgrade command.
- canUpgrade() - Method in class bwapi.Unit
-
- canUpgrade(boolean) - Method in class bwapi.Unit
-
- canUpgrade(UpgradeType) - Method in class bwapi.Unit
-
- canUpgrade(UpgradeType, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute an upgrade command.
- canUseTech(TechType, Position, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canUseTech(TechType, Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canUseTech(TechType, Position, boolean, boolean) - Method in class bwapi.Unit
-
- canUseTech(TechType, Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canUseTech(TechType, Position, boolean) - Method in class bwapi.Unit
-
- canUseTech(TechType, Unit, boolean) - Method in class bwapi.Unit
-
- canUseTech(TechType, Position) - Method in class bwapi.Unit
-
- canUseTech(TechType, Unit) - Method in class bwapi.Unit
-
- canUseTech(TechType) - Method in class bwapi.Unit
-
- canUseTech(TechType, Position, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a useTech command for a specified position or
unit (only specify null if the TechType does not target another position/unit).
- canUseTech(TechType, Unit, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canUseTech(TechType, Position, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canUseTech(TechType, Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canUseTech(TechType, Position, boolean, boolean) - Method in class bwapi.Unit
-
- canUseTech(TechType, Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canUseTech(TechType, Position, boolean) - Method in class bwapi.Unit
-
- canUseTech(TechType, Unit, boolean) - Method in class bwapi.Unit
-
- canUseTech(TechType, Position) - Method in class bwapi.Unit
-
- canUseTech(TechType, Unit) - Method in class bwapi.Unit
-
- canUseTech(TechType) - Method in class bwapi.Unit
-
- canUseTech(TechType, Position, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a useTech command for a specified position or
unit (only specify null if the TechType does not target another position/unit).
- canUseTech(TechType, Unit, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canUseTechPosition(TechType, boolean) - Method in class bwapi.Unit
-
- canUseTechPosition(TechType) - Method in class bwapi.Unit
-
- canUseTechPosition(TechType, boolean, boolean) - Method in class bwapi.Unit
-
- canUseTechPosition(TechType, Position, boolean, boolean) - Method in class bwapi.Unit
-
- canUseTechPosition(TechType, Position, boolean) - Method in class bwapi.Unit
-
- canUseTechPosition(TechType, Position) - Method in class bwapi.Unit
-
- canUseTechPosition(TechType, Position, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a useTech command with an unspecified target
position.
- canUseTechPosition(TechType, boolean) - Method in class bwapi.Unit
-
- canUseTechPosition(TechType) - Method in class bwapi.Unit
-
- canUseTechPosition(TechType, boolean, boolean) - Method in class bwapi.Unit
-
- canUseTechPosition(TechType, Position, boolean, boolean) - Method in class bwapi.Unit
-
- canUseTechPosition(TechType, Position, boolean) - Method in class bwapi.Unit
-
- canUseTechPosition(TechType, Position) - Method in class bwapi.Unit
-
- canUseTechPosition(TechType, Position, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a useTech command with an unspecified target
position.
- canUseTechUnit(TechType, boolean) - Method in class bwapi.Unit
-
- canUseTechUnit(TechType) - Method in class bwapi.Unit
-
- canUseTechUnit(TechType, boolean, boolean) - Method in class bwapi.Unit
-
- canUseTechUnit(TechType, Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canUseTechUnit(TechType, Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canUseTechUnit(TechType, Unit, boolean) - Method in class bwapi.Unit
-
- canUseTechUnit(TechType, Unit) - Method in class bwapi.Unit
-
- canUseTechUnit(TechType, Unit, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a useTech command with an unspecified
target unit.
- canUseTechUnit(TechType, boolean) - Method in class bwapi.Unit
-
- canUseTechUnit(TechType) - Method in class bwapi.Unit
-
- canUseTechUnit(TechType, boolean, boolean) - Method in class bwapi.Unit
-
- canUseTechUnit(TechType, Unit, boolean, boolean, boolean) - Method in class bwapi.Unit
-
- canUseTechUnit(TechType, Unit, boolean, boolean) - Method in class bwapi.Unit
-
- canUseTechUnit(TechType, Unit, boolean) - Method in class bwapi.Unit
-
- canUseTechUnit(TechType, Unit) - Method in class bwapi.Unit
-
- canUseTechUnit(TechType, Unit, boolean, boolean, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a useTech command with an unspecified
target unit.
- canUseTechWithOrWithoutTarget() - Method in class bwapi.Unit
-
- canUseTechWithOrWithoutTarget(boolean) - Method in class bwapi.Unit
-
- canUseTechWithOrWithoutTarget(TechType, boolean) - Method in class bwapi.Unit
-
- canUseTechWithOrWithoutTarget(TechType) - Method in class bwapi.Unit
-
- canUseTechWithOrWithoutTarget(TechType, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a useTech command without a target or
or a useTech command with a target position or a useTech command with a target unit.
- canUseTechWithOrWithoutTarget() - Method in class bwapi.Unit
-
- canUseTechWithOrWithoutTarget(boolean) - Method in class bwapi.Unit
-
- canUseTechWithOrWithoutTarget(TechType, boolean) - Method in class bwapi.Unit
-
- canUseTechWithOrWithoutTarget(TechType) - Method in class bwapi.Unit
-
- canUseTechWithOrWithoutTarget(TechType, boolean, boolean) - Method in class bwapi.Unit
-
Cheap checks for whether the unit is able to execute a useTech command without a target or
or a useTech command with a target position or a useTech command with a target unit.
- canUseTechWithoutTarget(TechType, boolean) - Method in class bwapi.Unit
-
- canUseTechWithoutTarget(TechType) - Method in class bwapi.Unit
-
- canUseTechWithoutTarget(TechType, boolean, boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a useTech command without a target.
- canUseTechWithoutTarget(TechType, boolean) - Method in class bwapi.Unit
-
- canUseTechWithoutTarget(TechType) - Method in class bwapi.Unit
-
- canUseTechWithoutTarget(TechType, boolean, boolean) - Method in class bwapi.Unit
-
Checks whether the unit is able to execute a useTech command without a target.
- center(TilePosition) - Static method in class bwem.util.BwemExt
-
- center(WalkPosition) - Static method in class bwem.util.BwemExt
-
- center(TilePosition) - Static method in class bwem.util.BwemExt
-
- center(WalkPosition) - Static method in class bwem.util.BwemExt
-
- centerOfBuilding(TilePosition, TilePosition) - Static method in class bwem.util.BwemExt
-
- centerOfBuilding(TilePosition, TilePosition) - Static method in class bwem.util.BwemExt
-
- CheckMode - Enum in bwem.util
-
- CheckMode - Enum in bwem.util
-
- ChokePoint - Class in bwem
-
ChokePoints are frontiers that BWEM automatically computes from Brood War's maps.
A ChokePoint represents (part of) the frontier between exactly 2 Areas.
- ChokePoint - Class in bwem
-
ChokePoints are frontiers that BWEM automatically computes from Brood War's maps.
A ChokePoint represents (part of) the frontier between exactly 2 Areas.
- Chokepoint - Class in bwta
-
- Chokepoint - Class in bwta
-
- ChokePoint.Node - Enum in bwem
-
ChokePoint::middle denotes the "middle" MiniTile of Geometry(), while ChokePoint::END_1 and
ChokePoint::END_2 denote its "ends".
- ChokePoint.Node - Enum in bwem
-
ChokePoint::middle denotes the "middle" MiniTile of Geometry(), while ChokePoint::END_1 and
ChokePoint::END_2 denote its "ends".
- cloak() - Method in class bwapi.Unit
-
Orders the unit to cloak.
- cloak() - Method in class bwapi.Unit
-
Orders the unit to cloak.
- cloak(Unit) - Static method in class bwapi.UnitCommand
-
- cloak(Unit) - Static method in class bwapi.UnitCommand
-
- cloakingTech() - Method in enum bwapi.UnitType
-
Retrieves the cloaking technology associated with certain units.
- cloakingTech() - Method in enum bwapi.UnitType
-
Retrieves the cloaking technology associated with certain units.
- collectInformation() - Method in class bwem.Graph
-
- collectInformation() - Method in class bwem.Graph
-
- Color - Class in bwapi
-
The Color object is used in drawing routines to specify the color to use.
- Color - Class in bwapi
-
The Color object is used in drawing routines to specify the color to use.
- Color(int, int, int) - Constructor for class bwapi.Color
-
A constructor that uses the color index in the palette that is closest to the
given rgb values.
- Color(int) - Constructor for class bwapi.Color
-
A constructor that uses the color at the specified palette index.
- Color(int, int, int) - Constructor for class bwapi.Color
-
A constructor that uses the color index in the palette that is closest to the
given rgb values.
- Color(int) - Constructor for class bwapi.Color
-
A constructor that uses the color at the specified palette index.
- CommandType - Enum in bwapi
-
- CommandType - Enum in bwapi
-
- compareTo(Bullet) - Method in class bwapi.Bullet
-
- compareTo(Bullet) - Method in class bwapi.Bullet
-
- compareTo(Force) - Method in class bwapi.Force
-
- compareTo(Force) - Method in class bwapi.Force
-
- compareTo(Player) - Method in class bwapi.Player
-
- compareTo(Player) - Method in class bwapi.Player
-
- compareTo(Point) - Method in class bwapi.Point
-
- compareTo(Point) - Method in class bwapi.Point
-
- compareTo(Region) - Method in class bwapi.Region
-
- compareTo(Region) - Method in class bwapi.Region
-
- compareTo(Unit) - Method in class bwapi.Unit
-
- compareTo(Unit) - Method in class bwapi.Unit
-
- compareTo(Altitude) - Method in class bwem.Altitude
-
- compareTo(Altitude) - Method in class bwem.Altitude
-
- compareTo(AreaId) - Method in class bwem.AreaId
-
- compareTo(AreaId) - Method in class bwem.AreaId
-
- completedUnitCount() - Method in class bwapi.Player
-
- completedUnitCount(UnitType) - Method in class bwapi.Player
-
Retrieves the number of completed units that the player has.
- completedUnitCount() - Method in class bwapi.Player
-
- completedUnitCount(UnitType) - Method in class bwapi.Player
-
Retrieves the number of completed units that the player has.
- computeChokePointDistanceMatrix() - Method in class bwem.Graph
-
- computeChokePointDistanceMatrix() - Method in class bwem.Graph
-
- CoordinateType - Enum in bwapi
-
The coordinate type enumeration for relative drawing positions.
- CoordinateType - Enum in bwapi
-
The coordinate type enumeration for relative drawing positions.
- countdownTimer() - Method in class bwapi.Game
-
Returns the remaining countdown time.
- countdownTimer() - Method in class bwapi.Game
-
Returns the remaining countdown time.
- CPPath - Class in bwem
-
Type of all the Paths used in BWEM (Cf.
- CPPath - Class in bwem
-
Type of all the Paths used in BWEM (Cf.
- createBases(TerrainData) - Method in class bwem.Graph
-
- createBases(TerrainData) - Method in class bwem.Graph
-
- createChokePoints(List<StaticBuilding>, List<Mineral>, List<Pair<Pair<AreaId, AreaId>, WalkPosition>>) - Method in class bwem.Graph
-
- createChokePoints(List<StaticBuilding>, List<Mineral>, List<Pair<Pair<AreaId, AreaId>, WalkPosition>>) - Method in class bwem.Graph
-
- CurrentOrder(Predicate<Order>) - Static method in interface bwapi.UnitFilter
-
- CurrentOrder(Predicate<Order>) - Static method in interface bwapi.UnitFilter
-
- Cyan - Static variable in class bwapi.Color
-
The default color for Neutral (Player 12).
- Cyan - Static variable in class bwapi.Color
-
The default color for Neutral (Player 12).
- Game - Class in bwapi
-
The
Game
class is implemented by BWAPI and is the primary means of obtaining all
game state information from Starcraft Broodwar.
- Game - Class in bwapi
-
The
Game
class is implemented by BWAPI and is the primary means of obtaining all
game state information from Starcraft Broodwar.
- GameType - Enum in bwapi
-
An enum that represents game types in Broodwar.
- GameType - Enum in bwapi
-
An enum that represents game types in Broodwar.
- gas() - Method in class bwapi.Player
-
Retrieves the current amount of vespene gas that this player has.
- gas() - Method in class bwapi.Player
-
Retrieves the current amount of vespene gas that this player has.
- gas() - Method in class bwta.BaseLocation
-
- gas() - Method in class bwta.BaseLocation
-
- gasPrice() - Method in enum bwapi.TechType
-
Retrieves the vespene gas cost of researching this technology.
- gasPrice() - Method in enum bwapi.TechType
-
Retrieves the vespene gas cost of researching this technology.
- GasPrice(Predicate<Integer>) - Static method in interface bwapi.UnitFilter
-
- GasPrice(Predicate<Integer>) - Static method in interface bwapi.UnitFilter
-
- gasPrice() - Method in enum bwapi.UnitType
-
Retrieves the default vespene gas price of purchasing the unit.
- gasPrice() - Method in enum bwapi.UnitType
-
Retrieves the default vespene gas price of purchasing the unit.
- gasPrice() - Method in enum bwapi.UpgradeType
-
- gasPrice(int) - Method in enum bwapi.UpgradeType
-
Returns the vespene gas price for the first upgrade.
- gasPrice() - Method in enum bwapi.UpgradeType
-
- gasPrice(int) - Method in enum bwapi.UpgradeType
-
Returns the vespene gas price for the first upgrade.
- gasPriceFactor() - Method in enum bwapi.UpgradeType
-
Returns the amount that the vespene gas price increases for each additional upgrade.
- gasPriceFactor() - Method in enum bwapi.UpgradeType
-
Returns the amount that the vespene gas price increases for each additional upgrade.
- gather(Unit) - Method in class bwapi.Unit
-
- gather(Unit, boolean) - Method in class bwapi.Unit
-
Orders the unit to gather the specified unit (must be mineral or refinery type).
- gather(Unit) - Method in class bwapi.Unit
-
- gather(Unit, boolean) - Method in class bwapi.Unit
-
Orders the unit to gather the specified unit (must be mineral or refinery type).
- gather(Unit, Unit) - Static method in class bwapi.UnitCommand
-
- gather(Unit, Unit, boolean) - Static method in class bwapi.UnitCommand
-
- gather(Unit, Unit) - Static method in class bwapi.UnitCommand
-
- gather(Unit, Unit, boolean) - Static method in class bwapi.UnitCommand
-
- gatheredGas() - Method in class bwapi.Player
-
Retrieves the cumulative amount of vespene gas that this player has gathered since
the beginning of the game, including the amount that the player starts the game with (if
any).
- gatheredGas() - Method in class bwapi.Player
-
Retrieves the cumulative amount of vespene gas that this player has gathered since
the beginning of the game, including the amount that the player starts the game with (if
any).
- gatheredMinerals() - Method in class bwapi.Player
-
Retrieves the cumulative amount of minerals/ore that this player has gathered
since the beginning of the game, including the amount that the player starts the game
with (if any).
- gatheredMinerals() - Method in class bwapi.Player
-
Retrieves the cumulative amount of minerals/ore that this player has gathered
since the beginning of the game, including the amount that the player starts the game
with (if any).
- get(int) - Method in class bwem.CPPath
-
- get(int) - Method in class bwem.CPPath
-
- getAccessibleNeighbors() - Method in class bwem.Area
-
- getAccessibleNeighbors() - Method in class bwem.Area
-
- getAcidSporeCount() - Method in class bwapi.Unit
-
Retrieves the number of acid spores that this unit is inflicted with.
- getAcidSporeCount() - Method in class bwapi.Unit
-
Retrieves the number of acid spores that this unit is inflicted with.
- getAddon() - Method in class bwapi.Unit
-
Retrieves the add-on that is attached to this unit.
- getAddon() - Method in class bwapi.Unit
-
Retrieves the add-on that is attached to this unit.
- getAirDistance(BaseLocation) - Method in class bwta.BaseLocation
-
- getAirDistance(BaseLocation) - Method in class bwta.BaseLocation
-
- getAirWeaponCooldown() - Method in class bwapi.Unit
-
Retrieves the unit's air weapon cooldown.
- getAirWeaponCooldown() - Method in class bwapi.Unit
-
Retrieves the unit's air weapon cooldown.
- getAllRegions() - Method in class bwapi.Game
-
Retrieves the set of all regions on the map.
- getAllRegions() - Method in class bwapi.Game
-
Retrieves the set of all regions on the map.
- getAllUnits() - Method in class bwapi.Game
-
Retrieves the set of all accessible units.
- getAllUnits() - Method in class bwapi.Game
-
Retrieves the set of all accessible units.
- getAltitude() - Method in class bwem.MiniTile
-
Distance in pixels between the center of this MiniTile and the center of the nearest
Sea-MiniTile
- Sea-miniTiles all have their Altitude() equal to 0.
- miniTiles having Altitude() > 0 are not Sea-miniTiles.
- getAltitude() - Method in class bwem.MiniTile
-
Distance in pixels between the center of this MiniTile and the center of the nearest
Sea-MiniTile
- Sea-miniTiles all have their Altitude() equal to 0.
- miniTiles having Altitude() > 0 are not Sea-miniTiles.
- getAmount() - Method in class bwem.Resource
-
Returns the current amount of resources for this Resource (same as unit()->getResources).
- getAmount() - Method in class bwem.Resource
-
Returns the current amount of resources for this Resource (same as unit()->getResources).
- getAngle() - Method in class bwapi.Bullet
-
Retrieve's the direction the
Bullet
is facing.
- getAngle() - Method in class bwapi.Bullet
-
Retrieve's the direction the
Bullet
is facing.
- getAngle() - Method in class bwapi.Unit
-
Retrieves the unit's facing direction in radians.
- getAngle() - Method in class bwapi.Unit
-
Retrieves the unit's facing direction in radians.
- getAPM() - Method in class bwapi.Game
-
- getAPM(boolean) - Method in class bwapi.Game
-
Retrieves the Actions Per Minute (APM) that the bot is producing.
- getAPM() - Method in class bwapi.Game
-
- getAPM(boolean) - Method in class bwapi.Game
-
Retrieves the Actions Per Minute (APM) that the bot is producing.
- getApproxDistance(T) - Method in class bwapi.Point
-
- getApproxDistance(T) - Method in class bwapi.Point
-
- getArea() - Method in class bwem.Base
-
Returns the area in which this base is located.
- getArea() - Method in class bwem.Base
-
Returns the area in which this base is located.
- getArea(AreaId) - Method in class bwem.BWMap
-
- getArea(WalkPosition) - Method in class bwem.BWMap
-
- getArea(TilePosition) - Method in class bwem.BWMap
-
- getArea(AreaId) - Method in class bwem.BWMap
-
- getArea(WalkPosition) - Method in class bwem.BWMap
-
- getArea(TilePosition) - Method in class bwem.BWMap
-
- getArea(AreaId) - Method in class bwem.Graph
-
- getArea(WalkPosition) - Method in class bwem.Graph
-
- getArea(TilePosition) - Method in class bwem.Graph
-
- getArea(AreaId) - Method in class bwem.Graph
-
- getArea(WalkPosition) - Method in class bwem.Graph
-
- getArea(TilePosition) - Method in class bwem.Graph
-
- getAreaCount() - Method in class bwem.Graph
-
- getAreaCount() - Method in class bwem.Graph
-
- getAreaId() - Method in class bwem.MiniTile
-
For Sea and Lake miniTiles, returns 0
For Terrain miniTiles, returns a non zero id:
- if (id > 0), id uniquely identifies the Area A that contains this MiniTile.
Moreover we have: A.id() == id and BWMap::getArea(id) == A
- For more information about positive Area::ids, see Area::id()
- if (id < 0), then this MiniTile is part of a Terrain-zone that was considered too small to
create an Area for it.
- Note: negative Area::ids start from -2
- Note: because of the lakes, BWMap::getNearestArea should be prefered over BWMap::getArea.
- getAreaId() - Method in class bwem.MiniTile
-
For Sea and Lake miniTiles, returns 0
For Terrain miniTiles, returns a non zero id:
- if (id > 0), id uniquely identifies the Area A that contains this MiniTile.
Moreover we have: A.id() == id and BWMap::getArea(id) == A
- For more information about positive Area::ids, see Area::id()
- if (id < 0), then this MiniTile is part of a Terrain-zone that was considered too small to
create an Area for it.
- Note: negative Area::ids start from -2
- Note: because of the lakes, BWMap::getNearestArea should be prefered over BWMap::getArea.
- getAreaId() - Method in class bwem.Tile
-
This function somewhat aggregates the MiniTile::getAreaId() values of the 4 x 4 sub-miniTiles.
- getAreaId() - Method in class bwem.Tile
-
This function somewhat aggregates the MiniTile::getAreaId() values of the 4 x 4 sub-miniTiles.
- getAreas() - Method in class bwem.BWMap
-
- getAreas() - Method in class bwem.BWMap
-
- getAreas() - Method in class bwem.ChokePoint
-
Returns the two areas of this ChokePoint.
- getAreas() - Method in class bwem.ChokePoint
-
Returns the two areas of this ChokePoint.
- getAreas() - Method in class bwem.Graph
-
- getAreas() - Method in class bwem.Graph
-
- getAsync() - Method in class bwapi.BWClientConfiguration
-
- getAsync() - Method in class bwapi.BWClientConfiguration
-
- getAsyncFrameBufferCapacity() - Method in class bwapi.BWClientConfiguration
-
- getAsyncFrameBufferCapacity() - Method in class bwapi.BWClientConfiguration
-
- getAsyncUnsafe() - Method in class bwapi.BWClientConfiguration
-
- getAsyncUnsafe() - Method in class bwapi.BWClientConfiguration
-
- getAutoContinue() - Method in class bwapi.BWClientConfiguration
-
- getAutoContinue() - Method in class bwapi.BWClientConfiguration
-
- getAverageFPS() - Method in class bwapi.Game
-
Retrieves the average logical frame rate of the game in frames per second (FPS).
- getAverageFPS() - Method in class bwapi.Game
-
Retrieves the average logical frame rate of the game in frames per second (FPS).
- getBaseLocations() - Static method in class bwta.BWTA
-
- getBaseLocations() - Static method in class bwta.BWTA
-
- getBaseLocations() - Method in class bwta.Region
-
- getBaseLocations() - Method in class bwta.Region
-
- getBases() - Method in class bwem.Area
-
- getBases() - Method in class bwem.Area
-
- getBases() - Method in class bwem.BWMap
-
- getBases() - Method in class bwem.BWMap
-
- getBases() - Method in class bwem.Graph
-
- getBases() - Method in class bwem.Graph
-
- getBlockedAreas() - Method in class bwem.Neutral
-
If blocking() == true, returns the set of areas blocked by this Neutral.
- getBlockedAreas() - Method in class bwem.Neutral
-
If blocking() == true, returns the set of areas blocked by this Neutral.
- getBlockingMinerals() - Method in class bwem.Base
-
Returns the blocking minerals.
- These are special minerals.
- getBlockingMinerals() - Method in class bwem.Base
-
Returns the blocking minerals.
- These are special minerals.
- getBlockingNeutral() - Method in class bwem.ChokePoint
-
If !isPseudo(), returns nullptr.
- getBlockingNeutral() - Method in class bwem.ChokePoint
-
If !isPseudo(), returns nullptr.
- getBotIdle() - Method in class bwapi.PerformanceMetrics
-
Time bot spends idle.
- getBotIdle() - Method in class bwapi.PerformanceMetrics
-
Time bot spends idle.
- getBotResponse() - Method in class bwapi.PerformanceMetrics
-
Time spent waiting for bot event handlers to complete for a single frame.
- getBotResponse() - Method in class bwapi.PerformanceMetrics
-
Time spent waiting for bot event handlers to complete for a single frame.
- getBottom() - Method in class bwapi.Unit
-
Retrieves the Y coordinate of the unit's bottom boundary, measured in pixels from
the top of the map.
- getBottom() - Method in class bwapi.Unit
-
Retrieves the Y coordinate of the unit's bottom boundary, measured in pixels from
the top of the map.
- GetBottom(Predicate<Integer>) - Static method in interface bwapi.UnitFilter
-
- GetBottom(Predicate<Integer>) - Static method in interface bwapi.UnitFilter
-
- getBottomRight() - Method in class bwem.Area
-
- getBottomRight() - Method in class bwem.Area
-
- getBottomRight() - Method in class bwem.Neutral
-
Returns the bottom right Tile position of this Neutral
- getBottomRight() - Method in class bwem.Neutral
-
Returns the bottom right Tile position of this Neutral
- getBoundingBoxSize() - Method in class bwem.Area
-
- getBoundingBoxSize() - Method in class bwem.Area
-
- getBoundsBottom() - Method in class bwapi.Region
-
Retrieves the approximate bottom boundary of the region.
- getBoundsBottom() - Method in class bwapi.Region
-
Retrieves the approximate bottom boundary of the region.
- getBoundsLeft() - Method in class bwapi.Region
-
Retrieves the approximate left boundary of the region.
- getBoundsLeft() - Method in class bwapi.Region
-
Retrieves the approximate left boundary of the region.
- getBoundsRight() - Method in class bwapi.Region
-
Retrieves the approximate right boundary of the region.
- getBoundsRight() - Method in class bwapi.Region
-
Retrieves the approximate right boundary of the region.
- getBoundsTop() - Method in class bwapi.Region
-
Retrieves the approximate top boundary of the region.
- getBoundsTop() - Method in class bwapi.Region
-
Retrieves the approximate top boundary of the region.
- getBuildingScore() - Method in class bwapi.Player
-
Retrieves the total building score, as seen in the end-game score screen.
- getBuildingScore() - Method in class bwapi.Player
-
Retrieves the total building score, as seen in the end-game score screen.
- getBuildLocation(UnitType, TilePosition, int) - Method in class bwapi.Game
-
- getBuildLocation(UnitType, TilePosition) - Method in class bwapi.Game
-
- getBuildLocation(UnitType, TilePosition, int, boolean) - Method in class bwapi.Game
-
Retrieves a basic build position just as the default Computer AI would.
- getBuildLocation(UnitType, TilePosition, int) - Method in class bwapi.Game
-
- getBuildLocation(UnitType, TilePosition) - Method in class bwapi.Game
-
- getBuildLocation(UnitType, TilePosition, int, boolean) - Method in class bwapi.Game
-
Retrieves a basic build position just as the default Computer AI would.
- getBuildType() - Method in class bwapi.Unit
-
Retrieves the building type that a @worker is about to construct.
- getBuildType() - Method in class bwapi.Unit
-
Retrieves the building type that a @worker is about to construct.
- getBuildUnit() - Method in class bwapi.Unit
-
Retrieves the unit currently being trained, or the corresponding paired unit for @SCVs
and @Terran structures, depending on the context.
- getBuildUnit() - Method in class bwapi.Unit
-
Retrieves the unit currently being trained, or the corresponding paired unit for @SCVs
and @Terran structures, depending on the context.
- getBullets() - Method in class bwapi.Game
-
Retrieves the set of all accessible bullets.
- getBullets() - Method in class bwapi.Game
-
Retrieves the set of all accessible bullets.
- getBWEM() - Static method in class bwta.BWTA
-
Exposes the BWEM instance.
- getBWEM() - Static method in class bwta.BWTA
-
Exposes the BWEM instance.
- getCarrier() - Method in class bwapi.Unit
-
Retrieves the parent @Carrier that owns this @Interceptor.
- getCarrier() - Method in class bwapi.Unit
-
Retrieves the parent @Carrier that owns this @Interceptor.
- getCenter() - Method in enum bwapi.Race
-
- getCenter() - Method in enum bwapi.Race
-
- getCenter() - Method in class bwapi.Region
-
Retrieves the center of the region.
- getCenter() - Method in class bwapi.Region
-
Retrieves the center of the region.
- getCenter() - Method in class bwem.Base
-
- getCenter() - Method in class bwem.Base
-
- getCenter() - Method in class bwem.BWMap
-
- getCenter() - Method in class bwem.BWMap
-
- getCenter() - Method in class bwem.ChokePoint
-
Returns the center of this ChokePoint.
- getCenter() - Method in class bwem.ChokePoint
-
Returns the center of this ChokePoint.
- getCenter() - Method in class bwem.MapData
-
- getCenter() - Method in class bwem.MapData
-
- getCenter() - Method in class bwem.Neutral
-
Returns the center of this Neutral, in pixels (same as unit()->getInitialPosition()).
- getCenter() - Method in class bwem.Neutral
-
Returns the center of this Neutral, in pixels (same as unit()->getInitialPosition()).
- getCenter() - Method in class bwta.Chokepoint
-
- getCenter() - Method in class bwta.Chokepoint
-
- getCenter() - Method in class bwta.Region
-
- getCenter() - Method in class bwta.Region
-
- getChokePoints() - Method in class bwem.Area
-
- getChokePoints(Area) - Method in class bwem.Area
-
- getChokePoints() - Method in class bwem.Area
-
- getChokePoints(Area) - Method in class bwem.Area
-
- getChokePoints() - Method in class bwem.BWMap
-
- getChokePoints() - Method in class bwem.BWMap
-
- getChokePoints() - Method in class bwem.Graph
-
- getChokePoints() - Method in class bwem.Graph
-
- getChokepoints() - Static method in class bwta.BWTA
-
- getChokepoints() - Static method in class bwta.BWTA
-
- getChokepoints() - Method in class bwta.Region
-
- getChokepoints() - Method in class bwta.Region
-
- getChokePointsByArea() - Method in class bwem.Area
-
- getChokePointsByArea() - Method in class bwem.Area
-
- getClientIdle() - Method in class bwapi.PerformanceMetrics
-
Time the main thread spends idle, waiting for the bot to finish processing frames.
- getClientIdle() - Method in class bwapi.PerformanceMetrics
-
Time the main thread spends idle, waiting for the bot to finish processing frames.
- getClosestAccessibleRegion() - Method in class bwapi.Region
-
Retrieves the closest accessible neighbor region.
- getClosestAccessibleRegion() - Method in class bwapi.Region
-
Retrieves the closest accessible neighbor region.
- getClosestInaccessibleRegion() - Method in class bwapi.Region
-
Retrieves the closest inaccessible neighbor region.
- getClosestInaccessibleRegion() - Method in class bwapi.Region
-
Retrieves the closest inaccessible neighbor region.
- getClosestUnit(Position) - Method in class bwapi.Game
-
- getClosestUnit(Position, UnitFilter) - Method in class bwapi.Game
-
- getClosestUnit(Position, int) - Method in class bwapi.Game
-
- getClosestUnit(Position, int, UnitFilter) - Method in class bwapi.Game
-
Retrieves the closest unit to center that matches the criteria of the callback
pred within an optional radius.
- getClosestUnit(Position) - Method in class bwapi.Game
-
- getClosestUnit(Position, UnitFilter) - Method in class bwapi.Game
-
- getClosestUnit(Position, int) - Method in class bwapi.Game
-
- getClosestUnit(Position, int, UnitFilter) - Method in class bwapi.Game
-
Retrieves the closest unit to center that matches the criteria of the callback
pred within an optional radius.
- getClosestUnitInRectangle(Position, int, int, int, int) - Method in class bwapi.Game
-
- getClosestUnitInRectangle(Position, int, int, int, int, UnitFilter) - Method in class bwapi.Game
-
Retrieves the closest unit to center that matches the criteria of the callback
pred within an optional rectangle.
- getClosestUnitInRectangle(Position, int, int, int, int) - Method in class bwapi.Game
-
- getClosestUnitInRectangle(Position, int, int, int, int, UnitFilter) - Method in class bwapi.Game
-
Retrieves the closest unit to center that matches the criteria of the callback
pred within an optional rectangle.
- getColor() - Method in class bwapi.Player
-
Retrieves the color value of the current player.
- getColor() - Method in class bwapi.Player
-
Retrieves the color value of the current player.
- getCommunicationListenToReceive() - Method in class bwapi.PerformanceMetrics
-
Time spent waiting for a "frame ready" signal from BWAPI.
- getCommunicationListenToReceive() - Method in class bwapi.PerformanceMetrics
-
Time spent waiting for a "frame ready" signal from BWAPI.
- getCommunicationSendToReceive() - Method in class bwapi.PerformanceMetrics
-
Time spent waiting for a response from BWAPI,
inclusive of the time spent sending the signal to BWAPI
and the time spent waiting for and receiving it.
- getCommunicationSendToReceive() - Method in class bwapi.PerformanceMetrics
-
Time spent waiting for a response from BWAPI,
inclusive of the time spent sending the signal to BWAPI
and the time spent waiting for and receiving it.
- getCommunicationSendToSent() - Method in class bwapi.PerformanceMetrics
-
Time spent sending the "frame complete" signal to BWAPI.
- getCommunicationSendToSent() - Method in class bwapi.PerformanceMetrics
-
Time spent sending the "frame complete" signal to BWAPI.
- getConfiguration() - Method in class bwapi.BWClient
-
- getConfiguration() - Method in class bwapi.BWClient
-
- getCopyingToBuffer() - Method in class bwapi.PerformanceMetrics
-
Time spent copying game data from system pipe shared memory to a frame buffer.
- getCopyingToBuffer() - Method in class bwapi.PerformanceMetrics
-
Time spent copying game data from system pipe shared memory to a frame buffer.
- getCPPath() - Method in class bwem.PathingResult
-
- getCPPath() - Method in class bwem.PathingResult
-
- getCustomScore() - Method in class bwapi.Player
-
Retrieves the player's custom score.
- getCustomScore() - Method in class bwapi.Player
-
Retrieves the player's custom score.
- getDamageFrom(UnitType, UnitType, Player) - Method in class bwapi.Game
-
- getDamageFrom(UnitType, UnitType) - Method in class bwapi.Game
-
- getDamageFrom(UnitType, UnitType, Player, Player) - Method in class bwapi.Game
-
Calculates the damage received for a given player.
- getDamageFrom(UnitType, UnitType, Player) - Method in class bwapi.Game
-
- getDamageFrom(UnitType, UnitType) - Method in class bwapi.Game
-
- getDamageFrom(UnitType, UnitType, Player, Player) - Method in class bwapi.Game
-
Calculates the damage received for a given player.
- getDamageTo(UnitType, UnitType, Player) - Method in class bwapi.Game
-
- getDamageTo(UnitType, UnitType) - Method in class bwapi.Game
-
- getDamageTo(UnitType, UnitType, Player, Player) - Method in class bwapi.Game
-
Calculates the damage dealt for a given player.
- getDamageTo(UnitType, UnitType, Player) - Method in class bwapi.Game
-
- getDamageTo(UnitType, UnitType) - Method in class bwapi.Game
-
- getDamageTo(UnitType, UnitType, Player, Player) - Method in class bwapi.Game
-
Calculates the damage dealt for a given player.
- getData() - Method in class bwem.BWMap
-
- getData() - Method in class bwem.BWMap
-
- getDebugConnection() - Method in class bwapi.BWClientConfiguration
-
- getDebugConnection() - Method in class bwapi.BWClientConfiguration
-
- getDefenseMatrixPoints() - Method in class bwapi.Unit
-
Retrieves the amount of hit points remaining on the @matrix created by a @Science_Vessel.
- getDefenseMatrixPoints() - Method in class bwapi.Unit
-
Retrieves the amount of hit points remaining on the @matrix created by a @Science_Vessel.
- getDefenseMatrixTimer() - Method in class bwapi.Unit
-
Retrieves the time, in frames, that the @matrix will remain active on the current
unit.
- getDefenseMatrixTimer() - Method in class bwapi.Unit
-
Retrieves the time, in frames, that the @matrix will remain active on the current
unit.
- getDefensePriority() - Method in class bwapi.Region
-
Retrieves a value that represents the strategic advantage of this region relative
to other regions.
- getDefensePriority() - Method in class bwapi.Region
-
Retrieves a value that represents the strategic advantage of this region relative
to other regions.
- getDistance(T) - Method in class bwapi.Point
-
- getDistance(T) - Method in class bwapi.Point
-
- getDistance(Region) - Method in class bwapi.Region
-
Retrieves the center-to-center distance between two regions.
- getDistance(Region) - Method in class bwapi.Region
-
Retrieves the center-to-center distance between two regions.
- getDistance(Position) - Method in class bwapi.Unit
-
Retrieves the distance between this unit and a target position.
- getDistance(Unit) - Method in class bwapi.Unit
-
- getDistance(Position) - Method in class bwapi.Unit
-
Retrieves the distance between this unit and a target position.
- getDistance(Unit) - Method in class bwapi.Unit
-
- getEnergy() - Method in class bwapi.Unit
-
Retrieves the unit's current Energy Points (Energy) as seen in the game.
- getEnergy() - Method in class bwapi.Unit
-
Retrieves the unit's current Energy Points (Energy) as seen in the game.
- getEnsnareTimer() - Method in class bwapi.Unit
-
Retrieves the time, in frames, that @ensnare will remain active on the current
unit.
- getEnsnareTimer() - Method in class bwapi.Unit
-
Retrieves the time, in frames, that @ensnare will remain active on the current
unit.
- getExcessSleep() - Method in class bwapi.PerformanceMetrics
-
Time the main thread spends oversleeping its timeout target, potentially causing overtime frames.
- getExcessSleep() - Method in class bwapi.PerformanceMetrics
-
Time the main thread spends oversleeping its timeout target, potentially causing overtime frames.
- getFirst() - Method in class bwapi.Pair
-
- getFirst() - Method in class bwapi.Pair
-
- getFlushSideEffects() - Method in class bwapi.PerformanceMetrics
-
Time spent applying bot commands to the live frame.
- getFlushSideEffects() - Method in class bwapi.PerformanceMetrics
-
Time spent applying bot commands to the live frame.
- getForce(int) - Method in class bwapi.Game
-
Retrieves the
Force
object associated with a given identifier.
- getForce(int) - Method in class bwapi.Game
-
Retrieves the
Force
object associated with a given identifier.
- getForce() - Method in class bwapi.Player
-
Retrieves the player's force.
- getForce() - Method in class bwapi.Player
-
Retrieves the player's force.
- getForces() - Method in class bwapi.Game
-
Retrieves the set of all teams/forces.
- getForces() - Method in class bwapi.Game
-
Retrieves the set of all teams/forces.
- getFPS() - Method in class bwapi.Game
-
Retrieves the logical frame rate of the game in frames per second (FPS).
- getFPS() - Method in class bwapi.Game
-
Retrieves the logical frame rate of the game in frames per second (FPS).
- getFrameBufferSize() - Method in class bwapi.PerformanceMetrics
-
Number of frames backed up in the frame buffer, after enqueuing each frame (and not including the newest frame).
- getFrameBufferSize() - Method in class bwapi.PerformanceMetrics
-
Number of frames backed up in the frame buffer, after enqueuing each frame (and not including the newest frame).
- getFrameCount() - Method in class bwapi.Game
-
Retrieves the number of logical frames since the beginning of the match.
- getFrameCount() - Method in class bwapi.Game
-
Retrieves the number of logical frames since the beginning of the match.
- getFrameDurationReceiveToReceive() - Method in class bwapi.PerformanceMetrics
-
Duration of a frame cycle originating at
the time when JBWAPI observes a new frame in shared memory.
- getFrameDurationReceiveToReceive() - Method in class bwapi.PerformanceMetrics
-
Duration of a frame cycle originating at
the time when JBWAPI observes a new frame in shared memory.
- getFrameDurationReceiveToSend() - Method in class bwapi.PerformanceMetrics
-
Duration of the frame cycle steps measured by BWAPI,
from receiving a frame to BWAPI
to sending commands back
*exclusive* of the time spent sending commands back.
- getFrameDurationReceiveToSend() - Method in class bwapi.PerformanceMetrics
-
Duration of the frame cycle steps measured by BWAPI,
from receiving a frame to BWAPI
to sending commands back
*exclusive* of the time spent sending commands back.
- getFrameDurationReceiveToSent() - Method in class bwapi.PerformanceMetrics
-
Duration of the frame cycle steps measured by BWAPI,
from receiving a frame to BWAPI
to sending commands back
*inclusive* of the time spent sending commands back.
- getFrameDurationReceiveToSent() - Method in class bwapi.PerformanceMetrics
-
Duration of the frame cycle steps measured by BWAPI,
from receiving a frame to BWAPI
to sending commands back
*inclusive* of the time spent sending commands back.
- getFramesBehind() - Method in class bwapi.PerformanceMetrics
-
Number of frames behind real-time the bot is at the time it handles events.
- getFramesBehind() - Method in class bwapi.PerformanceMetrics
-
Number of frames behind real-time the bot is at the time it handles events.
- getGame() - Method in class bwapi.BWClient
-
Get the
Game
instance of the currently running game.
- getGame() - Method in class bwapi.BWClient
-
Get the
Game
instance of the currently running game.
- getGameType() - Method in class bwapi.Game
-
Retrieves the
GameType
of the current game.
- getGameType() - Method in class bwapi.Game
-
Retrieves the
GameType
of the current game.
- getGeometry() - Method in class bwem.ChokePoint
-
Returns the set of positions that defines the shape of this ChokePoint.
- Note: none of these miniTiles actually belongs to this ChokePoint (a ChokePoint doesn't
contain any MiniTile).
- getGeometry() - Method in class bwem.ChokePoint
-
Returns the set of positions that defines the shape of this ChokePoint.
- Note: none of these miniTiles actually belongs to this ChokePoint (a ChokePoint doesn't
contain any MiniTile).
- getGeyser(Unit) - Method in class bwem.NeutralData
-
- getGeyser(Unit) - Method in class bwem.NeutralData
-
- getGeysers() - Method in class bwapi.Game
-
Retrieves the set of all accessible @geysers in the game.
- getGeysers() - Method in class bwapi.Game
-
Retrieves the set of all accessible @geysers in the game.
- getGeysers() - Method in class bwem.Area
-
- getGeysers() - Method in class bwem.Area
-
- getGeysers() - Method in class bwem.Base
-
Returns the available geysers.
- These geysers are assigned to this Base (it is guaranteed that no other Base provides them).
- getGeysers() - Method in class bwem.Base
-
Returns the available geysers.
- These geysers are assigned to this Base (it is guaranteed that no other Base provides them).
- getGeysers() - Method in class bwem.NeutralData
-
- getGeysers() - Method in class bwem.NeutralData
-
- getGeysers() - Method in class bwta.BaseLocation
-
- getGeysers() - Method in class bwta.BaseLocation
-
- getGroundDistance(BaseLocation) - Method in class bwta.BaseLocation
-
- getGroundDistance(BaseLocation) - Method in class bwta.BaseLocation
-
- getGroundDistance(TilePosition, TilePosition) - Static method in class bwta.BWTA
-
- getGroundDistance(TilePosition, TilePosition) - Static method in class bwta.BWTA
-
- getGroundHeight(int, int) - Method in class bwapi.Game
-
Returns the ground height at the given tile position.
- getGroundHeight(TilePosition) - Method in class bwapi.Game
-
- getGroundHeight(int, int) - Method in class bwapi.Game
-
Returns the ground height at the given tile position.
- getGroundHeight(TilePosition) - Method in class bwapi.Game
-
- getGroundHeight() - Method in class bwem.Tile
-
Corresponds to BWAPI::getGroundHeight / 2
- getGroundHeight() - Method in class bwem.Tile
-
Corresponds to BWAPI::getGroundHeight / 2
- getGroundWeaponCooldown() - Method in class bwapi.Unit
-
Retrieves the unit's ground weapon cooldown.
- getGroundWeaponCooldown() - Method in class bwapi.Unit
-
Retrieves the unit's ground weapon cooldown.
- getGroupId() - Method in class bwem.Area
-
- getGroupId() - Method in class bwem.Area
-
- getHatchery() - Method in class bwapi.Unit
-
Retrieves the parent @Hatchery, @Lair, or @Hive that owns this particular unit.
- getHatchery() - Method in class bwapi.Unit
-
Retrieves the parent @Hatchery, @Lair, or @Hive that owns this particular unit.
- getHighestAltitude() - Method in class bwem.Area
-
- getHighestAltitude() - Method in class bwem.Area
-
- getHighestAltitude() - Method in class bwem.BWMap
-
- getHighestAltitude() - Method in class bwem.BWMap
-
- getHighGroundPercentage() - Method in class bwem.Area
-
- getHighGroundPercentage() - Method in class bwem.Area
-
- getHitPoints() - Method in class bwapi.Unit
-
Retrieves the unit's current Hit Points (HP) as seen in the game.
- getHitPoints() - Method in class bwapi.Unit
-
Retrieves the unit's current Hit Points (HP) as seen in the game.
- getID() - Method in class bwapi.Bullet
-
Retrieves a unique identifier for the current
Bullet
.
- getID() - Method in class bwapi.Bullet
-
Retrieves a unique identifier for the current
Bullet
.
- getID() - Method in class bwapi.Force
-
Retrieves the unique ID that represents this
Force
.
- getID() - Method in class bwapi.Force
-
Retrieves the unique ID that represents this
Force
.
- getID() - Method in class bwapi.Player
-
Retrieves a unique ID that represents the player.
- getID() - Method in class bwapi.Player
-
Retrieves a unique ID that represents the player.
- getID() - Method in class bwapi.Region
-
Retrieves a unique identifier for this region.
- getID() - Method in class bwapi.Region
-
Retrieves a unique identifier for this region.
- getID() - Method in class bwapi.Unit
-
Retrieves a unique identifier for this unit.
- getID() - Method in class bwapi.Unit
-
Retrieves a unique identifier for this unit.
- getId() - Method in class bwem.Area
-
- getId() - Method in class bwem.Area
-
- getInitialAmount() - Method in class bwem.Resource
-
Returns the initial amount of resources for this Resource (same as
unit()->getInitialResources).
- getInitialAmount() - Method in class bwem.Resource
-
Returns the initial amount of resources for this Resource (same as
unit()->getInitialResources).
- getInitialHitPoints() - Method in class bwapi.Unit
-
Retrieves the amount of hit points that this unit started off with at the
beginning of the game.
- getInitialHitPoints() - Method in class bwapi.Unit
-
Retrieves the amount of hit points that this unit started off with at the
beginning of the game.
- getInitialPosition() - Method in class bwapi.Unit
-
Retrieves the initial position of this unit.
- getInitialPosition() - Method in class bwapi.Unit
-
Retrieves the initial position of this unit.
- getInitialResources() - Method in class bwapi.Unit
-
Retrieves the amount of resources contained in the unit at the beginning of the
game.
- getInitialResources() - Method in class bwapi.Unit
-
Retrieves the amount of resources contained in the unit at the beginning of the
game.
- getInitialTilePosition() - Method in class bwapi.Unit
-
Retrieves the initial build tile position of this unit.
- getInitialTilePosition() - Method in class bwapi.Unit
-
Retrieves the initial build tile position of this unit.
- getInitialType() - Method in class bwapi.Unit
-
Retrieves the initial type of the unit.
- getInitialType() - Method in class bwapi.Unit
-
Retrieves the initial type of the unit.
- getInstanceNumber() - Method in class bwapi.Game
-
Retrieves the Starcraft instance number recorded by BWAPI to identify which
Starcraft instance an AI module belongs to.
- getInstanceNumber() - Method in class bwapi.Game
-
Retrieves the Starcraft instance number recorded by BWAPI to identify which
Starcraft instance an AI module belongs to.
- getIntentionallyBlocking() - Method in class bwapi.PerformanceMetrics
-
Time spent intentionally blocking on bot operation due to a full frame buffer.
- getIntentionallyBlocking() - Method in class bwapi.PerformanceMetrics
-
Time spent intentionally blocking on bot operation due to a full frame buffer.
- getInterceptorCount() - Method in class bwapi.Unit
-
Retrieves the number of interceptors that this unit manages.
- getInterceptorCount() - Method in class bwapi.Unit
-
Retrieves the number of interceptors that this unit manages.
- getInterceptors() - Method in class bwapi.Unit
-
Retrieves the set of @Interceptors controlled by this unit.
- getInterceptors() - Method in class bwapi.Unit
-
Retrieves the set of @Interceptors controlled by this unit.
- getInterrupted() - Method in class bwapi.PerformanceMetric
-
- getInterrupted() - Method in class bwapi.PerformanceMetric
-
- getIrradiateTimer() - Method in class bwapi.Unit
-
Retrieves the time, in frames, that @irradiate will remain active on the current
unit.
- getIrradiateTimer() - Method in class bwapi.Unit
-
Retrieves the time, in frames, that @irradiate will remain active on the current
unit.
- getKey() - Method in class bwapi.Pair
-
- getKey() - Method in class bwapi.Pair
-
- getKeyState(Key) - Method in class bwapi.Game
-
Retrieves the state of the given keyboard key.
- getKeyState(Key) - Method in class bwapi.Game
-
Retrieves the state of the given keyboard key.
- getKillCount() - Method in class bwapi.Unit
-
Retrieves the number of units that this unit has killed in total.
- getKillCount() - Method in class bwapi.Unit
-
Retrieves the number of units that this unit has killed in total.
- getKillScore() - Method in class bwapi.Player
-
Retrieves the total kill score, as seen in the end-game score screen.
- getKillScore() - Method in class bwapi.Player
-
Retrieves the total kill score, as seen in the end-game score screen.
- getLarva() - Method in class bwapi.Unit
-
Retrieves the set of @Larvae that were spawned by this unit.
- getLarva() - Method in class bwapi.Unit
-
Retrieves the set of @Larvae that were spawned by this unit.
- getLast() - Method in class bwapi.PerformanceMetric.RunningTotal
-
- getLast() - Method in class bwapi.PerformanceMetric.RunningTotal
-
- getLastAttackingPlayer() - Method in class bwapi.Unit
-
Retrieves the
Player
that last attacked this unit.
- getLastAttackingPlayer() - Method in class bwapi.Unit
-
Retrieves the
Player
that last attacked this unit.
- getLastCommand() - Method in class bwapi.Unit
-
Retrieves the last successful command that was sent to BWAPI.
- getLastCommand() - Method in class bwapi.Unit
-
Retrieves the last successful command that was sent to BWAPI.
- getLastCommandFrame() - Method in class bwapi.Unit
-
Retrieves the frame number that sent the last successful command.
- getLastCommandFrame() - Method in class bwapi.Unit
-
Retrieves the frame number that sent the last successful command.
- getLastEventTime() - Method in class bwapi.Game
-
Retrieves the amount of time (in milliseconds) that has elapsed when running the last AI
module callback.
- getLastEventTime() - Method in class bwapi.Game
-
Retrieves the amount of time (in milliseconds) that has elapsed when running the last AI
module callback.
- getLastStacked() - Method in class bwem.Neutral
-
Returns the last Neutral stacked over this Neutral, if ever.
- getLastStacked() - Method in class bwem.Neutral
-
Returns the last Neutral stacked over this Neutral, if ever.
- getLatency() - Method in class bwapi.Game
-
Retrieves the current latency setting that the game is set to.
- getLatency() - Method in class bwapi.Game
-
Retrieves the current latency setting that the game is set to.
- getLatencyFrames() - Method in class bwapi.Game
-
Retrieves the maximum delay, in number of frames, between a command being issued
and the command being executed by Broodwar.
- getLatencyFrames() - Method in class bwapi.Game
-
Retrieves the maximum delay, in number of frames, between a command being issued
and the command being executed by Broodwar.
- getLatencyTime() - Method in class bwapi.Game
-
Retrieves the maximum delay, in milliseconds, between a command being issued and
the command being executed by Broodwar.
- getLatencyTime() - Method in class bwapi.Game
-
Retrieves the maximum delay, in milliseconds, between a command being issued and
the command being executed by Broodwar.
- getLeft() - Method in class bwapi.Pair
-
- getLeft() - Method in class bwapi.Pair
-
- getLeft() - Method in class bwapi.Unit
-
Retrieves the X coordinate of the unit's left boundary, measured in pixels from
the left side of the map.
- getLeft() - Method in class bwapi.Unit
-
Retrieves the X coordinate of the unit's left boundary, measured in pixels from
the left side of the map.
- GetLeft(Predicate<Integer>) - Static method in interface bwapi.UnitFilter
-
- GetLeft(Predicate<Integer>) - Static method in interface bwapi.UnitFilter
-
- getLength() - Method in class bwapi.Point
-
- getLength() - Method in class bwapi.Point
-
- getLength() - Method in class bwem.PathingResult
-
Returns the approximate length of the path.
- getLength() - Method in class bwem.PathingResult
-
Returns the approximate length of the path.
- getLoadedUnits() - Method in class bwapi.Unit
-
Retrieves the set of units that are contained within this @Bunker or @Transport.
- getLoadedUnits() - Method in class bwapi.Unit
-
Retrieves the set of units that are contained within this @Bunker or @Transport.
- getLocation() - Method in class bwem.Base
-
- getLocation() - Method in class bwem.Base
-
- getLockdownTimer() - Method in class bwapi.Unit
-
Retrieves the time, in frames, that @lockdown will remain active on the current
unit.
- getLockdownTimer() - Method in class bwapi.Unit
-
Retrieves the time, in frames, that @lockdown will remain active on the current
unit.
- getLogVerbosely() - Method in class bwapi.BWClientConfiguration
-
- getLogVerbosely() - Method in class bwapi.BWClientConfiguration
-
- getLowestAltitude() - Method in class bwem.Tile
-
Tile::LowestAltitude() somewhat aggregates the MiniTile::Altitude() values of the 4 x 4
sub-miniTiles.
- Returns the minimum value.
- getLowestAltitude() - Method in class bwem.Tile
-
Tile::LowestAltitude() somewhat aggregates the MiniTile::Altitude() values of the 4 x 4
sub-miniTiles.
- Returns the minimum value.
- getLowGroundPercentage() - Method in class bwem.Area
-
- getLowGroundPercentage() - Method in class bwem.Area
-
- getMaelstromTimer() - Method in class bwapi.Unit
-
Retrieves the time, in frames, that @maelstrom will remain active on the current
unit.
- getMaelstromTimer() - Method in class bwapi.Unit
-
Retrieves the time, in frames, that @maelstrom will remain active on the current
unit.
- getMainArea(TilePosition, TilePosition) - Method in class bwem.BWMap
-
- getMainArea(TilePosition, TilePosition) - Method in class bwem.BWMap
-
- getMap() - Method in class bwem.BWEM
-
Returns the root internal data container.
- getMap() - Method in class bwem.BWEM
-
Returns the root internal data container.
- getMap() - Method in class bwem.Graph
-
- getMap() - Method in class bwem.Graph
-
- getMapData() - Method in class bwem.TerrainData
-
- getMapData() - Method in class bwem.TerrainData
-
- getMax() - Method in class bwapi.PerformanceMetric.RunningTotal
-
- getMax() - Method in class bwapi.PerformanceMetric.RunningTotal
-
- getMaxFrameDurationMs() - Method in class bwapi.BWClientConfiguration
-
- getMaxFrameDurationMs() - Method in class bwapi.BWClientConfiguration
-
- getMaxUpgradeLevel(UpgradeType) - Method in class bwapi.Player
-
Retrieves the maximum upgrades available specific to the player.
- getMaxUpgradeLevel(UpgradeType) - Method in class bwapi.Player
-
Retrieves the maximum upgrades available specific to the player.
- getMean() - Method in class bwapi.PerformanceMetric.RunningTotal
-
- getMean() - Method in class bwapi.PerformanceMetric.RunningTotal
-
- getMin() - Method in class bwapi.PerformanceMetric.RunningTotal
-
- getMin() - Method in class bwapi.PerformanceMetric.RunningTotal
-
- getMineral(Unit) - Method in class bwem.NeutralData
-
- getMineral(Unit) - Method in class bwem.NeutralData
-
- getMinerals() - Method in class bwapi.Game
-
Retrieves the set of all accessible @minerals in the game.
- getMinerals() - Method in class bwapi.Game
-
Retrieves the set of all accessible @minerals in the game.
- getMinerals() - Method in class bwem.Area
-
- getMinerals() - Method in class bwem.Area
-
- getMinerals() - Method in class bwem.Base
-
Returns the available minerals.
- These minerals are assigned to this base (it is guaranteed that no other base provides them).
- getMinerals() - Method in class bwem.Base
-
Returns the available minerals.
- These minerals are assigned to this base (it is guaranteed that no other base provides them).
- getMinerals() - Method in class bwem.NeutralData
-
- getMinerals() - Method in class bwem.NeutralData
-
- getMinerals() - Method in class bwta.BaseLocation
-
- getMinerals() - Method in class bwta.BaseLocation
-
- getMiniTile(WalkPosition, CheckMode) - Method in class bwem.TerrainData
-
- getMiniTile(WalkPosition) - Method in class bwem.TerrainData
-
- getMiniTile(WalkPosition, CheckMode) - Method in class bwem.TerrainData
-
- getMiniTile(WalkPosition) - Method in class bwem.TerrainData
-
- getMousePosition() - Method in class bwapi.Game
-
Retrieves the position of the user's mouse on the screen, in
Position
coordinates.
- getMousePosition() - Method in class bwapi.Game
-
Retrieves the position of the user's mouse on the screen, in
Position
coordinates.
- getMouseState(MouseButton) - Method in class bwapi.Game
-
Retrieves the state of the given mouse button.
- getMouseState(MouseButton) - Method in class bwapi.Game
-
Retrieves the state of the given mouse button.
- getName() - Method in class bwapi.Force
-
Retrieves the name of the
Force
.
- getName() - Method in class bwapi.Force
-
Retrieves the name of the
Force
.
- getName() - Method in class bwapi.Player
-
Retrieves the name of the player.
- getName() - Method in class bwapi.Player
-
Retrieves the name of the player.
- getNearestArea(WalkPosition) - Method in class bwem.BWMap
-
- getNearestArea(TilePosition) - Method in class bwem.BWMap
-
- getNearestArea(WalkPosition) - Method in class bwem.BWMap
-
- getNearestArea(TilePosition) - Method in class bwem.BWMap
-
- getNearestArea(WalkPosition) - Method in class bwem.Graph
-
- getNearestArea(TilePosition) - Method in class bwem.Graph
-
- getNearestArea(WalkPosition) - Method in class bwem.Graph
-
- getNearestArea(TilePosition) - Method in class bwem.Graph
-
- getNearestBaseLocation(TilePosition) - Static method in class bwta.BWTA
-
- getNearestBaseLocation(Position) - Static method in class bwta.BWTA
-
- getNearestBaseLocation(TilePosition) - Static method in class bwta.BWTA
-
- getNearestBaseLocation(Position) - Static method in class bwta.BWTA
-
- getNearestChokepoint(TilePosition) - Static method in class bwta.BWTA
-
- getNearestChokepoint(Position) - Static method in class bwta.BWTA
-
- getNearestChokepoint(TilePosition) - Static method in class bwta.BWTA
-
- getNearestChokepoint(Position) - Static method in class bwta.BWTA
-
- getNeighbors() - Method in class bwapi.Region
-
Retrieves the set of neighbor Regions that this one is connected to.
- getNeighbors() - Method in class bwapi.Region
-
Retrieves the set of neighbor Regions that this one is connected to.
- getNeutral() - Method in class bwem.Tile
-
If any Neutral occupies this Tile, returns it (note that all the Tiles it occupies will then
return it).
Otherwise, returns nullptr.
- Neutrals are minerals, geysers and StaticBuildings (Cf.
- getNeutral() - Method in class bwem.Tile
-
If any Neutral occupies this Tile, returns it (note that all the Tiles it occupies will then
return it).
Otherwise, returns nullptr.
- Neutrals are minerals, geysers and StaticBuildings (Cf.
- getNeutralData() - Method in class bwem.BWMap
-
- getNeutralData() - Method in class bwem.BWMap
-
- getNeutralUnits() - Method in class bwapi.Game
-
Retrieves the set of all accessible neutral units in the game.
- getNeutralUnits() - Method in class bwapi.Game
-
Retrieves the set of all accessible neutral units in the game.
- getNextStacked() - Method in class bwem.Neutral
-
Returns the next Neutral stacked over this Neutral, if ever.
- To iterate through the whole stack, one can use the following:
for (const Neutral * n = BWMap::GetTile(topLeft()).GetNeutral() ; n ; n = n->nextStacked())
- getNextStacked() - Method in class bwem.Neutral
-
Returns the next Neutral stacked over this Neutral, if ever.
- To iterate through the whole stack, one can use the following:
for (const Neutral * n = BWMap::GetTile(topLeft()).GetNeutral() ; n ; n = n->nextStacked())
- getNodePosition(ChokePoint.Node) - Method in class bwem.ChokePoint
-
Returns the position of one of the 3 nodes of this ChokePoint (Cf.
- getNodePosition(ChokePoint.Node) - Method in class bwem.ChokePoint
-
Returns the position of one of the 3 nodes of this ChokePoint (Cf.
- getNodePositionInArea(ChokePoint.Node, Area) - Method in class bwem.ChokePoint
-
Pretty much the same as pos(n), except that the returned MiniTile position is guaranteed to be
part of pArea.
- getNodePositionInArea(ChokePoint.Node, Area) - Method in class bwem.ChokePoint
-
Pretty much the same as pos(n), except that the returned MiniTile position is guaranteed to be
part of pArea.
- getNukeDots() - Method in class bwapi.Game
-
Retrieves the set of all accessible @Nuke dots.
- getNukeDots() - Method in class bwapi.Game
-
Retrieves the set of all accessible @Nuke dots.
- getNumberOfEvents() - Method in class bwapi.PerformanceMetrics
-
The number of events sent by BWAPI each frame.
- getNumberOfEvents() - Method in class bwapi.PerformanceMetrics
-
The number of events sent by BWAPI each frame.
- getNumberOfEventsTimesDurationReceiveToSent() - Method in class bwapi.PerformanceMetrics
-
The number of events sent by BWAPI each frame,
multiplied by the duration of time spent on that frame (receive-to-sent).
- getNumberOfEventsTimesDurationReceiveToSent() - Method in class bwapi.PerformanceMetrics
-
The number of events sent by BWAPI each frame,
multiplied by the duration of time spent on that frame (receive-to-sent).
- getNydusExit() - Method in class bwapi.Unit
-
Retrieves the @Nydus_Canal that is attached to this one.
- getNydusExit() - Method in class bwapi.Unit
-
Retrieves the @Nydus_Canal that is attached to this one.
- getOrder() - Method in enum bwapi.TechType
-
Retrieves the
Order
that a Unit uses when using this ability.
- getOrder() - Method in enum bwapi.TechType
-
Retrieves the
Order
that a Unit uses when using this ability.
- getOrder() - Method in class bwapi.Unit
-
Retrieves the primary Order that the unit is assigned.
- getOrder() - Method in class bwapi.Unit
-
Retrieves the primary Order that the unit is assigned.
- getOrderTarget() - Method in class bwapi.Unit
-
Retrieves the unit's primary order target.
- getOrderTarget() - Method in class bwapi.Unit
-
Retrieves the unit's primary order target.
- getOrderTargetPosition() - Method in class bwapi.Unit
-
Retrieves the target position for the unit's order.
- getOrderTargetPosition() - Method in class bwapi.Unit
-
Retrieves the target position for the unit's order.
- getOrderTimer() - Method in class bwapi.Unit
-
Retrieves an internal timer used for the primary order.
- getOrderTimer() - Method in class bwapi.Unit
-
Retrieves an internal timer used for the primary order.
- getPath(Position, Position) - Method in class bwem.BWMap
-
- getPath(Position, Position) - Method in class bwem.BWMap
-
- getPath(ChokePoint, ChokePoint) - Method in class bwem.Graph
-
- getPath(Position, Position) - Method in class bwem.Graph
-
- getPath(ChokePoint, ChokePoint) - Method in class bwem.Graph
-
- getPath(Position, Position) - Method in class bwem.Graph
-
- getPathingResult(Position, Position) - Method in class bwem.Graph
-
- getPathingResult(Position, Position) - Method in class bwem.Graph
-
- getPathLength(Position, Position) - Method in class bwem.BWMap
-
- getPathLength(Position, Position) - Method in class bwem.BWMap
-
- getPathTo(ChokePoint) - Method in class bwem.ChokePoint
-
Returns a list of getChokePoints, which is intended to be the shortest walking path from this
ChokePoint to cp.
- getPathTo(ChokePoint) - Method in class bwem.ChokePoint
-
Returns a list of getChokePoints, which is intended to be the shortest walking path from this
ChokePoint to cp.
- getPerformanceMetrics() - Method in class bwapi.BWClient
-
- getPerformanceMetrics() - Method in class bwapi.BWClient
-
- getPixelSize() - Method in class bwem.MapData
-
- getPixelSize() - Method in class bwem.MapData
-
- getPlagueTimer() - Method in class bwapi.Unit
-
Retrieves the time, in frames, that @plague will remain active on the current
unit.
- getPlagueTimer() - Method in class bwapi.Unit
-
Retrieves the time, in frames, that @plague will remain active on the current
unit.
- getPlayer() - Method in class bwapi.Bullet
-
Retrieves the
Player
interface that owns the Bullet.
- getPlayer() - Method in class bwapi.Bullet
-
Retrieves the
Player
interface that owns the Bullet.
- getPlayer(int) - Method in class bwapi.Game
-
Retrieves the
Player
object associated with a given identifier.
- getPlayer(int) - Method in class bwapi.Game
-
Retrieves the
Player
object associated with a given identifier.
- getPlayer() - Method in class bwapi.Unit
-
Retrieves the player that owns this unit.
- getPlayer() - Method in class bwapi.Unit
-
Retrieves the player that owns this unit.
- GetPlayer(Predicate<Player>) - Static method in interface bwapi.UnitFilter
-
- GetPlayer(Predicate<Player>) - Static method in interface bwapi.UnitFilter
-
- getPlayers() - Method in class bwapi.Force
-
Retrieves the set of players that belong to this
Force
.
- getPlayers() - Method in class bwapi.Force
-
Retrieves the set of players that belong to this
Force
.
- getPlayers() - Method in class bwapi.Game
-
Retrieves the set of all players in the match.
- getPlayers() - Method in class bwapi.Game
-
Retrieves the set of all players in the match.
- getPosition() - Method in class bwapi.Bullet
-
Retrieves the Bullet's current position.
- getPosition() - Method in class bwapi.Bullet
-
Retrieves the Bullet's current position.
- getPosition() - Method in class bwapi.Unit
-
Retrieves the unit's position from the upper left corner of the map in pixels.
- getPosition() - Method in class bwapi.Unit
-
Retrieves the unit's position from the upper left corner of the map in pixels.
- getPosition() - Method in class bwta.BaseLocation
-
- getPosition() - Method in class bwta.BaseLocation
-
- getPowerUp() - Method in class bwapi.Unit
-
Retrieves the power-up that the worker unit is holding.
- getPowerUp() - Method in class bwapi.Unit
-
Retrieves the power-up that the worker unit is holding.
- getRace() - Method in class bwapi.Player
-
Retrieves the race of the player.
- getRace() - Method in class bwapi.Player
-
Retrieves the race of the player.
- getRace() - Method in enum bwapi.TechType
-
Retrieves the race that is required to research or use the
TechType
.
- getRace() - Method in enum bwapi.TechType
-
Retrieves the race that is required to research or use the
TechType
.
- GetRace(Predicate<Race>) - Static method in interface bwapi.UnitFilter
-
- GetRace(Predicate<Race>) - Static method in interface bwapi.UnitFilter
-
- getRace() - Method in enum bwapi.UnitType
-
Retrieves the
Race
that the unit type belongs to.
- getRace() - Method in enum bwapi.UnitType
-
Retrieves the
Race
that the unit type belongs to.
- getRace() - Method in enum bwapi.UpgradeType
-
Retrieves the race the upgrade is for.
- getRace() - Method in enum bwapi.UpgradeType
-
Retrieves the race the upgrade is for.
- getRallyPosition() - Method in class bwapi.Unit
-
Retrieves the position the structure is rallying units to once they are
completed.
- getRallyPosition() - Method in class bwapi.Unit
-
Retrieves the position the structure is rallying units to once they are
completed.
- getRallyUnit() - Method in class bwapi.Unit
-
Retrieves the unit the structure is rallying units to once they are completed.
- getRallyUnit() - Method in class bwapi.Unit
-
Retrieves the unit the structure is rallying units to once they are completed.
- getRandomSeed() - Method in class bwapi.Game
-
Retrieves the initial random seed that was used in this game's creation.
- getRandomSeed() - Method in class bwapi.Game
-
Retrieves the initial random seed that was used in this game's creation.
- getRawFrontier() - Method in class bwem.BWMap
-
- getRawFrontier() - Method in class bwem.BWMap
-
- getRazingScore() - Method in class bwapi.Player
-
Retrieves the total razing score, as seen in the end-game score screen.
- getRazingScore() - Method in class bwapi.Player
-
Retrieves the total razing score, as seen in the end-game score screen.
- getReachableRegions() - Method in class bwta.Region
-
- getReachableRegions() - Method in class bwta.Region
-
- getRefinery() - Method in enum bwapi.Race
-
Retrieves the default structure UnitType for this Race that is used to harvest gas from @Geysers.
- getRefinery() - Method in enum bwapi.Race
-
Retrieves the default structure UnitType for this Race that is used to harvest gas from @Geysers.
- getRegion(int) - Method in class bwapi.Game
-
Retrieves the
Region
object associated with a given identifier.
- getRegion(int) - Method in class bwapi.Game
-
Retrieves the
Region
object associated with a given identifier.
- getRegion() - Method in class bwapi.Unit
-
Retrieves the
Region
that the center of the unit is in.
- getRegion() - Method in class bwapi.Unit
-
Retrieves the
Region
that the center of the unit is in.
- getRegion() - Method in class bwta.BaseLocation
-
- getRegion() - Method in class bwta.BaseLocation
-
- getRegion(TilePosition) - Static method in class bwta.BWTA
-
- getRegion(Position) - Static method in class bwta.BWTA
-
- getRegion(TilePosition) - Static method in class bwta.BWTA
-
- getRegion(Position) - Static method in class bwta.BWTA
-
- getRegionAt(int, int) - Method in class bwapi.Game
-
Retrieves the region at a given position.
- getRegionAt(Position) - Method in class bwapi.Game
-
- getRegionAt(int, int) - Method in class bwapi.Game
-
Retrieves the region at a given position.
- getRegionAt(Position) - Method in class bwapi.Game
-
- getRegionGroupID() - Method in class bwapi.Region
-
Retrieves a unique identifier for a group of regions that are all connected and
accessible by each other.
- getRegionGroupID() - Method in class bwapi.Region
-
Retrieves a unique identifier for a group of regions that are all connected and
accessible by each other.
- getRegions() - Static method in class bwta.BWTA
-
- getRegions() - Static method in class bwta.BWTA
-
- getRegions() - Method in class bwta.Chokepoint
-
- getRegions() - Method in class bwta.Chokepoint
-
- getRemainingBuildTime() - Method in class bwapi.Unit
-
Retrieves the remaining build time for a unit or structure that is being trained
or constructed.
- getRemainingBuildTime() - Method in class bwapi.Unit
-
Retrieves the remaining build time for a unit or structure that is being trained
or constructed.
- getRemainingLatencyFrames() - Method in class bwapi.Game
-
Retrieves the number of frames it will take before a command sent in the current
frame will be executed by the game.
- getRemainingLatencyFrames() - Method in class bwapi.Game
-
Retrieves the number of frames it will take before a command sent in the current
frame will be executed by the game.
- getRemainingLatencyTime() - Method in class bwapi.Game
-
Retrieves the number of milliseconds it will take before a command sent in the
current frame will be executed by Broodwar.
- getRemainingLatencyTime() - Method in class bwapi.Game
-
Retrieves the number of milliseconds it will take before a command sent in the
current frame will be executed by Broodwar.
- getRemainingResearchTime() - Method in class bwapi.Unit
-
Retrieves the amount of time until the unit is done researching its currently
assigned
TechType
.
- getRemainingResearchTime() - Method in class bwapi.Unit
-
Retrieves the amount of time until the unit is done researching its currently
assigned
TechType
.
- getRemainingTrainTime() - Method in class bwapi.Unit
-
Retrieves the remaining time, in frames, of the unit that is currently being
trained.
- getRemainingTrainTime() - Method in class bwapi.Unit
-
Retrieves the remaining time, in frames, of the unit that is currently being
trained.
- getRemainingUpgradeTime() - Method in class bwapi.Unit
-
Retrieves the amount of time until the unit is done upgrading its current upgrade.
- getRemainingUpgradeTime() - Method in class bwapi.Unit
-
Retrieves the amount of time until the unit is done upgrading its current upgrade.
- getRemoveTimer() - Method in class bwapi.Bullet
-
Retrieves the timer that indicates the Bullet's life span.
- getRemoveTimer() - Method in class bwapi.Bullet
-
Retrieves the timer that indicates the Bullet's life span.
- getRemoveTimer() - Method in class bwapi.Unit
-
Retrieves the time, in frames, until this temporary unit is destroyed or
removed.
- getRemoveTimer() - Method in class bwapi.Unit
-
Retrieves the time, in frames, until this temporary unit is destroyed or
removed.
- getReplayFrameCount() - Method in class bwapi.Game
-
Retrieves the maximum number of logical frames that have been recorded in a
replay.
- getReplayFrameCount() - Method in class bwapi.Game
-
Retrieves the maximum number of logical frames that have been recorded in a
replay.
- getReplayID() - Method in class bwapi.Unit
-
Retrieves the unit identifier for this unit as seen in replay data.
- getReplayID() - Method in class bwapi.Unit
-
Retrieves the unit identifier for this unit as seen in replay data.
- getResourceDepot() - Method in enum bwapi.Race
-
Retrieves the default resource depot
UnitType
that workers of this race can
construct and return resources to.
- getResourceDepot() - Method in enum bwapi.Race
-
Retrieves the default resource depot
UnitType
that workers of this race can
construct and return resources to.
- getResourceGroup() - Method in class bwapi.Unit
-
Retrieves a grouping index from a resource container.
- getResourceGroup() - Method in class bwapi.Unit
-
Retrieves a grouping index from a resource container.
- getResources() - Method in class bwapi.Unit
-
Retrieves the resource amount from a resource container, such as a Mineral Field
and Vespene Geyser.
- getResources() - Method in class bwapi.Unit
-
Retrieves the resource amount from a resource container, such as a Mineral Field
and Vespene Geyser.
- getRevision() - Method in class bwapi.Game
-
Retrieves the current revision of BWAPI.
- getRevision() - Method in class bwapi.Game
-
Retrieves the current revision of BWAPI.
- getRight() - Method in class bwapi.Pair
-
- getRight() - Method in class bwapi.Pair
-
- getRight() - Method in class bwapi.Unit
-
Retrieves the X coordinate of the unit's right boundary, measured in pixels from
the left side of the map.
- getRight() - Method in class bwapi.Unit
-
Retrieves the X coordinate of the unit's right boundary, measured in pixels from
the left side of the map.
- GetRight(Predicate<Integer>) - Static method in interface bwapi.UnitFilter
-
- GetRight(Predicate<Integer>) - Static method in interface bwapi.UnitFilter
-
- getRunningTotal() - Method in class bwapi.PerformanceMetric
-
- getRunningTotal() - Method in class bwapi.PerformanceMetric
-
- getSamples() - Method in class bwapi.PerformanceMetric.RunningTotal
-
- getSamples() - Method in class bwapi.PerformanceMetric.RunningTotal
-
- getScarabCount() - Method in class bwapi.Unit
-
Retrieves the number of scarabs that this unit has for use.
- getScarabCount() - Method in class bwapi.Unit
-
Retrieves the number of scarabs that this unit has for use.
- getScreenPosition() - Method in class bwapi.Game
-
Retrieves the top left position of the viewport from the top left corner of the
map, in pixels.
- getScreenPosition() - Method in class bwapi.Game
-
Retrieves the top left position of the viewport from the top left corner of the
map, in pixels.
- getSecond() - Method in class bwapi.Pair
-
- getSecond() - Method in class bwapi.Pair
-
- getSecondaryOrder() - Method in class bwapi.Unit
-
Retrieves the secondary Order that the unit is assigned.
- getSecondaryOrder() - Method in class bwapi.Unit
-
Retrieves the secondary Order that the unit is assigned.
- getSelectedUnits() - Method in class bwapi.Game
-
Retrieves the set of units that are currently selected by the user outside of
BWAPI.
- getSelectedUnits() - Method in class bwapi.Game
-
Retrieves the set of units that are currently selected by the user outside of
BWAPI.
- getShields() - Method in class bwapi.Unit
-
Retrieves the unit's current Shield Points (Shields) as seen in the game.
- getShields() - Method in class bwapi.Unit
-
Retrieves the unit's current Shield Points (Shields) as seen in the game.
- getShortestPath(TilePosition, TilePosition) - Static method in class bwta.BWTA
-
- getShortestPath(TilePosition, TilePosition) - Static method in class bwta.BWTA
-
- getSides() - Method in class bwta.Chokepoint
-
- getSides() - Method in class bwta.Chokepoint
-
- getSize() - Method in class bwem.Area
-
- getSize() - Method in class bwem.Area
-
- getSize() - Method in class bwem.Neutral
-
Returns the size of this Neutral, in Tiles (same as Type()->tileSize())
- getSize() - Method in class bwem.Neutral
-
Returns the size of this Neutral, in Tiles (same as Type()->tileSize())
- getSlot() - Method in class bwapi.UnitCommand
-
- getSlot() - Method in class bwapi.UnitCommand
-
- getSource() - Method in class bwapi.Bullet
-
- getSource() - Method in class bwapi.Bullet
-
- getSpaceRemaining() - Method in class bwapi.Unit
-
Retrieves the remaining unit-space available for @Bunkers and @Transports.
- getSpaceRemaining() - Method in class bwapi.Unit
-
Retrieves the remaining unit-space available for @Bunkers and @Transports.
- getSpellCooldown() - Method in class bwapi.Unit
-
Retrieves the unit's ability cooldown.
- getSpellCooldown() - Method in class bwapi.Unit
-
Retrieves the unit's ability cooldown.
- getSpiderMineCount() - Method in class bwapi.Unit
-
Retrieves the amount of @mines this unit has available.
- getSpiderMineCount() - Method in class bwapi.Unit
-
Retrieves the amount of @mines this unit has available.
- getStackedNeutralCount() - Method in class bwem.Tile
-
Returns the number of Neutrals that occupy this Tile (Cf.
- getStackedNeutralCount() - Method in class bwem.Tile
-
Returns the number of Neutrals that occupy this Tile (Cf.
- getStartingLocations() - Method in class bwem.BWMap
-
- getStartingLocations() - Method in class bwem.BWMap
-
- getStartingLocations() - Method in class bwem.MapData
-
- getStartingLocations() - Method in class bwem.MapData
-
- getStartLocation() - Method in class bwapi.Player
-
Retrieve's the player's starting location.
- getStartLocation() - Method in class bwapi.Player
-
Retrieve's the player's starting location.
- getStartLocation(Player) - Static method in class bwta.BWTA
-
- getStartLocation(Player) - Static method in class bwta.BWTA
-
- getStartLocations() - Method in class bwapi.Game
-
Retrieves the set of all starting locations for the current map.
- getStartLocations() - Method in class bwapi.Game
-
Retrieves the set of all starting locations for the current map.
- getStartLocations() - Static method in class bwta.BWTA
-
- getStartLocations() - Static method in class bwta.BWTA
-
- getStasisTimer() - Method in class bwapi.Unit
-
Retrieves the time, in frames, that @stasis will remain active on the current
unit.
- getStasisTimer() - Method in class bwapi.Unit
-
Retrieves the time, in frames, that @stasis will remain active on the current
unit.
- getStaticBuildings() - Method in class bwem.NeutralData
-
- getStaticBuildings() - Method in class bwem.NeutralData
-
- getStaticGeysers() - Method in class bwapi.Game
-
Retrieves the set of all @geysers that were available at the beginning of the
game.
- getStaticGeysers() - Method in class bwapi.Game
-
Retrieves the set of all @geysers that were available at the beginning of the
game.
- getStaticMinerals() - Method in class bwapi.Game
-
Retrieves the set of all @minerals that were available at the beginning of the
game.
- getStaticMinerals() - Method in class bwapi.Game
-
Retrieves the set of all @minerals that were available at the beginning of the
game.
- getStaticNeutralUnits() - Method in class bwapi.Game
-
Retrieves the set of all units owned by the neutral player (resources, critters,
etc.) that were available at the beginning of the game.
- getStaticNeutralUnits() - Method in class bwapi.Game
-
Retrieves the set of all units owned by the neutral player (resources, critters,
etc.) that were available at the beginning of the game.
- getStimTimer() - Method in class bwapi.Unit
-
Retrieves the time, in frames, that @stim will remain active on the current
unit.
- getStimTimer() - Method in class bwapi.Unit
-
Retrieves the time, in frames, that @stim will remain active on the current
unit.
- getSupplyProvider() - Method in enum bwapi.Race
-
Retrieves the default supply provider
UnitType
for this race that is used to construct
units.
- getSupplyProvider() - Method in enum bwapi.Race
-
Retrieves the default supply provider
UnitType
for this race that is used to construct
units.
- getTarget() - Method in class bwapi.Bullet
-
Retrieves the Unit interface that the
Bullet
is heading to.
- getTarget() - Method in class bwapi.Bullet
-
Retrieves the Unit interface that the
Bullet
is heading to.
- getTarget() - Method in class bwapi.Unit
-
Generally returns the appropriate target unit after issuing an order that accepts
a target unit (i.e.
- getTarget() - Method in class bwapi.Unit
-
Generally returns the appropriate target unit after issuing an order that accepts
a target unit (i.e.
- getTarget() - Method in class bwapi.UnitCommand
-
- getTarget() - Method in class bwapi.UnitCommand
-
- getTargetPosition() - Method in class bwapi.Bullet
-
Retrieves the target position that the
Bullet
is heading to.
- getTargetPosition() - Method in class bwapi.Bullet
-
Retrieves the target position that the
Bullet
is heading to.
- getTargetPosition() - Method in class bwapi.Unit
-
Retrieves the target position the unit is moving to, provided a valid path to the
target position exists.
- getTargetPosition() - Method in class bwapi.Unit
-
Retrieves the target position the unit is moving to, provided a valid path to the
target position exists.
- getTargetPosition() - Method in class bwapi.UnitCommand
-
- getTargetPosition() - Method in class bwapi.UnitCommand
-
- getTargetTilePosition() - Method in class bwapi.UnitCommand
-
- getTargetTilePosition() - Method in class bwapi.UnitCommand
-
- getTech() - Method in class bwapi.Unit
-
Retrieves the technology that this unit is currently researching.
- getTech() - Method in class bwapi.Unit
-
Retrieves the technology that this unit is currently researching.
- getTech() - Method in enum bwapi.WeaponType
-
Retrieves the technology type that must be researched before this weapon can
be used.
- getTech() - Method in enum bwapi.WeaponType
-
Retrieves the technology type that must be researched before this weapon can
be used.
- getTechType() - Method in class bwapi.UnitCommand
-
- getTechType() - Method in class bwapi.UnitCommand
-
- getTextColor() - Method in class bwapi.Player
-
Retrieves the control code character that changes the color of text messages to
represent this player.
- getTextColor() - Method in class bwapi.Player
-
Retrieves the control code character that changes the color of text messages to
represent this player.
- getTile(TilePosition) - Method in class bwem.BWMap
-
- getTile(TilePosition) - Method in class bwem.BWMap
-
- getTile(TilePosition, CheckMode) - Method in class bwem.TerrainData
-
- getTile(TilePosition) - Method in class bwem.TerrainData
-
- getTile(TilePosition, CheckMode) - Method in class bwem.TerrainData
-
- getTile(TilePosition) - Method in class bwem.TerrainData
-
- getTileData() - Method in class bwem.TerrainData
-
- getTileData() - Method in class bwem.TerrainData
-
- getTilePosition() - Method in class bwapi.Unit
-
Retrieves the unit's build position from the upper left corner of the map in
tiles.
- getTilePosition() - Method in class bwapi.Unit
-
Retrieves the unit's build position from the upper left corner of the map in
tiles.
- getTilePosition() - Method in class bwta.BaseLocation
-
- getTilePosition() - Method in class bwta.BaseLocation
-
- getTileSize() - Method in class bwem.MapData
-
- getTileSize() - Method in class bwem.MapData
-
- getTop() - Method in class bwapi.Unit
-
Retrieves the Y coordinate of the unit's top boundary, measured in pixels from
the top of the map.
- getTop() - Method in class bwapi.Unit
-
Retrieves the Y coordinate of the unit's top boundary, measured in pixels from
the top of the map.
- GetTop(Predicate<Integer>) - Static method in interface bwapi.UnitFilter
-
- GetTop(Predicate<Integer>) - Static method in interface bwapi.UnitFilter
-
- getTop() - Method in class bwem.Area
-
- getTop() - Method in class bwem.Area
-
- getTopLeft() - Method in class bwem.Area
-
- getTopLeft() - Method in class bwem.Area
-
- getTopLeft() - Method in class bwem.Neutral
-
Returns the top left Tile position of this Neutral (same as unit()->getInitialTilePosition()).
- getTopLeft() - Method in class bwem.Neutral
-
Returns the top left Tile position of this Neutral (same as unit()->getInitialTilePosition()).
- getTrainingQueue() - Method in class bwapi.Unit
-
Retrieves the list of unit types queued up to be trained.
- getTrainingQueue() - Method in class bwapi.Unit
-
Retrieves the list of unit types queued up to be trained.
- getTrainingQueueAt(int) - Method in class bwapi.Unit
-
Retrieves a unit type from a specific index in the queue of units this unit is training.
- getTrainingQueueAt(int) - Method in class bwapi.Unit
-
Retrieves a unit type from a specific index in the queue of units this unit is training.
- getTrainingQueueCount() - Method in class bwapi.Unit
-
Retrieves the number of units in this unit's training queue.
- getTrainingQueueCount() - Method in class bwapi.Unit
-
Retrieves the number of units in this unit's training queue.
- getTransport() - Method in enum bwapi.Race
-
Retrieves the default transport
UnitType
for this race that is used to transport ground
units across the map.
- getTransport() - Method in enum bwapi.Race
-
Retrieves the default transport
UnitType
for this race that is used to transport ground
units across the map.
- getTransport() - Method in class bwapi.Unit
-
Retrieves the @Transport or @Bunker unit that has this unit loaded inside of it.
- getTransport() - Method in class bwapi.Unit
-
Retrieves the @Transport or @Bunker unit that has this unit loaded inside of it.
- getType() - Method in class bwapi.Bullet
-
Retrieves the type of this
Bullet
.
- getType() - Method in class bwapi.Bullet
-
Retrieves the type of this
Bullet
.
- getType() - Method in class bwapi.Player
-
Retrieves the player's controller type.
- getType() - Method in class bwapi.Player
-
Retrieves the player's controller type.
- getType() - Method in class bwapi.Unit
-
Retrieves the unit's type.
- getType() - Method in class bwapi.Unit
-
Retrieves the unit's type.
- getType() - Method in class bwapi.UnitCommand
-
- getType() - Method in class bwapi.UnitCommand
-
- GetType(Predicate<UnitType>) - Static method in interface bwapi.UnitFilter
-
- GetType(Predicate<UnitType>) - Static method in interface bwapi.UnitFilter
-
- getUnassignedStartingLocations() - Method in class bwem.BWMap
-
- getUnassignedStartingLocations() - Method in class bwem.BWMap
-
- getUnit(int) - Method in class bwapi.Game
-
Retrieves the
Unit
object associated with a given identifier.
- getUnit(int) - Method in class bwapi.Game
-
Retrieves the
Unit
object associated with a given identifier.
- getUnit() - Method in class bwapi.UnitCommand
-
- getUnit() - Method in class bwapi.UnitCommand
-
- getUnit() - Method in class bwem.Neutral
-
Returns the BWAPI::Unit this Neutral is wrapping around.
- getUnit() - Method in class bwem.Neutral
-
Returns the BWAPI::Unit this Neutral is wrapping around.
- getUnits() - Method in class bwapi.Player
-
Retrieves the set of all units that the player owns.
- getUnits() - Method in class bwapi.Player
-
Retrieves the set of all units that the player owns.
- getUnits() - Method in class bwapi.Region
-
- getUnits(UnitFilter) - Method in class bwapi.Region
-
Retrieves a List containing all the units that are in this region.
- getUnits() - Method in class bwapi.Region
-
- getUnits(UnitFilter) - Method in class bwapi.Region
-
Retrieves a List containing all the units that are in this region.
- getUnitScore() - Method in class bwapi.Player
-
Retrieves the total unit score, as seen in the end-game score screen.
- getUnitScore() - Method in class bwapi.Player
-
Retrieves the total unit score, as seen in the end-game score screen.
- getUnitsInRadius(int, int, int) - Method in class bwapi.Game
-
- getUnitsInRadius(int, int, int, UnitFilter) - Method in class bwapi.Game
-
Retrieves the set of accessible units that are within a given radius of a
position.
- getUnitsInRadius(Position, int) - Method in class bwapi.Game
-
- getUnitsInRadius(Position, int, UnitFilter) - Method in class bwapi.Game
-
- getUnitsInRadius(int, int, int) - Method in class bwapi.Game
-
- getUnitsInRadius(int, int, int, UnitFilter) - Method in class bwapi.Game
-
Retrieves the set of accessible units that are within a given radius of a
position.
- getUnitsInRadius(Position, int) - Method in class bwapi.Game
-
- getUnitsInRadius(Position, int, UnitFilter) - Method in class bwapi.Game
-
- getUnitsInRadius(int) - Method in class bwapi.Unit
-
- getUnitsInRadius(int, UnitFilter) - Method in class bwapi.Unit
-
Retrieves the set of all units in a given radius of the current unit.
- getUnitsInRadius(int) - Method in class bwapi.Unit
-
- getUnitsInRadius(int, UnitFilter) - Method in class bwapi.Unit
-
Retrieves the set of all units in a given radius of the current unit.
- getUnitsInRectangle(int, int, int, int) - Method in class bwapi.Game
-
- getUnitsInRectangle(int, int, int, int, UnitFilter) - Method in class bwapi.Game
-
Retrieves the set of accessible units that are in a given rectangle.
- getUnitsInRectangle(Position, Position) - Method in class bwapi.Game
-
- getUnitsInRectangle(Position, Position, UnitFilter) - Method in class bwapi.Game
-
- getUnitsInRectangle(int, int, int, int) - Method in class bwapi.Game
-
- getUnitsInRectangle(int, int, int, int, UnitFilter) - Method in class bwapi.Game
-
Retrieves the set of accessible units that are in a given rectangle.
- getUnitsInRectangle(Position, Position) - Method in class bwapi.Game
-
- getUnitsInRectangle(Position, Position, UnitFilter) - Method in class bwapi.Game
-
- getUnitsInWeaponRange(WeaponType) - Method in class bwapi.Unit
-
- getUnitsInWeaponRange(WeaponType, UnitFilter) - Method in class bwapi.Unit
-
Obtains the set of units within weapon range of this unit.
- getUnitsInWeaponRange(WeaponType) - Method in class bwapi.Unit
-
- getUnitsInWeaponRange(WeaponType, UnitFilter) - Method in class bwapi.Unit
-
Obtains the set of units within weapon range of this unit.
- getUnitsOnTile(TilePosition) - Method in class bwapi.Game
-
- getUnitsOnTile(int, int) - Method in class bwapi.Game
-
- getUnitsOnTile(int, int, UnitFilter) - Method in class bwapi.Game
-
Retrieves the set of accessible units that are on a given build tile.
- getUnitsOnTile(TilePosition) - Method in class bwapi.Game
-
- getUnitsOnTile(int, int) - Method in class bwapi.Game
-
- getUnitsOnTile(int, int, UnitFilter) - Method in class bwapi.Game
-
Retrieves the set of accessible units that are on a given build tile.
- getUnitType() - Method in class bwapi.UnitCommand
-
- getUnitType() - Method in class bwapi.UnitCommand
-
- getUnlimitedFrameZero() - Method in class bwapi.BWClientConfiguration
-
- getUnlimitedFrameZero() - Method in class bwapi.BWClientConfiguration
-
- getUpgrade() - Method in class bwapi.Unit
-
Retrieves the upgrade that this unit is currently upgrading.
- getUpgrade() - Method in class bwapi.Unit
-
Retrieves the upgrade that this unit is currently upgrading.
- getUpgradeLevel(UpgradeType) - Method in class bwapi.Player
-
Retrieves the current upgrade level that the player has attained for a given
upgrade type.
- getUpgradeLevel(UpgradeType) - Method in class bwapi.Player
-
Retrieves the current upgrade level that the player has attained for a given
upgrade type.
- getUpgradeType() - Method in class bwapi.UnitCommand
-
- getUpgradeType() - Method in class bwapi.UnitCommand
-
- getValue() - Method in class bwapi.Pair
-
- getValue() - Method in class bwapi.Pair
-
- getVelocityX() - Method in class bwapi.Bullet
-
Retrieves the X component of the Bullet's velocity, measured in pixels per frame.
- getVelocityX() - Method in class bwapi.Bullet
-
Retrieves the X component of the Bullet's velocity, measured in pixels per frame.
- getVelocityX() - Method in class bwapi.Unit
-
Retrieves the x component of the unit's velocity, measured in pixels per frame.
- getVelocityX() - Method in class bwapi.Unit
-
Retrieves the x component of the unit's velocity, measured in pixels per frame.
- getVelocityY() - Method in class bwapi.Bullet
-
Retrieves the Y component of the Bullet's velocity, measured in pixels per frame.
- getVelocityY() - Method in class bwapi.Bullet
-
Retrieves the Y component of the Bullet's velocity, measured in pixels per frame.
- getVelocityY() - Method in class bwapi.Unit
-
Retrieves the y component of the unit's velocity, measured in pixels per frame.
- getVelocityY() - Method in class bwapi.Unit
-
Retrieves the y component of the unit's velocity, measured in pixels per frame.
- getVeryHighGroundPercentage() - Method in class bwem.Area
-
- getVeryHighGroundPercentage() - Method in class bwem.Area
-
- getWalkPositionWithHighestAltitude() - Method in class bwem.Area
-
- getWalkPositionWithHighestAltitude() - Method in class bwem.Area
-
- getWalkSize() - Method in class bwem.MapData
-
- getWalkSize() - Method in class bwem.MapData
-
- getWeapon() - Method in enum bwapi.TechType
-
Retrieves the Weapon that is attached to this tech type.
- getWeapon() - Method in enum bwapi.TechType
-
Retrieves the Weapon that is attached to this tech type.
- getWidth() - Method in class bwta.Chokepoint
-
- getWidth() - Method in class bwta.Chokepoint
-
- getWorker() - Method in enum bwapi.Race
-
Retrieves the default worker type for this
Race
.
- getWorker() - Method in enum bwapi.Race
-
Retrieves the default worker type for this
Race
.
- getX() - Method in class bwapi.Point
-
- getX() - Method in class bwapi.Point
-
- getX() - Method in class bwapi.Unit
-
- getX() - Method in class bwapi.Unit
-
- getY() - Method in class bwapi.Point
-
- getY() - Method in class bwapi.Point
-
- getY() - Method in class bwapi.Unit
-
- getY() - Method in class bwapi.Unit
-
- Geyser - Class in bwem
-
Geysers Correspond to the units in BWAPI::getStaticNeutralUnits() for which getType() ==
Resource_Vespene_Geyser.
- Geyser - Class in bwem
-
Geysers Correspond to the units in BWAPI::getStaticNeutralUnits() for which getType() ==
Resource_Vespene_Geyser.
- Graph - Class in bwem
-
- Graph - Class in bwem
-
- Green - Static variable in class bwapi.Color
-
The alternate color for Player 7 on Ice tilesets.
- green() - Method in class bwapi.Color
-
- Green - Static variable in class bwapi.Color
-
The alternate color for Player 7 on Ice tilesets.
- green() - Method in class bwapi.Color
-
- Grey - Static variable in class bwapi.Color
-
The color grey.
- Grey - Static variable in class bwapi.Color
-
The color grey.
- GroundWeapon(Predicate<WeaponType>) - Static method in interface bwapi.UnitFilter
-
- GroundWeapon(Predicate<WeaponType>) - Static method in interface bwapi.UnitFilter
-
- groundWeapon() - Method in enum bwapi.UnitType
-
Retrieves this unit type's weapon type used when attacking targets on the ground.
- groundWeapon() - Method in enum bwapi.UnitType
-
Retrieves this unit type's weapon type used when attacking targets on the ground.
- id - Variable in enum bwapi.BulletType
-
- id - Variable in enum bwapi.BulletType
-
- id - Variable in class bwapi.Color
-
- id - Variable in class bwapi.Color
-
- id - Variable in enum bwapi.CommandType
-
- id - Variable in enum bwapi.CommandType
-
- id - Variable in enum bwapi.EventType
-
- id - Variable in enum bwapi.EventType
-
- id - Variable in enum bwapi.GameType
-
- id - Variable in enum bwapi.GameType
-
- id - Variable in enum bwapi.Latency
-
- id - Variable in enum bwapi.Latency
-
- id - Variable in enum bwapi.Order
-
- id - Variable in enum bwapi.Order
-
- id - Variable in enum bwapi.PlayerType
-
- id - Variable in enum bwapi.PlayerType
-
- id - Variable in enum bwapi.Race
-
- id - Variable in enum bwapi.Race
-
- id - Variable in enum bwapi.TechType
-
- id - Variable in enum bwapi.TechType
-
- id - Variable in enum bwapi.UnitType
-
- id - Variable in enum bwapi.UnitType
-
- id - Variable in enum bwapi.UpgradeType
-
- id - Variable in enum bwapi.UpgradeType
-
- incompleteUnitCount() - Method in class bwapi.Player
-
- incompleteUnitCount(UnitType) - Method in class bwapi.Player
-
Retrieves the number of incomplete units that the player has.
- incompleteUnitCount() - Method in class bwapi.Player
-
- incompleteUnitCount(UnitType) - Method in class bwapi.Player
-
Retrieves the number of incomplete units that the player has.
- initialize() - Method in class bwem.BWEM
-
Initializes and pre-computes all of the internal data.
- initialize() - Method in class bwem.BWEM
-
Initializes and pre-computes all of the internal data.
- innerBorder(TilePosition, TilePosition) - Static method in class bwem.util.BwemExt
-
- innerBorder(WalkPosition, WalkPosition) - Static method in class bwem.util.BwemExt
-
- innerBorder(TilePosition, TilePosition) - Static method in class bwem.util.BwemExt
-
- innerBorder(WalkPosition, WalkPosition) - Static method in class bwem.util.BwemExt
-
- innerMiniTileBorder(TilePosition, TilePosition) - Static method in class bwem.util.BwemExt
-
- innerMiniTileBorder(TilePosition, TilePosition) - Static method in class bwem.util.BwemExt
-
- innerSplashRadius() - Method in enum bwapi.WeaponType
-
Retrieves the inner radius used for splash damage calculations, in pixels.
- innerSplashRadius() - Method in enum bwapi.WeaponType
-
Retrieves the inner radius used for splash damage calculations, in pixels.
- InterceptorCount(Predicate<Integer>) - Static method in interface bwapi.UnitFilter
-
- InterceptorCount(Predicate<Integer>) - Static method in interface bwapi.UnitFilter
-
- intersect(int, int, int, int, int, int, int, int) - Static method in class bwem.util.Utils
-
- intersect(int, int, int, int, int, int, int, int) - Static method in class bwem.util.Utils
-
- intValue() - Method in class bwem.Altitude
-
- intValue() - Method in class bwem.Altitude
-
- intValue() - Method in class bwem.AreaId
-
- intValue() - Method in class bwem.AreaId
-
- Invalid - Static variable in class bwapi.Position
-
- Invalid - Static variable in class bwapi.Position
-
- Invalid - Static variable in class bwapi.TilePosition
-
- Invalid - Static variable in class bwapi.TilePosition
-
- Invalid - Static variable in class bwapi.WalkPosition
-
- Invalid - Static variable in class bwapi.WalkPosition
-
- IrradiateTime(Predicate<Integer>) - Static method in interface bwapi.UnitFilter
-
- IrradiateTime(Predicate<Integer>) - Static method in interface bwapi.UnitFilter
-
- isAccelerating() - Method in class bwapi.Unit
-
Checks if the current unit is accelerating.
- isAccelerating() - Method in class bwapi.Unit
-
Checks if the current unit is accelerating.
- isAccessible() - Method in class bwapi.Region
-
Retrieves the state of accessibility of the region.
- isAccessible() - Method in class bwapi.Region
-
Retrieves the state of accessibility of the region.
- isAccessibleFrom(Area) - Method in class bwem.Area
-
- isAccessibleFrom(Area) - Method in class bwem.Area
-
- IsAddon - Static variable in interface bwapi.UnitFilter
-
- IsAddon - Static variable in interface bwapi.UnitFilter
-
- isAddon() - Method in enum bwapi.UnitType
-
Checks if this unit is an add-on.
- isAddon() - Method in enum bwapi.UnitType
-
Checks if this unit is an add-on.
- isAlly(Player) - Method in class bwapi.Player
-
Checks if this player is allied to the specified player.
- isAlly(Player) - Method in class bwapi.Player
-
Checks if this player is allied to the specified player.
- isAttackFrame() - Method in class bwapi.Unit
-
Checks if this unit is currently playing an attack animation.
- isAttackFrame() - Method in class bwapi.Unit
-
Checks if this unit is currently playing an attack animation.
- isAttacking() - Method in class bwapi.Unit
-
Checks if this unit is currently attacking something.
- isAttacking() - Method in class bwapi.Unit
-
Checks if this unit is currently attacking something.
- IsAttacking - Static variable in interface bwapi.UnitFilter
-
- IsAttacking - Static variable in interface bwapi.UnitFilter
-
- isBattleNet() - Method in class bwapi.Game
-
Checks if the client is in a game that was created through the Battle.net
multiplayer gaming service.
- isBattleNet() - Method in class bwapi.Game
-
Checks if the client is in a game that was created through the Battle.net
multiplayer gaming service.
- IsBeacon - Static variable in interface bwapi.UnitFilter
-
- IsBeacon - Static variable in interface bwapi.UnitFilter
-
- isBeacon() - Method in enum bwapi.UnitType
-
Checks if this unit type is a beacon.
- isBeacon() - Method in enum bwapi.UnitType
-
Checks if this unit type is a beacon.
- isBeingConstructed() - Method in class bwapi.Unit
-
Checks if the current unit is being constructed.
- isBeingConstructed() - Method in class bwapi.Unit
-
Checks if the current unit is being constructed.
- IsBeingConstructed - Static variable in interface bwapi.UnitFilter
-
- IsBeingConstructed - Static variable in interface bwapi.UnitFilter
-
- isBeingGathered() - Method in class bwapi.Unit
-
Checks this @Mineral_Field or @Refinery is currently being gathered from.
- isBeingGathered() - Method in class bwapi.Unit
-
Checks this @Mineral_Field or @Refinery is currently being gathered from.
- IsBeingGathered - Static variable in interface bwapi.UnitFilter
-
- IsBeingGathered - Static variable in interface bwapi.UnitFilter
-
- isBeingHealed() - Method in class bwapi.Unit
-
Checks if this unit is currently being healed by a @Medic or repaired by a @SCV.
- isBeingHealed() - Method in class bwapi.Unit
-
Checks if this unit is currently being healed by a @Medic or repaired by a @SCV.
- IsBeingHealed - Static variable in interface bwapi.UnitFilter
-
- IsBeingHealed - Static variable in interface bwapi.UnitFilter
-
- isBlind() - Method in class bwapi.Unit
-
Checks if this unit is currently blinded by a @Medic 's @Optical_Flare ability.
- isBlind() - Method in class bwapi.Unit
-
Checks if this unit is currently blinded by a @Medic 's @Optical_Flare ability.
- IsBlind - Static variable in interface bwapi.UnitFilter
-
- IsBlind - Static variable in interface bwapi.UnitFilter
-
- isBlocked() - Method in class bwem.ChokePoint
-
If !isPseudo(), returns false.
- isBlocked() - Method in class bwem.ChokePoint
-
If !isPseudo(), returns false.
- isBlocking() - Method in class bwem.Neutral
-
Tells whether this Neutral is blocking some ChokePoint.
- This applies to minerals and StaticBuildings only.
- For each blocking Neutral, a pseudo ChokePoint (which is blocked()) is created on top of it,
with the exception of stacked blocking Neutrals for which only one pseudo ChokePoint is
created.
- Cf.
- isBlocking() - Method in class bwem.Neutral
-
Tells whether this Neutral is blocking some ChokePoint.
- This applies to minerals and StaticBuildings only.
- For each blocking Neutral, a pseudo ChokePoint (which is blocked()) is created on top of it,
with the exception of stacked blocking Neutrals for which only one pseudo ChokePoint is
created.
- Cf.
- isBraking() - Method in class bwapi.Unit
-
Checks if the current unit is slowing down to come to a stop.
- isBraking() - Method in class bwapi.Unit
-
Checks if the current unit is slowing down to come to a stop.
- IsBraking - Static variable in interface bwapi.UnitFilter
-
- IsBraking - Static variable in interface bwapi.UnitFilter
-
- isBuildable(int, int) - Method in class bwapi.Game
-
- isBuildable(int, int, boolean) - Method in class bwapi.Game
-
Checks if a given tile position is buildable.
- isBuildable(TilePosition) - Method in class bwapi.Game
-
- isBuildable(TilePosition, boolean) - Method in class bwapi.Game
-
- isBuildable(int, int) - Method in class bwapi.Game
-
- isBuildable(int, int, boolean) - Method in class bwapi.Game
-
Checks if a given tile position is buildable.
- isBuildable(TilePosition) - Method in class bwapi.Game
-
- isBuildable(TilePosition, boolean) - Method in class bwapi.Game
-
- isBuildable() - Method in class bwem.Tile
-
BWEM enforces the relation buildable ==> walkable (Cf.
- isBuildable() - Method in class bwem.Tile
-
BWEM enforces the relation buildable ==> walkable (Cf.
- IsBuilding - Static variable in interface bwapi.UnitFilter
-
- IsBuilding - Static variable in interface bwapi.UnitFilter
-
- isBuilding() - Method in enum bwapi.UnitType
-
Checks if this unit is a structure.
- isBuilding() - Method in enum bwapi.UnitType
-
Checks if this unit is a structure.
- IsBurrowable - Static variable in interface bwapi.UnitFilter
-
- IsBurrowable - Static variable in interface bwapi.UnitFilter
-
- isBurrowable() - Method in enum bwapi.UnitType
-
Checks if this unit type has the capability to use the @Burrow technology when it
is researched.
- isBurrowable() - Method in enum bwapi.UnitType
-
Checks if this unit type has the capability to use the @Burrow technology when it
is researched.
- isBurrowed() - Method in class bwapi.Unit
-
Checks if the current unit is burrowed, either using the @Burrow ability, or is
an armed @Spider_Mine.
- isBurrowed() - Method in class bwapi.Unit
-
Checks if the current unit is burrowed, either using the @Burrow ability, or is
an armed @Spider_Mine.
- IsBurrowed - Static variable in interface bwapi.UnitFilter
-
- IsBurrowed - Static variable in interface bwapi.UnitFilter
-
- isCarrying() - Method in class bwapi.Unit
-
- isCarrying() - Method in class bwapi.Unit
-
- isCarryingGas() - Method in class bwapi.Unit
-
Checks if this worker unit is carrying some vespene gas.
- isCarryingGas() - Method in class bwapi.Unit
-
Checks if this worker unit is carrying some vespene gas.
- IsCarryingGas - Static variable in interface bwapi.UnitFilter
-
- IsCarryingGas - Static variable in interface bwapi.UnitFilter
-
- isCarryingMinerals() - Method in class bwapi.Unit
-
Checks if this worker unit is carrying some minerals.
- isCarryingMinerals() - Method in class bwapi.Unit
-
Checks if this worker unit is carrying some minerals.
- IsCarryingMinerals - Static variable in interface bwapi.UnitFilter
-
- IsCarryingMinerals - Static variable in interface bwapi.UnitFilter
-
- IsCarryingSomething - Static variable in interface bwapi.UnitFilter
-
- IsCarryingSomething - Static variable in interface bwapi.UnitFilter
-
- IsCloakable - Static variable in interface bwapi.UnitFilter
-
- IsCloakable - Static variable in interface bwapi.UnitFilter
-
- isCloakable() - Method in enum bwapi.UnitType
-
Checks if this unit type has the capability to use a cloaking ability when it
is researched.
- isCloakable() - Method in enum bwapi.UnitType
-
Checks if this unit type has the capability to use a cloaking ability when it
is researched.
- isCloaked() - Method in class bwapi.Unit
-
Checks if this unit is currently @cloaked.
- isCloaked() - Method in class bwapi.Unit
-
Checks if this unit is currently @cloaked.
- IsCloaked - Static variable in interface bwapi.UnitFilter
-
- IsCloaked - Static variable in interface bwapi.UnitFilter
-
- isCompleted() - Method in class bwapi.Unit
-
Checks if this unit has finished being constructed, trained, morphed, or warped
in, and can now receive orders.
- isCompleted() - Method in class bwapi.Unit
-
Checks if this unit has finished being constructed, trained, morphed, or warped
in, and can now receive orders.
- IsCompleted - Static variable in interface bwapi.UnitFilter
-
- IsCompleted - Static variable in interface bwapi.UnitFilter
-
- isConnected(TilePosition, TilePosition) - Static method in class bwta.BWTA
-
- isConnected(TilePosition, TilePosition) - Static method in class bwta.BWTA
-
- isConstructing() - Method in class bwapi.Unit
-
Checks if a unit is either constructing something or moving to construct something.
- isConstructing() - Method in class bwapi.Unit
-
Checks if a unit is either constructing something or moving to construct something.
- IsConstructing - Static variable in interface bwapi.UnitFilter
-
- IsConstructing - Static variable in interface bwapi.UnitFilter
-
- IsCritter - Static variable in interface bwapi.UnitFilter
-
- IsCritter - Static variable in interface bwapi.UnitFilter
-
- isCritter() - Method in enum bwapi.UnitType
-
Checks if this unit type is a neutral critter.
- isCritter() - Method in enum bwapi.UnitType
-
Checks if this unit type is a neutral critter.
- isDebug() - Method in class bwapi.Game
-
Retrieves the debug state of the BWAPI build.
- isDebug() - Method in class bwapi.Game
-
Retrieves the debug state of the BWAPI build.
- isDefeated() - Method in class bwapi.Player
-
Checks if the player has been defeated.
- isDefeated() - Method in class bwapi.Player
-
Checks if the player has been defeated.
- isDefenseMatrixed() - Method in class bwapi.Unit
-
Checks if this unit has the @matrix effect.
- isDefenseMatrixed() - Method in class bwapi.Unit
-
Checks if this unit has the @matrix effect.
- IsDefenseMatrixed - Static variable in interface bwapi.UnitFilter
-
- IsDefenseMatrixed - Static variable in interface bwapi.UnitFilter
-
- isDetected() - Method in class bwapi.Unit
-
Checks if this unit is visible or revealed by a detector unit.
- isDetected() - Method in class bwapi.Unit
-
Checks if this unit is visible or revealed by a detector unit.
- IsDetected - Static variable in interface bwapi.UnitFilter
-
- IsDetected - Static variable in interface bwapi.UnitFilter
-
- IsDetector - Static variable in interface bwapi.UnitFilter
-
- IsDetector - Static variable in interface bwapi.UnitFilter
-
- isDetector() - Method in enum bwapi.UnitType
-
Checks if this unit type is capable of detecting units that are cloaked or burrowed.
- isDetector() - Method in enum bwapi.UnitType
-
Checks if this unit type is capable of detecting units that are cloaked or burrowed.
- isDoodad() - Method in class bwem.Tile
-
Tells if this Tile is part of a doodad.
- isDoodad() - Method in class bwem.Tile
-
Tells if this Tile is part of a doodad.
- isEmpty() - Method in class bwem.CPPath
-
- isEmpty() - Method in class bwem.CPPath
-
- isEnemy(Player) - Method in class bwapi.Player
-
Checks if this player is unallied to the specified player.
- isEnemy(Player) - Method in class bwapi.Player
-
Checks if this player is unallied to the specified player.
- isEnsnared() - Method in class bwapi.Unit
-
Checks if the @Queen ability @Ensnare has been used on this unit.
- isEnsnared() - Method in class bwapi.Unit
-
Checks if the @Queen ability @Ensnare has been used on this unit.
- IsEnsnared - Static variable in interface bwapi.UnitFilter
-
- IsEnsnared - Static variable in interface bwapi.UnitFilter
-
- isExplored(int, int) - Method in class bwapi.Game
-
Checks if a given tile position has been explored by the player.
- isExplored(TilePosition) - Method in class bwapi.Game
-
- isExplored(int, int) - Method in class bwapi.Game
-
Checks if a given tile position has been explored by the player.
- isExplored(TilePosition) - Method in class bwapi.Game
-
- IsFlagBeacon - Static variable in interface bwapi.UnitFilter
-
- IsFlagBeacon - Static variable in interface bwapi.UnitFilter
-
- isFlagBeacon() - Method in enum bwapi.UnitType
-
Checks if this unit type is a flag beacon.
- isFlagBeacon() - Method in enum bwapi.UnitType
-
Checks if this unit type is a flag beacon.
- isFlagEnabled(Flag) - Method in class bwapi.Game
-
Checks if the state of the given flag is enabled or not.
- isFlagEnabled(Flag) - Method in class bwapi.Game
-
Checks if the state of the given flag is enabled or not.
- IsFlyer - Static variable in interface bwapi.UnitFilter
-
- IsFlyer - Static variable in interface bwapi.UnitFilter
-
- isFlyer() - Method in enum bwapi.UnitType
-
Checks if this unit type is a flying unit.
- isFlyer() - Method in enum bwapi.UnitType
-
Checks if this unit type is a flying unit.
- isFlying() - Method in class bwapi.Unit
-
This macro function checks if this unit is in the air.
- isFlying() - Method in class bwapi.Unit
-
This macro function checks if this unit is in the air.
- IsFlying - Static variable in interface bwapi.UnitFilter
-
- IsFlying - Static variable in interface bwapi.UnitFilter
-
- IsFlyingBuilding - Static variable in interface bwapi.UnitFilter
-
- IsFlyingBuilding - Static variable in interface bwapi.UnitFilter
-
- isFlyingBuilding() - Method in enum bwapi.UnitType
-
Checks if this structure has the capability to use the lift-off command.
- isFlyingBuilding() - Method in enum bwapi.UnitType
-
Checks if this structure has the capability to use the lift-off command.
- isFollowing() - Method in class bwapi.Unit
-
Checks if this unit is following another unit.
- isFollowing() - Method in class bwapi.Unit
-
Checks if this unit is following another unit.
- IsFollowing - Static variable in interface bwapi.UnitFilter
-
- IsFollowing - Static variable in interface bwapi.UnitFilter
-
- isGameType() - Method in enum bwapi.PlayerType
-
Identifies whether or not this type is used in-game.
- isGameType() - Method in enum bwapi.PlayerType
-
Identifies whether or not this type is used in-game.
- isGatheringGas() - Method in class bwapi.Unit
-
Checks if this unit is currently gathering gas.
- isGatheringGas() - Method in class bwapi.Unit
-
Checks if this unit is currently gathering gas.
- IsGatheringGas - Static variable in interface bwapi.UnitFilter
-
- IsGatheringGas - Static variable in interface bwapi.UnitFilter
-
- isGatheringMinerals() - Method in class bwapi.Unit
-
Checks if this unit is currently harvesting minerals.
- isGatheringMinerals() - Method in class bwapi.Unit
-
Checks if this unit is currently harvesting minerals.
- IsGatheringMinerals - Static variable in interface bwapi.UnitFilter
-
- IsGatheringMinerals - Static variable in interface bwapi.UnitFilter
-
- isHallucination() - Method in class bwapi.Unit
-
Checks if this unit is a hallucination.
- isHallucination() - Method in class bwapi.Unit
-
Checks if this unit is a hallucination.
- IsHallucination - Static variable in interface bwapi.UnitFilter
-
- IsHallucination - Static variable in interface bwapi.UnitFilter
-
- IsHero - Static variable in interface bwapi.UnitFilter
-
- IsHero - Static variable in interface bwapi.UnitFilter
-
- isHero() - Method in enum bwapi.UnitType
-
Checks if this unit type is a hero.
- isHero() - Method in enum bwapi.UnitType
-
Checks if this unit type is a hero.
- isHigherGround() - Method in class bwapi.Region
-
Checks if this region is part of higher ground.
- isHigherGround() - Method in class bwapi.Region
-
Checks if this region is part of higher ground.
- isHoldingPosition() - Method in class bwapi.Unit
-
Checks if the unit is currently holding position.
- isHoldingPosition() - Method in class bwapi.Unit
-
Checks if the unit is currently holding position.
- IsHoldingPosition - Static variable in interface bwapi.UnitFilter
-
- IsHoldingPosition - Static variable in interface bwapi.UnitFilter
-
- isIdle() - Method in class bwapi.Unit
-
Checks if this unit is running an idle order.
- isIdle() - Method in class bwapi.Unit
-
Checks if this unit is running an idle order.
- IsIdle - Static variable in interface bwapi.UnitFilter
-
- IsIdle - Static variable in interface bwapi.UnitFilter
-
- isInGame() - Method in class bwapi.Game
-
Checks if the current client is inside a game.
- isInGame() - Method in class bwapi.Game
-
Checks if the current client is inside a game.
- isInitialized() - Method in class bwem.BWMap
-
- isInitialized() - Method in class bwem.BWMap
-
- isInterruptible() - Method in class bwapi.Unit
-
Checks if the unit can be interrupted.
- isInterruptible() - Method in class bwapi.Unit
-
Checks if the unit can be interrupted.
- IsInterruptible - Static variable in interface bwapi.UnitFilter
-
- IsInterruptible - Static variable in interface bwapi.UnitFilter
-
- isInvincible() - Method in class bwapi.Unit
-
Checks the invincibility state for this unit.
- isInvincible() - Method in class bwapi.Unit
-
Checks the invincibility state for this unit.
- IsInvincible - Static variable in interface bwapi.UnitFilter
-
- IsInvincible - Static variable in interface bwapi.UnitFilter
-
- isInvincible() - Method in enum bwapi.UnitType
-
Checks if this unit type is invincible by default.
- isInvincible() - Method in enum bwapi.UnitType
-
Checks if this unit type is invincible by default.
- isInWeaponRange(Unit) - Method in class bwapi.Unit
-
Checks if the target unit can immediately be attacked by this unit in the current
frame.
- isInWeaponRange(Unit) - Method in class bwapi.Unit
-
Checks if the target unit can immediately be attacked by this unit in the current
frame.
- isIrradiated() - Method in class bwapi.Unit
-
Checks if this unit is irradiated by a @Science_Vessel 's @Irradiate ability.
- isIrradiated() - Method in class bwapi.Unit
-
Checks if this unit is irradiated by a @Science_Vessel 's @Irradiate ability.
- IsIrradiated - Static variable in interface bwapi.UnitFilter
-
- IsIrradiated - Static variable in interface bwapi.UnitFilter
-
- isIsland() - Method in class bwta.BaseLocation
-
- isIsland() - Method in class bwta.BaseLocation
-
- isLake() - Method in class bwem.MiniTile
-
Lake-miniTiles are unwalkable miniTiles that have their Altitude() > 0.
- They form small zones (inside Terrain-zones) that can be eaysily walked around (e.g.
- isLake() - Method in class bwem.MiniTile
-
Lake-miniTiles are unwalkable miniTiles that have their Altitude() > 0.
- They form small zones (inside Terrain-zones) that can be eaysily walked around (e.g.
- isLatComEnabled() - Method in class bwapi.Game
-
Checks the state of latency compensation.
- isLatComEnabled() - Method in class bwapi.Game
-
Checks the state of latency compensation.
- isLifted() - Method in class bwapi.Unit
-
Checks if this unit is a @Terran building and lifted off the ground.
- isLifted() - Method in class bwapi.Unit
-
Checks if this unit is a @Terran building and lifted off the ground.
- IsLifted - Static variable in interface bwapi.UnitFilter
-
- IsLifted - Static variable in interface bwapi.UnitFilter
-
- isLoaded() - Method in class bwapi.Unit
-
Checks if this unit is currently loaded into another unit such as a @Transport.
- isLoaded() - Method in class bwapi.Unit
-
Checks if this unit is currently loaded into another unit such as a @Transport.
- IsLoaded - Static variable in interface bwapi.UnitFilter
-
- IsLoaded - Static variable in interface bwapi.UnitFilter
-
- isLobbyType() - Method in enum bwapi.PlayerType
-
Identifies whether or not this type is used for the pre-game lobby.
- isLobbyType() - Method in enum bwapi.PlayerType
-
Identifies whether or not this type is used for the pre-game lobby.
- isLockedDown() - Method in class bwapi.Unit
-
Checks if this unit is currently @locked by a @Ghost.
- isLockedDown() - Method in class bwapi.Unit
-
Checks if this unit is currently @locked by a @Ghost.
- IsLockedDown - Static variable in interface bwapi.UnitFilter
-
- IsLockedDown - Static variable in interface bwapi.UnitFilter
-
- isMaelstrommed() - Method in class bwapi.Unit
-
Checks if this unit has been @Maelstrommed by a @Dark_Archon.
- isMaelstrommed() - Method in class bwapi.Unit
-
Checks if this unit has been @Maelstrommed by a @Dark_Archon.
- IsMaelstrommed - Static variable in interface bwapi.UnitFilter
-
- IsMaelstrommed - Static variable in interface bwapi.UnitFilter
-
- IsMechanical - Static variable in interface bwapi.UnitFilter
-
- IsMechanical - Static variable in interface bwapi.UnitFilter
-
- isMechanical() - Method in enum bwapi.UnitType
-
Checks if this unit is mechanical.
- isMechanical() - Method in enum bwapi.UnitType
-
Checks if this unit is mechanical.
- IsMineralField - Static variable in interface bwapi.UnitFilter
-
- IsMineralField - Static variable in interface bwapi.UnitFilter
-
- isMineralField() - Method in enum bwapi.UnitType
-
Checks if this unit type is a mineral field and contains a resource amount.
- isMineralField() - Method in enum bwapi.UnitType
-
Checks if this unit type is a mineral field and contains a resource amount.
- isMineralOnly() - Method in class bwta.BaseLocation
-
- isMineralOnly() - Method in class bwta.BaseLocation
-
- isMorphing() - Method in class bwapi.Unit
-
Finds out if the current unit is morphing or not.
- isMorphing() - Method in class bwapi.Unit
-
Finds out if the current unit is morphing or not.
- IsMorphing - Static variable in interface bwapi.UnitFilter
-
- IsMorphing - Static variable in interface bwapi.UnitFilter
-
- isMoving() - Method in class bwapi.Unit
-
Checks if this unit is currently moving.
- isMoving() - Method in class bwapi.Unit
-
Checks if this unit is currently moving.
- IsMoving - Static variable in interface bwapi.UnitFilter
-
- IsMoving - Static variable in interface bwapi.UnitFilter
-
- isMultiplayer() - Method in class bwapi.Game
-
Checks if the current client is inside a multiplayer game.
- isMultiplayer() - Method in class bwapi.Game
-
Checks if the current client is inside a multiplayer game.
- isNeutral() - Method in class bwapi.Player
-
Checks if this player is the neutral player.
- isNeutral() - Method in class bwapi.Player
-
Checks if this player is the neutral player.
- IsNeutral - Static variable in interface bwapi.UnitFilter
-
- IsNeutral - Static variable in interface bwapi.UnitFilter
-
- isNeutral() - Method in enum bwapi.UnitType
-
Checks if this unit type is a neutral type, such as critters and resources.
- isNeutral() - Method in enum bwapi.UnitType
-
Checks if this unit type is a neutral type, such as critters and resources.
- isObserver() - Method in class bwapi.Player
-
Checks if the player is an observer player, typically in a @UMS observer
game.
- isObserver() - Method in class bwapi.Player
-
Checks if the player is an observer player, typically in a @UMS observer
game.
- IsOrganic - Static variable in interface bwapi.UnitFilter
-
- IsOrganic - Static variable in interface bwapi.UnitFilter
-
- isOrganic() - Method in enum bwapi.UnitType
-
Checks if this unit is an organic unit.
- isOrganic() - Method in enum bwapi.UnitType
-
Checks if this unit is an organic unit.
- isParasited() - Method in class bwapi.Unit
-
Checks if this unit has been parasited by some other player.
- isParasited() - Method in class bwapi.Unit
-
Checks if this unit has been parasited by some other player.
- IsParasited - Static variable in interface bwapi.UnitFilter
-
- IsParasited - Static variable in interface bwapi.UnitFilter
-
- isPatrolling() - Method in class bwapi.Unit
-
Checks if this unit is patrolling between two positions.
- isPatrolling() - Method in class bwapi.Unit
-
Checks if this unit is patrolling between two positions.
- IsPatrolling - Static variable in interface bwapi.UnitFilter
-
- IsPatrolling - Static variable in interface bwapi.UnitFilter
-
- isPaused() - Method in class bwapi.Game
-
Checks if the current game is paused.
- isPaused() - Method in class bwapi.Game
-
Checks if the current game is paused.
- isPlagued() - Method in class bwapi.Unit
-
Checks if this unit has been been @plagued by a @defiler.
- isPlagued() - Method in class bwapi.Unit
-
Checks if this unit has been been @plagued by a @defiler.
- IsPlagued - Static variable in interface bwapi.UnitFilter
-
- IsPlagued - Static variable in interface bwapi.UnitFilter
-
- isPointInBoundingBox(TilePosition, TilePosition, TilePosition) - Static method in class bwem.util.BwemExt
-
- isPointInBoundingBox(TilePosition, TilePosition, TilePosition) - Static method in class bwem.util.BwemExt
-
- isPowered() - Method in class bwapi.Unit
-
Checks if this unit has power.
- isPowered() - Method in class bwapi.Unit
-
Checks if this unit has power.
- IsPowered - Static variable in interface bwapi.UnitFilter
-
- IsPowered - Static variable in interface bwapi.UnitFilter
-
- IsPowerup - Static variable in interface bwapi.UnitFilter
-
- IsPowerup - Static variable in interface bwapi.UnitFilter
-
- isPowerup() - Method in enum bwapi.UnitType
-
Checks if this unit type is a powerup.
- isPowerup() - Method in enum bwapi.UnitType
-
Checks if this unit type is a powerup.
- isPseudo() - Method in class bwem.ChokePoint
-
Tells whether this ChokePoint is a pseudo ChokePoint, i.e., it was created on top of a blocking
Neutral.
- isPseudo() - Method in class bwem.ChokePoint
-
Tells whether this ChokePoint is a pseudo ChokePoint, i.e., it was created on top of a blocking
Neutral.
- isQueued() - Method in class bwapi.UnitCommand
-
- isQueued() - Method in class bwapi.UnitCommand
-
- isReachable(Region) - Method in class bwta.Region
-
- isReachable(Region) - Method in class bwta.Region
-
- IsRefinery - Static variable in interface bwapi.UnitFilter
-
- IsRefinery - Static variable in interface bwapi.UnitFilter
-
- isRefinery() - Method in enum bwapi.UnitType
-
Checks if this unit type is a refinery.
- isRefinery() - Method in enum bwapi.UnitType
-
Checks if this unit type is a refinery.
- isRepairing() - Method in class bwapi.Unit
-
Checks if this unit is repairing or moving to @repair another unit.
- isRepairing() - Method in class bwapi.Unit
-
Checks if this unit is repairing or moving to @repair another unit.
- IsRepairing - Static variable in interface bwapi.UnitFilter
-
- IsRepairing - Static variable in interface bwapi.UnitFilter
-
- isReplay() - Method in class bwapi.Game
-
Checks if the client is watching a replay.
- isReplay() - Method in class bwapi.Game
-
Checks if the client is watching a replay.
- isResearchAvailable(TechType) - Method in class bwapi.Player
-
Checks if a technology can be researched by the player.
- isResearchAvailable(TechType) - Method in class bwapi.Player
-
Checks if a technology can be researched by the player.
- isResearching(TechType) - Method in class bwapi.Player
-
Checks if the player is researching a given technology type.
- isResearching(TechType) - Method in class bwapi.Player
-
Checks if the player is researching a given technology type.
- isResearching() - Method in class bwapi.Unit
-
Checks if this unit is a structure that is currently researching a technology.
- isResearching() - Method in class bwapi.Unit
-
Checks if this unit is a structure that is currently researching a technology.
- IsResearching - Static variable in interface bwapi.UnitFilter
-
- IsResearching - Static variable in interface bwapi.UnitFilter
-
- IsResourceContainer - Static variable in interface bwapi.UnitFilter
-
- IsResourceContainer - Static variable in interface bwapi.UnitFilter
-
- isResourceContainer() - Method in enum bwapi.UnitType
-
Checks if this unit type is capable of storing resources such as @minerals.
- isResourceContainer() - Method in enum bwapi.UnitType
-
Checks if this unit type is capable of storing resources such as @minerals.
- IsResourceDepot - Static variable in interface bwapi.UnitFilter
-
- IsResourceDepot - Static variable in interface bwapi.UnitFilter
-
- isResourceDepot() - Method in enum bwapi.UnitType
-
Checks if this unit type is a resource depot.
- isResourceDepot() - Method in enum bwapi.UnitType
-
Checks if this unit type is a resource depot.
- IsRobotic - Static variable in interface bwapi.UnitFilter
-
- IsRobotic - Static variable in interface bwapi.UnitFilter
-
- isRobotic() - Method in enum bwapi.UnitType
-
Checks if this unit is robotic.
- isRobotic() - Method in enum bwapi.UnitType
-
Checks if this unit is robotic.
- isSea() - Method in class bwem.MiniTile
-
Sea-miniTiles are unwalkable miniTiles that have their altitude equal to 0.
- isSea() - Method in class bwem.MiniTile
-
Sea-miniTiles are unwalkable miniTiles that have their altitude equal to 0.
- isSelected() - Method in class bwapi.Unit
-
Checks if this unit has been selected in the user interface.
- isSelected() - Method in class bwapi.Unit
-
Checks if this unit has been selected in the user interface.
- isSieged() - Method in class bwapi.Unit
-
Checks if this unit is currently @sieged.
- isSieged() - Method in class bwapi.Unit
-
Checks if this unit is currently @sieged.
- IsSieged - Static variable in interface bwapi.UnitFilter
-
- IsSieged - Static variable in interface bwapi.UnitFilter
-
- IsSpecialBuilding - Static variable in interface bwapi.UnitFilter
-
- IsSpecialBuilding - Static variable in interface bwapi.UnitFilter
-
- isSpecialBuilding() - Method in enum bwapi.UnitType
-
Checks if this structure is special and cannot be obtained normally within the
game.
- isSpecialBuilding() - Method in enum bwapi.UnitType
-
Checks if this structure is special and cannot be obtained normally within the
game.
- IsSpell - Static variable in interface bwapi.UnitFilter
-
- IsSpell - Static variable in interface bwapi.UnitFilter
-
- isSpell() - Method in enum bwapi.UnitType
-
Identifies if this unit type is used to complement some @abilities.
- isSpell() - Method in enum bwapi.UnitType
-
Identifies if this unit type is used to complement some @abilities.
- IsSpellcaster - Static variable in interface bwapi.UnitFilter
-
- IsSpellcaster - Static variable in interface bwapi.UnitFilter
-
- isSpellcaster() - Method in enum bwapi.UnitType
-
Checks if this unit type has the capacity to store energy and use it for special abilities.
- isSpellcaster() - Method in enum bwapi.UnitType
-
Checks if this unit type has the capacity to store energy and use it for special abilities.
- isStartingAttack() - Method in class bwapi.Unit
-
Checks if the unit is starting to attack.
- isStartingAttack() - Method in class bwapi.Unit
-
Checks if the unit is starting to attack.
- IsStartingAttack - Static variable in interface bwapi.UnitFilter
-
- IsStartingAttack - Static variable in interface bwapi.UnitFilter
-
- isStartingLocation() - Method in class bwem.Base
-
- isStartingLocation() - Method in class bwem.Base
-
- isStartLocation() - Method in class bwta.BaseLocation
-
- isStartLocation() - Method in class bwta.BaseLocation
-
- isStasised() - Method in class bwapi.Unit
-
Checks if this unit is inflicted with @Stasis by an @Arbiter.
- isStasised() - Method in class bwapi.Unit
-
Checks if this unit is inflicted with @Stasis by an @Arbiter.
- IsStasised - Static variable in interface bwapi.UnitFilter
-
- IsStasised - Static variable in interface bwapi.UnitFilter
-
- isStimmed() - Method in class bwapi.Unit
-
Checks if this unit is currently under the influence of a @Stim_Pack.
- isStimmed() - Method in class bwapi.Unit
-
Checks if this unit is currently under the influence of a @Stim_Pack.
- IsStimmed - Static variable in interface bwapi.UnitFilter
-
- IsStimmed - Static variable in interface bwapi.UnitFilter
-
- isStuck() - Method in class bwapi.Unit
-
Checks if this unit is currently trying to resolve a collision by randomly moving
around.
- isStuck() - Method in class bwapi.Unit
-
Checks if this unit is currently trying to resolve a collision by randomly moving
around.
- IsStuck - Static variable in interface bwapi.UnitFilter
-
- IsStuck - Static variable in interface bwapi.UnitFilter
-
- isSuccessorOf(UnitType) - Method in enum bwapi.UnitType
-
Checks if the current type is equal to the provided type, or a successor of the
provided type.
- isSuccessorOf(UnitType) - Method in enum bwapi.UnitType
-
Checks if the current type is equal to the provided type, or a successor of the
provided type.
- issueCommand(Collection<Unit>, UnitCommand) - Method in class bwapi.Game
-
Issues a given command to a set of units.
- issueCommand(Collection<Unit>, UnitCommand) - Method in class bwapi.Game
-
Issues a given command to a set of units.
- issueCommand(UnitCommand) - Method in class bwapi.Unit
-
This function issues a command to the unit(s), however it is used for interfacing
only, and is recommended to use one of the more specific command functions when writing an
AI.
- issueCommand(UnitCommand) - Method in class bwapi.Unit
-
This function issues a command to the unit(s), however it is used for interfacing
only, and is recommended to use one of the more specific command functions when writing an
AI.
- isTargetable() - Method in class bwapi.Unit
-
Performs some cheap checks to attempt to quickly detect whether the unit is
unable to be targetted as the target unit of an unspecified command.
- isTargetable() - Method in class bwapi.Unit
-
Performs some cheap checks to attempt to quickly detect whether the unit is
unable to be targetted as the target unit of an unspecified command.
- isTerrain() - Method in class bwem.MiniTile
-
Terrain miniTiles are just walkable miniTiles
- isTerrain() - Method in class bwem.MiniTile
-
Terrain miniTiles are just walkable miniTiles
- isTerrain() - Method in class bwem.Tile
-
Tells if at least one of the sub-miniTiles is a Terrain-MiniTile.
- isTerrain() - Method in class bwem.Tile
-
Tells if at least one of the sub-miniTiles is a Terrain-MiniTile.
- isTraining() - Method in class bwapi.Unit
-
Checks if this unit is training a new unit.
- isTraining() - Method in class bwapi.Unit
-
Checks if this unit is training a new unit.
- IsTraining - Static variable in interface bwapi.UnitFilter
-
- IsTraining - Static variable in interface bwapi.UnitFilter
-
- IsTransPort - Static variable in interface bwapi.UnitFilter
-
- IsTransPort - Static variable in interface bwapi.UnitFilter
-
- isTwoUnitsInOneEgg() - Method in enum bwapi.UnitType
-
Checks if this unit type spawns two units when being hatched from an @Egg.
- isTwoUnitsInOneEgg() - Method in enum bwapi.UnitType
-
Checks if this unit type spawns two units when being hatched from an @Egg.
- isUnderAttack() - Method in class bwapi.Unit
-
Checks if the current unit is being attacked.
- isUnderAttack() - Method in class bwapi.Unit
-
Checks if the current unit is being attacked.
- IsUnderAttack - Static variable in interface bwapi.UnitFilter
-
- IsUnderAttack - Static variable in interface bwapi.UnitFilter
-
- isUnderDarkSwarm() - Method in class bwapi.Unit
-
Checks if this unit is under the cover of a @Dark_Swarm.
- isUnderDarkSwarm() - Method in class bwapi.Unit
-
Checks if this unit is under the cover of a @Dark_Swarm.
- IsUnderDarkSwarm - Static variable in interface bwapi.UnitFilter
-
- IsUnderDarkSwarm - Static variable in interface bwapi.UnitFilter
-
- isUnderDisruptionWeb() - Method in class bwapi.Unit
-
Checks if this unit is currently being affected by a @Disruption_Web.
- isUnderDisruptionWeb() - Method in class bwapi.Unit
-
Checks if this unit is currently being affected by a @Disruption_Web.
- IsUnderDisruptionWeb - Static variable in interface bwapi.UnitFilter
-
- IsUnderDisruptionWeb - Static variable in interface bwapi.UnitFilter
-
- isUnderStorm() - Method in class bwapi.Unit
-
Checks if this unit is currently taking damage from a @Psi_Storm.
- isUnderStorm() - Method in class bwapi.Unit
-
Checks if this unit is currently taking damage from a @Psi_Storm.
- IsUnderStorm - Static variable in interface bwapi.UnitFilter
-
- IsUnderStorm - Static variable in interface bwapi.UnitFilter
-
- isUnitAvailable(UnitType) - Method in class bwapi.Player
-
Checks if a unit type can be created by the player.
- isUnitAvailable(UnitType) - Method in class bwapi.Player
-
Checks if a unit type can be created by the player.
- isUnmarked() - Method in class bwem.util.Markable
-
- isUnmarked() - Method in class bwem.util.Markable
-
- isUpgrading(UpgradeType) - Method in class bwapi.Player
-
Checks if the player is upgrading a given upgrade type.
- isUpgrading(UpgradeType) - Method in class bwapi.Player
-
Checks if the player is upgrading a given upgrade type.
- isUpgrading() - Method in class bwapi.Unit
-
Checks if this unit is a structure that is currently upgrading an upgrade.
- isUpgrading() - Method in class bwapi.Unit
-
Checks if this unit is a structure that is currently upgrading an upgrade.
- isValid(Game) - Method in class bwapi.Point
-
Check if the current point is a valid point for the current game
- isValid(Game) - Method in class bwapi.Point
-
Check if the current point is a valid point for the current game
- isValid(TilePosition) - Method in class bwem.MapData
-
- isValid(WalkPosition) - Method in class bwem.MapData
-
- isValid(Position) - Method in class bwem.MapData
-
- isValid(TilePosition) - Method in class bwem.MapData
-
- isValid(WalkPosition) - Method in class bwem.MapData
-
- isValid(Position) - Method in class bwem.MapData
-
- isVictorious() - Method in class bwapi.Player
-
Checks if the player has achieved victory.
- isVictorious() - Method in class bwapi.Player
-
Checks if the player has achieved victory.
- isVisible() - Method in class bwapi.Bullet
-
- isVisible(Player) - Method in class bwapi.Bullet
-
Retrieves the visibility state of the Bullet.
- isVisible() - Method in class bwapi.Bullet
-
- isVisible(Player) - Method in class bwapi.Bullet
-
Retrieves the visibility state of the Bullet.
- isVisible(int, int) - Method in class bwapi.Game
-
Checks if a given tile position is visible to the current player.
- isVisible(TilePosition) - Method in class bwapi.Game
-
- isVisible(int, int) - Method in class bwapi.Game
-
Checks if a given tile position is visible to the current player.
- isVisible(TilePosition) - Method in class bwapi.Game
-
- isVisible() - Method in class bwapi.Unit
-
- isVisible(Player) - Method in class bwapi.Unit
-
Checks if this unit is visible.
- isVisible() - Method in class bwapi.Unit
-
- isVisible(Player) - Method in class bwapi.Unit
-
Checks if this unit is visible.
- IsVisible - Static variable in interface bwapi.UnitFilter
-
- IsVisible - Static variable in interface bwapi.UnitFilter
-
- isWalkable(int, int) - Method in class bwapi.Game
-
Checks if the given mini-tile position is walkable.
- isWalkable(WalkPosition) - Method in class bwapi.Game
-
- isWalkable(int, int) - Method in class bwapi.Game
-
Checks if the given mini-tile position is walkable.
- isWalkable(WalkPosition) - Method in class bwapi.Game
-
- isWalkable() - Method in class bwem.MiniTile
-
Corresponds approximatively to BWAPI::isWalkable
The differences are:
- For each BWAPI's unwalkable MiniTile, we also mark its 8 neighbors as not walkable.
According to some tests, this prevents from wrongly pretending one small unit can go by some
thin path.
- The relation buildable ==> walkable is enforced, by marking as walkable any MiniTile part of
a buildable Tile (Cf.
- isWalkable() - Method in class bwem.MiniTile
-
Corresponds approximatively to BWAPI::isWalkable
The differences are:
- For each BWAPI's unwalkable MiniTile, we also mark its 8 neighbors as not walkable.
According to some tests, this prevents from wrongly pretending one small unit can go by some
thin path.
- The relation buildable ==> walkable is enforced, by marking as walkable any MiniTile part of
a buildable Tile (Cf.
- isWalkable() - Method in class bwem.Tile
-
Tells if at least one of the sub-miniTiles is Walkable.
- isWalkable() - Method in class bwem.Tile
-
Tells if at least one of the sub-miniTiles is Walkable.
- IsWorker - Static variable in interface bwapi.UnitFilter
-
- IsWorker - Static variable in interface bwapi.UnitFilter
-
- isWorker() - Method in enum bwapi.UnitType
-
Checks if this unit type is a worker unit.
- isWorker() - Method in enum bwapi.UnitType
-
Checks if this unit type is a worker unit.
- iterator() - Method in class bwem.CPPath
-
- iterator() - Method in class bwem.CPPath
-
- valueOf(String) - Static method in enum bwapi.BulletType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.BulletType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.CommandType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.CommandType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.CoordinateType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.CoordinateType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.DamageType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.DamageType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.EventType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.EventType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.ExplosionType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.ExplosionType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.Flag
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.Flag
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.GameType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.GameType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.Key
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.Key
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.Latency
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.Latency
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.MouseButton
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.MouseButton
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.Order
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.Order
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.PlayerType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.PlayerType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.Race
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.Race
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.TechType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.TechType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.Text.Size
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.Text.Size
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.Text
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.Text
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.UnitCommandType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.UnitCommandType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.UnitSizeType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.UnitSizeType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.UnitType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.UnitType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.UpgradeType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.UpgradeType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.WeaponType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwapi.WeaponType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwem.ChokePoint.Node
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwem.ChokePoint.Node
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwem.Tile.GroundHeight
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwem.Tile.GroundHeight
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwem.util.CheckMode
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum bwem.util.CheckMode
-
Returns the enum constant of this type with the specified name.
- values() - Static method in enum bwapi.BulletType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.BulletType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.CommandType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.CommandType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.CoordinateType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.CoordinateType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.DamageType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.DamageType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.EventType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.EventType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.ExplosionType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.ExplosionType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.Flag
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.Flag
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.GameType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.GameType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.Key
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.Key
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.Latency
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.Latency
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.MouseButton
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.MouseButton
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.Order
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.Order
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.PlayerType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.PlayerType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.Race
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.Race
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.TechType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.TechType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.Text.Size
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.Text.Size
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.Text
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.Text
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.UnitCommandType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.UnitCommandType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.UnitSizeType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.UnitSizeType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.UnitType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.UnitType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.UpgradeType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.UpgradeType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.WeaponType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwapi.WeaponType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwem.ChokePoint.Node
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwem.ChokePoint.Node
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwem.Tile.GroundHeight
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwem.Tile.GroundHeight
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwem.util.CheckMode
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum bwem.util.CheckMode
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- visibleUnitCount() - Method in class bwapi.Player
-
- visibleUnitCount(UnitType) - Method in class bwapi.Player
-
Retrieves the total number of strictly visible units that the player has, even if
information on the player is unrestricted.
- visibleUnitCount() - Method in class bwapi.Player
-
- visibleUnitCount(UnitType) - Method in class bwapi.Player
-
Retrieves the total number of strictly visible units that the player has, even if
information on the player is unrestricted.