Package | Description |
---|---|
bwapi | |
bwem | |
bwta |
Modifier and Type | Method and Description |
---|---|
Unit |
Unit.getAddon()
Retrieves the add-on that is attached to this unit.
|
Unit |
Unit.getAddon()
Retrieves the add-on that is attached to this unit.
|
Unit |
Unit.getBuildUnit()
Retrieves the unit currently being trained, or the corresponding paired unit for @SCVs
and @Terran structures, depending on the context.
|
Unit |
Unit.getBuildUnit()
Retrieves the unit currently being trained, or the corresponding paired unit for @SCVs
and @Terran structures, depending on the context.
|
Unit |
Unit.getCarrier()
Retrieves the parent @Carrier that owns this @Interceptor.
|
Unit |
Unit.getCarrier()
Retrieves the parent @Carrier that owns this @Interceptor.
|
Unit |
Game.getClosestUnit(Position center) |
Unit |
Game.getClosestUnit(Position center) |
Unit |
Game.getClosestUnit(Position center,
int radius) |
Unit |
Game.getClosestUnit(Position center,
int radius) |
Unit |
Game.getClosestUnit(Position center,
int radius,
UnitFilter pred)
Retrieves the closest unit to center that matches the criteria of the callback
pred within an optional radius.
|
Unit |
Game.getClosestUnit(Position center,
int radius,
UnitFilter pred)
Retrieves the closest unit to center that matches the criteria of the callback
pred within an optional radius.
|
Unit |
Game.getClosestUnit(Position center,
UnitFilter pred) |
Unit |
Game.getClosestUnit(Position center,
UnitFilter pred) |
Unit |
Game.getClosestUnitInRectangle(Position center,
int left,
int top,
int right,
int bottom) |
Unit |
Game.getClosestUnitInRectangle(Position center,
int left,
int top,
int right,
int bottom) |
Unit |
Game.getClosestUnitInRectangle(Position center,
int left,
int top,
int right,
int bottom,
UnitFilter pred)
Retrieves the closest unit to center that matches the criteria of the callback
pred within an optional rectangle.
|
Unit |
Game.getClosestUnitInRectangle(Position center,
int left,
int top,
int right,
int bottom,
UnitFilter pred)
Retrieves the closest unit to center that matches the criteria of the callback
pred within an optional rectangle.
|
Unit |
Unit.getHatchery()
Retrieves the parent @Hatchery, @Lair, or @Hive that owns this particular unit.
|
Unit |
Unit.getHatchery()
Retrieves the parent @Hatchery, @Lair, or @Hive that owns this particular unit.
|
Unit |
Unit.getNydusExit()
Retrieves the @Nydus_Canal that is attached to this one.
|
Unit |
Unit.getNydusExit()
Retrieves the @Nydus_Canal that is attached to this one.
|
Unit |
Unit.getOrderTarget()
Retrieves the unit's primary order target.
|
Unit |
Unit.getOrderTarget()
Retrieves the unit's primary order target.
|
Unit |
Unit.getPowerUp()
Retrieves the power-up that the worker unit is holding.
|
Unit |
Unit.getPowerUp()
Retrieves the power-up that the worker unit is holding.
|
Unit |
Unit.getRallyUnit()
Retrieves the unit the structure is rallying units to once they are completed.
|
Unit |
Unit.getRallyUnit()
Retrieves the unit the structure is rallying units to once they are completed.
|
Unit |
Bullet.getSource()
|
Unit |
Bullet.getSource()
|
Unit |
Bullet.getTarget()
Retrieves the Unit interface that the
Bullet is heading to. |
Unit |
Unit.getTarget()
Generally returns the appropriate target unit after issuing an order that accepts
a target unit (i.e.
|
Unit |
UnitCommand.getTarget() |
Unit |
UnitCommand.getTarget() |
Unit |
Unit.getTarget()
Generally returns the appropriate target unit after issuing an order that accepts
a target unit (i.e.
|
Unit |
Bullet.getTarget()
Retrieves the Unit interface that the
Bullet is heading to. |
Unit |
Unit.getTransport()
Retrieves the @Transport or @Bunker unit that has this unit loaded inside of it.
|
Unit |
Unit.getTransport()
Retrieves the @Transport or @Bunker unit that has this unit loaded inside of it.
|
Unit |
UnitCommand.getUnit() |
Unit |
UnitCommand.getUnit() |
Unit |
Game.getUnit(int unitID)
Retrieves the
Unit object associated with a given identifier. |
Unit |
Game.getUnit(int unitID)
Retrieves the
Unit object associated with a given identifier. |
Modifier and Type | Method and Description |
---|---|
List<Unit> |
Game.getAllUnits()
Retrieves the set of all accessible units.
|
List<Unit> |
Game.getAllUnits()
Retrieves the set of all accessible units.
|
List<Unit> |
Game.getGeysers()
Retrieves the set of all accessible @geysers in the game.
|
List<Unit> |
Game.getGeysers()
Retrieves the set of all accessible @geysers in the game.
|
List<Unit> |
Unit.getInterceptors()
Retrieves the set of @Interceptors controlled by this unit.
|
List<Unit> |
Unit.getInterceptors()
Retrieves the set of @Interceptors controlled by this unit.
|
List<Unit> |
Unit.getLarva()
Retrieves the set of @Larvae that were spawned by this unit.
|
List<Unit> |
Unit.getLarva()
Retrieves the set of @Larvae that were spawned by this unit.
|
List<Unit> |
Unit.getLoadedUnits()
Retrieves the set of units that are contained within this @Bunker or @Transport.
|
List<Unit> |
Unit.getLoadedUnits()
Retrieves the set of units that are contained within this @Bunker or @Transport.
|
List<Unit> |
Game.getMinerals()
Retrieves the set of all accessible @minerals in the game.
|
List<Unit> |
Game.getMinerals()
Retrieves the set of all accessible @minerals in the game.
|
List<Unit> |
Game.getNeutralUnits()
Retrieves the set of all accessible neutral units in the game.
|
List<Unit> |
Game.getNeutralUnits()
Retrieves the set of all accessible neutral units in the game.
|
List<Unit> |
Game.getSelectedUnits()
Retrieves the set of units that are currently selected by the user outside of
BWAPI.
|
List<Unit> |
Game.getSelectedUnits()
Retrieves the set of units that are currently selected by the user outside of
BWAPI.
|
List<Unit> |
Game.getStaticGeysers()
Retrieves the set of all @geysers that were available at the beginning of the
game.
|
List<Unit> |
Game.getStaticGeysers()
Retrieves the set of all @geysers that were available at the beginning of the
game.
|
List<Unit> |
Game.getStaticMinerals()
Retrieves the set of all @minerals that were available at the beginning of the
game.
|
List<Unit> |
Game.getStaticMinerals()
Retrieves the set of all @minerals that were available at the beginning of the
game.
|
List<Unit> |
Game.getStaticNeutralUnits()
Retrieves the set of all units owned by the neutral player (resources, critters,
etc.) that were available at the beginning of the game.
|
List<Unit> |
Game.getStaticNeutralUnits()
Retrieves the set of all units owned by the neutral player (resources, critters,
etc.) that were available at the beginning of the game.
|
List<Unit> |
Player.getUnits()
Retrieves the set of all units that the player owns.
|
List<Unit> |
Region.getUnits() |
List<Unit> |
Region.getUnits() |
List<Unit> |
Player.getUnits()
Retrieves the set of all units that the player owns.
|
List<Unit> |
Region.getUnits(UnitFilter pred)
Retrieves a List
|
List<Unit> |
Region.getUnits(UnitFilter pred)
Retrieves a List
|
List<Unit> |
Unit.getUnitsInRadius(int radius) |
List<Unit> |
Unit.getUnitsInRadius(int radius) |
List<Unit> |
Game.getUnitsInRadius(int x,
int y,
int radius) |
List<Unit> |
Game.getUnitsInRadius(int x,
int y,
int radius) |
List<Unit> |
Game.getUnitsInRadius(int x,
int y,
int radius,
UnitFilter pred)
Retrieves the set of accessible units that are within a given radius of a
position.
|
List<Unit> |
Game.getUnitsInRadius(int x,
int y,
int radius,
UnitFilter pred)
Retrieves the set of accessible units that are within a given radius of a
position.
|
List<Unit> |
Unit.getUnitsInRadius(int radius,
UnitFilter pred)
Retrieves the set of all units in a given radius of the current unit.
|
List<Unit> |
Unit.getUnitsInRadius(int radius,
UnitFilter pred)
Retrieves the set of all units in a given radius of the current unit.
|
List<Unit> |
Game.getUnitsInRadius(Position center,
int radius) |
List<Unit> |
Game.getUnitsInRadius(Position center,
int radius) |
List<Unit> |
Game.getUnitsInRadius(Position center,
int radius,
UnitFilter pred) |
List<Unit> |
Game.getUnitsInRadius(Position center,
int radius,
UnitFilter pred) |
List<Unit> |
Game.getUnitsInRectangle(int left,
int top,
int right,
int bottom) |
List<Unit> |
Game.getUnitsInRectangle(int left,
int top,
int right,
int bottom) |
List<Unit> |
Game.getUnitsInRectangle(int left,
int top,
int right,
int bottom,
UnitFilter pred)
Retrieves the set of accessible units that are in a given rectangle.
|
List<Unit> |
Game.getUnitsInRectangle(int left,
int top,
int right,
int bottom,
UnitFilter pred)
Retrieves the set of accessible units that are in a given rectangle.
|
List<Unit> |
Game.getUnitsInRectangle(Position leftTop,
Position rightBottom) |
List<Unit> |
Game.getUnitsInRectangle(Position leftTop,
Position rightBottom) |
List<Unit> |
Game.getUnitsInRectangle(Position leftTop,
Position rightBottom,
UnitFilter pred) |
List<Unit> |
Game.getUnitsInRectangle(Position leftTop,
Position rightBottom,
UnitFilter pred) |
List<Unit> |
Unit.getUnitsInWeaponRange(WeaponType weapon) |
List<Unit> |
Unit.getUnitsInWeaponRange(WeaponType weapon) |
List<Unit> |
Unit.getUnitsInWeaponRange(WeaponType weapon,
UnitFilter pred)
Obtains the set of units within weapon range of this unit.
|
List<Unit> |
Unit.getUnitsInWeaponRange(WeaponType weapon,
UnitFilter pred)
Obtains the set of units within weapon range of this unit.
|
List<Unit> |
Game.getUnitsOnTile(int tileX,
int tileY) |
List<Unit> |
Game.getUnitsOnTile(int tileX,
int tileY) |
List<Unit> |
Game.getUnitsOnTile(int tileX,
int tileY,
UnitFilter pred)
Retrieves the set of accessible units that are on a given build tile.
|
List<Unit> |
Game.getUnitsOnTile(int tileX,
int tileY,
UnitFilter pred)
Retrieves the set of accessible units that are on a given build tile.
|
List<Unit> |
Game.getUnitsOnTile(TilePosition tile) |
List<Unit> |
Game.getUnitsOnTile(TilePosition tile) |
Modifier and Type | Method and Description |
---|---|
boolean |
Unit.attack(Unit target) |
boolean |
Unit.attack(Unit target) |
boolean |
Unit.attack(Unit target,
boolean shiftQueueCommand) |
boolean |
Unit.attack(Unit target,
boolean shiftQueueCommand) |
static UnitCommand |
UnitCommand.attack(Unit unit,
Position target) |
static UnitCommand |
UnitCommand.attack(Unit unit,
Position target) |
static UnitCommand |
UnitCommand.attack(Unit unit,
Position target,
boolean shiftQueueCommand) |
static UnitCommand |
UnitCommand.attack(Unit unit,
Position target,
boolean shiftQueueCommand) |
static UnitCommand |
UnitCommand.attack(Unit unit,
Unit target) |
static UnitCommand |
UnitCommand.attack(Unit unit,
Unit target) |
static UnitCommand |
UnitCommand.attack(Unit unit,
Unit target,
boolean shiftQueueCommand) |
static UnitCommand |
UnitCommand.attack(Unit unit,
Unit target,
boolean shiftQueueCommand) |
static UnitCommand |
UnitCommand.build(Unit unit,
TilePosition target,
UnitType type) |
static UnitCommand |
UnitCommand.build(Unit unit,
TilePosition target,
UnitType type) |
static UnitCommand |
UnitCommand.buildAddon(Unit unit,
UnitType type) |
static UnitCommand |
UnitCommand.buildAddon(Unit unit,
UnitType type) |
static UnitCommand |
UnitCommand.burrow(Unit unit) |
static UnitCommand |
UnitCommand.burrow(Unit unit) |
boolean |
Unit.canAttack(Unit target) |
boolean |
Unit.canAttack(Unit target) |
boolean |
Unit.canAttack(Unit target,
boolean checkCanTargetUnit) |
boolean |
Unit.canAttack(Unit target,
boolean checkCanTargetUnit) |
boolean |
Unit.canAttack(Unit target,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType) |
boolean |
Unit.canAttack(Unit target,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType) |
boolean |
Unit.canAttack(Unit target,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibility) |
boolean |
Unit.canAttack(Unit target,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibility) |
boolean |
Unit.canAttackGrouped(Unit target) |
boolean |
Unit.canAttackGrouped(Unit target) |
boolean |
Unit.canAttackGrouped(Unit target,
boolean checkCanTargetUnit) |
boolean |
Unit.canAttackGrouped(Unit target,
boolean checkCanTargetUnit) |
boolean |
Unit.canAttackGrouped(Unit target,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType) |
boolean |
Unit.canAttackGrouped(Unit target,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType) |
boolean |
Unit.canAttackGrouped(Unit target,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibilityGrouped) |
boolean |
Unit.canAttackGrouped(Unit target,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibilityGrouped) |
boolean |
Unit.canAttackGrouped(Unit target,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibilityGrouped,
boolean checkCommandibility) |
boolean |
Unit.canAttackGrouped(Unit target,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibilityGrouped,
boolean checkCommandibility) |
boolean |
Unit.canAttackUnit(Unit targetUnit) |
boolean |
Unit.canAttackUnit(Unit targetUnit) |
boolean |
Unit.canAttackUnit(Unit targetUnit,
boolean checkCanTargetUnit) |
boolean |
Unit.canAttackUnit(Unit targetUnit,
boolean checkCanTargetUnit) |
boolean |
Unit.canAttackUnit(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType) |
boolean |
Unit.canAttackUnit(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType) |
boolean |
Unit.canAttackUnit(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibility)
Cheap checks for whether the unit is able to execute an attack command to attack a unit.
|
boolean |
Unit.canAttackUnit(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibility)
Cheap checks for whether the unit is able to execute an attack command to attack a unit.
|
boolean |
Unit.canAttackUnitGrouped(Unit targetUnit) |
boolean |
Unit.canAttackUnitGrouped(Unit targetUnit) |
boolean |
Unit.canAttackUnitGrouped(Unit targetUnit,
boolean checkCanTargetUnit) |
boolean |
Unit.canAttackUnitGrouped(Unit targetUnit,
boolean checkCanTargetUnit) |
boolean |
Unit.canAttackUnitGrouped(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType) |
boolean |
Unit.canAttackUnitGrouped(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType) |
boolean |
Unit.canAttackUnitGrouped(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibilityGrouped) |
boolean |
Unit.canAttackUnitGrouped(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibilityGrouped) |
boolean |
Unit.canAttackUnitGrouped(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandTypeGrouped,
boolean checkCommandibilityGrouped,
boolean checkCommandibility)
Cheap checks for whether the unit is able to execute an attack command to attack a unit,
as part of a List
|
boolean |
Unit.canAttackUnitGrouped(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandTypeGrouped,
boolean checkCommandibilityGrouped,
boolean checkCommandibility)
Cheap checks for whether the unit is able to execute an attack command to attack a unit,
as part of a List
|
boolean |
Game.canBuildHere(TilePosition position,
UnitType type,
Unit builder) |
boolean |
Game.canBuildHere(TilePosition position,
UnitType type,
Unit builder) |
boolean |
Game.canBuildHere(TilePosition position,
UnitType type,
Unit builder,
boolean checkExplored)
Checks if the given unit type can be built at the given build tile position.
|
boolean |
Game.canBuildHere(TilePosition position,
UnitType type,
Unit builder,
boolean checkExplored)
Checks if the given unit type can be built at the given build tile position.
|
static UnitCommand |
UnitCommand.cancelAddon(Unit unit) |
static UnitCommand |
UnitCommand.cancelAddon(Unit unit) |
static UnitCommand |
UnitCommand.cancelConstruction(Unit unit) |
static UnitCommand |
UnitCommand.cancelConstruction(Unit unit) |
static UnitCommand |
UnitCommand.cancelMorph(Unit unit) |
static UnitCommand |
UnitCommand.cancelMorph(Unit unit) |
static UnitCommand |
UnitCommand.cancelResearch(Unit unit) |
static UnitCommand |
UnitCommand.cancelResearch(Unit unit) |
static UnitCommand |
UnitCommand.cancelTrain(Unit unit) |
static UnitCommand |
UnitCommand.cancelTrain(Unit unit) |
static UnitCommand |
UnitCommand.cancelTrain(Unit unit,
int slot) |
static UnitCommand |
UnitCommand.cancelTrain(Unit unit,
int slot) |
static UnitCommand |
UnitCommand.cancelUpgrade(Unit unit) |
static UnitCommand |
UnitCommand.cancelUpgrade(Unit unit) |
boolean |
Unit.canFollow(Unit targetUnit) |
boolean |
Unit.canFollow(Unit targetUnit) |
boolean |
Unit.canFollow(Unit targetUnit,
boolean checkCanTargetUnit) |
boolean |
Unit.canFollow(Unit targetUnit,
boolean checkCanTargetUnit) |
boolean |
Unit.canFollow(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType) |
boolean |
Unit.canFollow(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType) |
boolean |
Unit.canFollow(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibility)
Cheap checks for whether the unit is able to execute a follow command.
|
boolean |
Unit.canFollow(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibility)
Cheap checks for whether the unit is able to execute a follow command.
|
boolean |
Unit.canGather(Unit targetUnit) |
boolean |
Unit.canGather(Unit targetUnit) |
boolean |
Unit.canGather(Unit targetUnit,
boolean checkCanTargetUnit) |
boolean |
Unit.canGather(Unit targetUnit,
boolean checkCanTargetUnit) |
boolean |
Unit.canGather(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType) |
boolean |
Unit.canGather(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType) |
boolean |
Unit.canGather(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibility)
Cheap checks for whether the unit is able to execute a gather command.
|
boolean |
Unit.canGather(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibility)
Cheap checks for whether the unit is able to execute a gather command.
|
boolean |
Unit.canLoad(Unit targetUnit) |
boolean |
Unit.canLoad(Unit targetUnit) |
boolean |
Unit.canLoad(Unit targetUnit,
boolean checkCanTargetUnit) |
boolean |
Unit.canLoad(Unit targetUnit,
boolean checkCanTargetUnit) |
boolean |
Unit.canLoad(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType) |
boolean |
Unit.canLoad(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType) |
boolean |
Unit.canLoad(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibility)
Cheap checks for whether the unit is able to execute a load command.
|
boolean |
Unit.canLoad(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibility)
Cheap checks for whether the unit is able to execute a load command.
|
boolean |
Game.canMake(UnitType type,
Unit builder)
Checks all the requirements in order to make a given unit type for the current
player.
|
boolean |
Game.canMake(UnitType type,
Unit builder)
Checks all the requirements in order to make a given unit type for the current
player.
|
boolean |
Unit.canRepair(Unit targetUnit) |
boolean |
Unit.canRepair(Unit targetUnit) |
boolean |
Unit.canRepair(Unit targetUnit,
boolean checkCanTargetUnit) |
boolean |
Unit.canRepair(Unit targetUnit,
boolean checkCanTargetUnit) |
boolean |
Unit.canRepair(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType) |
boolean |
Unit.canRepair(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType) |
boolean |
Unit.canRepair(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibility)
Cheap checks for whether the unit is able to execute a repair command.
|
boolean |
Unit.canRepair(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibility)
Cheap checks for whether the unit is able to execute a repair command.
|
boolean |
Game.canResearch(TechType type,
Unit unit) |
boolean |
Game.canResearch(TechType type,
Unit unit) |
boolean |
Game.canResearch(TechType type,
Unit unit,
boolean checkCanIssueCommandType)
Checks all the requirements in order to research a given technology type for the
current player.
|
boolean |
Game.canResearch(TechType type,
Unit unit,
boolean checkCanIssueCommandType)
Checks all the requirements in order to research a given technology type for the
current player.
|
boolean |
Unit.canRightClick(Unit target) |
boolean |
Unit.canRightClick(Unit target) |
boolean |
Unit.canRightClick(Unit target,
boolean checkCanTargetUnit) |
boolean |
Unit.canRightClick(Unit target,
boolean checkCanTargetUnit) |
boolean |
Unit.canRightClick(Unit target,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType) |
boolean |
Unit.canRightClick(Unit target,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType) |
boolean |
Unit.canRightClick(Unit target,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibility) |
boolean |
Unit.canRightClick(Unit target,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibility) |
boolean |
Unit.canRightClickGrouped(Unit target) |
boolean |
Unit.canRightClickGrouped(Unit target) |
boolean |
Unit.canRightClickGrouped(Unit target,
boolean checkCanTargetUnit) |
boolean |
Unit.canRightClickGrouped(Unit target,
boolean checkCanTargetUnit) |
boolean |
Unit.canRightClickGrouped(Unit target,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType) |
boolean |
Unit.canRightClickGrouped(Unit target,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType) |
boolean |
Unit.canRightClickGrouped(Unit target,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibilityGrouped) |
boolean |
Unit.canRightClickGrouped(Unit target,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibilityGrouped) |
boolean |
Unit.canRightClickGrouped(Unit target,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandTypeGrouped,
boolean checkCommandibilityGrouped,
boolean checkCommandibility) |
boolean |
Unit.canRightClickGrouped(Unit target,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandTypeGrouped,
boolean checkCommandibilityGrouped,
boolean checkCommandibility) |
boolean |
Unit.canRightClickUnit(Unit targetUnit) |
boolean |
Unit.canRightClickUnit(Unit targetUnit) |
boolean |
Unit.canRightClickUnit(Unit targetUnit,
boolean checkCanTargetUnit) |
boolean |
Unit.canRightClickUnit(Unit targetUnit,
boolean checkCanTargetUnit) |
boolean |
Unit.canRightClickUnit(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType) |
boolean |
Unit.canRightClickUnit(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType) |
boolean |
Unit.canRightClickUnit(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibility)
Cheap checks for whether the unit is able to execute a rightClick command to a unit.
|
boolean |
Unit.canRightClickUnit(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibility)
Cheap checks for whether the unit is able to execute a rightClick command to a unit.
|
boolean |
Unit.canRightClickUnitGrouped(Unit targetUnit) |
boolean |
Unit.canRightClickUnitGrouped(Unit targetUnit) |
boolean |
Unit.canRightClickUnitGrouped(Unit targetUnit,
boolean checkCanTargetUnit) |
boolean |
Unit.canRightClickUnitGrouped(Unit targetUnit,
boolean checkCanTargetUnit) |
boolean |
Unit.canRightClickUnitGrouped(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType) |
boolean |
Unit.canRightClickUnitGrouped(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType) |
boolean |
Unit.canRightClickUnitGrouped(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibilityGrouped) |
boolean |
Unit.canRightClickUnitGrouped(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibilityGrouped) |
boolean |
Unit.canRightClickUnitGrouped(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibilityGrouped,
boolean checkCommandibility)
Cheap checks for whether the unit is able to execute a rightClick command to a unit, as
part of a List
|
boolean |
Unit.canRightClickUnitGrouped(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibilityGrouped,
boolean checkCommandibility)
Cheap checks for whether the unit is able to execute a rightClick command to a unit, as
part of a List
|
boolean |
Unit.canSetRallyPoint(Unit target) |
boolean |
Unit.canSetRallyPoint(Unit target) |
boolean |
Unit.canSetRallyPoint(Unit target,
boolean checkCanTargetUnit) |
boolean |
Unit.canSetRallyPoint(Unit target,
boolean checkCanTargetUnit) |
boolean |
Unit.canSetRallyPoint(Unit target,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType) |
boolean |
Unit.canSetRallyPoint(Unit target,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType) |
boolean |
Unit.canSetRallyPoint(Unit target,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibility) |
boolean |
Unit.canSetRallyPoint(Unit target,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibility) |
boolean |
Unit.canSetRallyUnit(Unit targetUnit) |
boolean |
Unit.canSetRallyUnit(Unit targetUnit) |
boolean |
Unit.canSetRallyUnit(Unit targetUnit,
boolean checkCanTargetUnit) |
boolean |
Unit.canSetRallyUnit(Unit targetUnit,
boolean checkCanTargetUnit) |
boolean |
Unit.canSetRallyUnit(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType) |
boolean |
Unit.canSetRallyUnit(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType) |
boolean |
Unit.canSetRallyUnit(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibility)
Cheap checks for whether the unit is able to execute a setRallyPoint command to a unit.
|
boolean |
Unit.canSetRallyUnit(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkCanIssueCommandType,
boolean checkCommandibility)
Cheap checks for whether the unit is able to execute a setRallyPoint command to a unit.
|
boolean |
Unit.canTargetUnit(Unit targetUnit) |
boolean |
Unit.canTargetUnit(Unit targetUnit) |
boolean |
Unit.canTargetUnit(Unit targetUnit,
boolean checkCommandibility)
Performs some cheap checks to attempt to quickly detect whether the unit is unable to
use the given unit as the target unit of an unspecified command.
|
boolean |
Unit.canTargetUnit(Unit targetUnit,
boolean checkCommandibility)
Performs some cheap checks to attempt to quickly detect whether the unit is unable to
use the given unit as the target unit of an unspecified command.
|
boolean |
Unit.canUnload(Unit targetUnit) |
boolean |
Unit.canUnload(Unit targetUnit) |
boolean |
Unit.canUnload(Unit targetUnit,
boolean checkCanTargetUnit) |
boolean |
Unit.canUnload(Unit targetUnit,
boolean checkCanTargetUnit) |
boolean |
Unit.canUnload(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkPosition) |
boolean |
Unit.canUnload(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkPosition) |
boolean |
Unit.canUnload(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkPosition,
boolean checkCanIssueCommandType) |
boolean |
Unit.canUnload(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkPosition,
boolean checkCanIssueCommandType) |
boolean |
Unit.canUnload(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkPosition,
boolean checkCanIssueCommandType,
boolean checkCommandibility)
Cheap checks for whether the unit is able to execute an unload command.
|
boolean |
Unit.canUnload(Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkPosition,
boolean checkCanIssueCommandType,
boolean checkCommandibility)
Cheap checks for whether the unit is able to execute an unload command.
|
boolean |
Game.canUpgrade(UpgradeType type,
Unit unit) |
boolean |
Game.canUpgrade(UpgradeType type,
Unit unit) |
boolean |
Game.canUpgrade(UpgradeType type,
Unit unit,
boolean checkCanIssueCommandType)
Checks all the requirements in order to upgrade a given upgrade type for the
current player.
|
boolean |
Game.canUpgrade(UpgradeType type,
Unit unit,
boolean checkCanIssueCommandType)
Checks all the requirements in order to upgrade a given upgrade type for the
current player.
|
boolean |
Unit.canUseTech(TechType tech,
Unit target) |
boolean |
Unit.canUseTech(TechType tech,
Unit target) |
boolean |
Unit.canUseTech(TechType tech,
Unit target,
boolean checkCanTargetUnit) |
boolean |
Unit.canUseTech(TechType tech,
Unit target,
boolean checkCanTargetUnit) |
boolean |
Unit.canUseTech(TechType tech,
Unit target,
boolean checkCanTargetUnit,
boolean checkTargetsType) |
boolean |
Unit.canUseTech(TechType tech,
Unit target,
boolean checkCanTargetUnit,
boolean checkTargetsType) |
boolean |
Unit.canUseTech(TechType tech,
Unit target,
boolean checkCanTargetUnit,
boolean checkTargetsType,
boolean checkCanIssueCommandType) |
boolean |
Unit.canUseTech(TechType tech,
Unit target,
boolean checkCanTargetUnit,
boolean checkTargetsType,
boolean checkCanIssueCommandType) |
boolean |
Unit.canUseTech(TechType tech,
Unit target,
boolean checkCanTargetUnit,
boolean checkTargetsType,
boolean checkCanIssueCommandType,
boolean checkCommandibility) |
boolean |
Unit.canUseTech(TechType tech,
Unit target,
boolean checkCanTargetUnit,
boolean checkTargetsType,
boolean checkCanIssueCommandType,
boolean checkCommandibility) |
boolean |
Unit.canUseTechUnit(TechType tech,
Unit targetUnit) |
boolean |
Unit.canUseTechUnit(TechType tech,
Unit targetUnit) |
boolean |
Unit.canUseTechUnit(TechType tech,
Unit targetUnit,
boolean checkCanTargetUnit) |
boolean |
Unit.canUseTechUnit(TechType tech,
Unit targetUnit,
boolean checkCanTargetUnit) |
boolean |
Unit.canUseTechUnit(TechType tech,
Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkTargetsUnits) |
boolean |
Unit.canUseTechUnit(TechType tech,
Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkTargetsUnits) |
boolean |
Unit.canUseTechUnit(TechType tech,
Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkTargetsUnits,
boolean checkCanIssueCommandType) |
boolean |
Unit.canUseTechUnit(TechType tech,
Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkTargetsUnits,
boolean checkCanIssueCommandType) |
boolean |
Unit.canUseTechUnit(TechType tech,
Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkTargetsUnits,
boolean checkCanIssueCommandType,
boolean checkCommandibility)
Cheap checks for whether the unit is able to execute a useTech command with an unspecified
target unit.
|
boolean |
Unit.canUseTechUnit(TechType tech,
Unit targetUnit,
boolean checkCanTargetUnit,
boolean checkTargetsUnits,
boolean checkCanIssueCommandType,
boolean checkCommandibility)
Cheap checks for whether the unit is able to execute a useTech command with an unspecified
target unit.
|
static UnitCommand |
UnitCommand.cloak(Unit unit) |
static UnitCommand |
UnitCommand.cloak(Unit unit) |
int |
Unit.compareTo(Unit other) |
int |
Unit.compareTo(Unit other) |
static UnitCommand |
UnitCommand.decloak(Unit unit) |
static UnitCommand |
UnitCommand.decloak(Unit unit) |
boolean |
Unit.follow(Unit target) |
boolean |
Unit.follow(Unit target) |
boolean |
Unit.follow(Unit target,
boolean shiftQueueCommand)
Orders the unit to follow the specified unit.
|
boolean |
Unit.follow(Unit target,
boolean shiftQueueCommand)
Orders the unit to follow the specified unit.
|
static UnitCommand |
UnitCommand.follow(Unit unit,
Unit target) |
static UnitCommand |
UnitCommand.follow(Unit unit,
Unit target) |
static UnitCommand |
UnitCommand.follow(Unit unit,
Unit target,
boolean shiftQueueCommand) |
static UnitCommand |
UnitCommand.follow(Unit unit,
Unit target,
boolean shiftQueueCommand) |
boolean |
Unit.gather(Unit target) |
boolean |
Unit.gather(Unit target) |
boolean |
Unit.gather(Unit target,
boolean shiftQueueCommand)
Orders the unit to gather the specified unit (must be mineral or refinery type).
|
boolean |
Unit.gather(Unit target,
boolean shiftQueueCommand)
Orders the unit to gather the specified unit (must be mineral or refinery type).
|
static UnitCommand |
UnitCommand.gather(Unit unit,
Unit target) |
static UnitCommand |
UnitCommand.gather(Unit unit,
Unit target) |
static UnitCommand |
UnitCommand.gather(Unit unit,
Unit target,
boolean shiftQueueCommand) |
static UnitCommand |
UnitCommand.gather(Unit unit,
Unit target,
boolean shiftQueueCommand) |
int |
Unit.getDistance(Unit target) |
int |
Unit.getDistance(Unit target) |
static UnitCommand |
UnitCommand.haltConstruction(Unit unit) |
static UnitCommand |
UnitCommand.haltConstruction(Unit unit) |
boolean |
Unit.hasPath(Unit target) |
boolean |
Unit.hasPath(Unit target) |
static UnitCommand |
UnitCommand.holdPosition(Unit unit) |
static UnitCommand |
UnitCommand.holdPosition(Unit unit) |
static UnitCommand |
UnitCommand.holdPosition(Unit unit,
boolean shiftQueueCommand) |
static UnitCommand |
UnitCommand.holdPosition(Unit unit,
boolean shiftQueueCommand) |
boolean |
Unit.isInWeaponRange(Unit target)
Checks if the target unit can immediately be attacked by this unit in the current
frame.
|
boolean |
Unit.isInWeaponRange(Unit target)
Checks if the target unit can immediately be attacked by this unit in the current
frame.
|
static UnitCommand |
UnitCommand.land(Unit unit,
TilePosition target) |
static UnitCommand |
UnitCommand.land(Unit unit,
TilePosition target) |
static UnitCommand |
UnitCommand.lift(Unit unit) |
static UnitCommand |
UnitCommand.lift(Unit unit) |
boolean |
Unit.load(Unit target) |
boolean |
Unit.load(Unit target) |
boolean |
Unit.load(Unit target,
boolean shiftQueueCommand)
Orders the unit to load the target unit.
|
boolean |
Unit.load(Unit target,
boolean shiftQueueCommand)
Orders the unit to load the target unit.
|
static UnitCommand |
UnitCommand.load(Unit unit,
Unit target) |
static UnitCommand |
UnitCommand.load(Unit unit,
Unit target) |
static UnitCommand |
UnitCommand.load(Unit unit,
Unit target,
boolean shiftQueueCommand) |
static UnitCommand |
UnitCommand.load(Unit unit,
Unit target,
boolean shiftQueueCommand) |
static UnitCommand |
UnitCommand.morph(Unit unit,
UnitType type) |
static UnitCommand |
UnitCommand.morph(Unit unit,
UnitType type) |
static UnitCommand |
UnitCommand.move(Unit unit,
Position target) |
static UnitCommand |
UnitCommand.move(Unit unit,
Position target) |
static UnitCommand |
UnitCommand.move(Unit unit,
Position target,
boolean shiftQueueCommand) |
static UnitCommand |
UnitCommand.move(Unit unit,
Position target,
boolean shiftQueueCommand) |
void |
BWEventListener.onUnitComplete(Unit unit) |
void |
DefaultBWListener.onUnitComplete(Unit unit) |
void |
DefaultBWListener.onUnitComplete(Unit unit) |
void |
BWEventListener.onUnitComplete(Unit unit) |
void |
BWEventListener.onUnitCreate(Unit unit) |
void |
DefaultBWListener.onUnitCreate(Unit unit) |
void |
DefaultBWListener.onUnitCreate(Unit unit) |
void |
BWEventListener.onUnitCreate(Unit unit) |
void |
BWEventListener.onUnitDestroy(Unit unit) |
void |
DefaultBWListener.onUnitDestroy(Unit unit) |
void |
DefaultBWListener.onUnitDestroy(Unit unit) |
void |
BWEventListener.onUnitDestroy(Unit unit) |
void |
BWEventListener.onUnitDiscover(Unit unit) |
void |
DefaultBWListener.onUnitDiscover(Unit unit) |
void |
DefaultBWListener.onUnitDiscover(Unit unit) |
void |
BWEventListener.onUnitDiscover(Unit unit) |
void |
BWEventListener.onUnitEvade(Unit unit) |
void |
DefaultBWListener.onUnitEvade(Unit unit) |
void |
DefaultBWListener.onUnitEvade(Unit unit) |
void |
BWEventListener.onUnitEvade(Unit unit) |
void |
BWEventListener.onUnitHide(Unit unit) |
void |
DefaultBWListener.onUnitHide(Unit unit) |
void |
DefaultBWListener.onUnitHide(Unit unit) |
void |
BWEventListener.onUnitHide(Unit unit) |
void |
BWEventListener.onUnitMorph(Unit unit) |
void |
DefaultBWListener.onUnitMorph(Unit unit) |
void |
DefaultBWListener.onUnitMorph(Unit unit) |
void |
BWEventListener.onUnitMorph(Unit unit) |
void |
BWEventListener.onUnitRenegade(Unit unit) |
void |
DefaultBWListener.onUnitRenegade(Unit unit) |
void |
DefaultBWListener.onUnitRenegade(Unit unit) |
void |
BWEventListener.onUnitRenegade(Unit unit) |
void |
BWEventListener.onUnitShow(Unit unit) |
void |
DefaultBWListener.onUnitShow(Unit unit) |
void |
DefaultBWListener.onUnitShow(Unit unit) |
void |
BWEventListener.onUnitShow(Unit unit) |
static UnitCommand |
UnitCommand.patrol(Unit unit,
Position target) |
static UnitCommand |
UnitCommand.patrol(Unit unit,
Position target) |
static UnitCommand |
UnitCommand.patrol(Unit unit,
Position target,
boolean shiftQueueCommand) |
static UnitCommand |
UnitCommand.patrol(Unit unit,
Position target,
boolean shiftQueueCommand) |
static UnitCommand |
UnitCommand.placeCOP(Unit unit,
TilePosition target) |
static UnitCommand |
UnitCommand.placeCOP(Unit unit,
TilePosition target) |
boolean |
Unit.repair(Unit target) |
boolean |
Unit.repair(Unit target) |
boolean |
Unit.repair(Unit target,
boolean shiftQueueCommand)
Orders the unit to repair the specified unit.
|
boolean |
Unit.repair(Unit target,
boolean shiftQueueCommand)
Orders the unit to repair the specified unit.
|
static UnitCommand |
UnitCommand.repair(Unit unit,
Unit target) |
static UnitCommand |
UnitCommand.repair(Unit unit,
Unit target) |
static UnitCommand |
UnitCommand.repair(Unit unit,
Unit target,
boolean shiftQueueCommand) |
static UnitCommand |
UnitCommand.repair(Unit unit,
Unit target,
boolean shiftQueueCommand) |
static UnitCommand |
UnitCommand.research(Unit unit,
TechType tech) |
static UnitCommand |
UnitCommand.research(Unit unit,
TechType tech) |
static UnitCommand |
UnitCommand.returnCargo(Unit unit) |
static UnitCommand |
UnitCommand.returnCargo(Unit unit) |
static UnitCommand |
UnitCommand.returnCargo(Unit unit,
boolean shiftQueueCommand) |
static UnitCommand |
UnitCommand.returnCargo(Unit unit,
boolean shiftQueueCommand) |
boolean |
Unit.rightClick(Unit target) |
boolean |
Unit.rightClick(Unit target) |
boolean |
Unit.rightClick(Unit target,
boolean shiftQueueCommand) |
boolean |
Unit.rightClick(Unit target,
boolean shiftQueueCommand) |
static UnitCommand |
UnitCommand.rightClick(Unit unit,
Position target) |
static UnitCommand |
UnitCommand.rightClick(Unit unit,
Position target) |
static UnitCommand |
UnitCommand.rightClick(Unit unit,
Position target,
boolean shiftQueueCommand) |
static UnitCommand |
UnitCommand.rightClick(Unit unit,
Position target,
boolean shiftQueueCommand) |
static UnitCommand |
UnitCommand.rightClick(Unit unit,
Unit target) |
static UnitCommand |
UnitCommand.rightClick(Unit unit,
Unit target) |
static UnitCommand |
UnitCommand.rightClick(Unit unit,
Unit target,
boolean shiftQueueCommand) |
static UnitCommand |
UnitCommand.rightClick(Unit unit,
Unit target,
boolean shiftQueueCommand) |
boolean |
Unit.setRallyPoint(Unit target) |
boolean |
Unit.setRallyPoint(Unit target) |
static UnitCommand |
UnitCommand.setRallyPoint(Unit unit,
Position target) |
static UnitCommand |
UnitCommand.setRallyPoint(Unit unit,
Position target) |
static UnitCommand |
UnitCommand.setRallyPoint(Unit unit,
Unit target) |
static UnitCommand |
UnitCommand.setRallyPoint(Unit unit,
Unit target) |
static UnitCommand |
UnitCommand.siege(Unit unit) |
static UnitCommand |
UnitCommand.siege(Unit unit) |
static UnitCommand |
UnitCommand.stop(Unit unit) |
static UnitCommand |
UnitCommand.stop(Unit unit) |
static UnitCommand |
UnitCommand.stop(Unit unit,
boolean shiftQueueCommand) |
static UnitCommand |
UnitCommand.stop(Unit unit,
boolean shiftQueueCommand) |
static UnitCommand |
UnitCommand.train(Unit unit,
UnitType type) |
static UnitCommand |
UnitCommand.train(Unit unit,
UnitType type) |
static UnitCommand |
UnitCommand.unburrow(Unit unit) |
static UnitCommand |
UnitCommand.unburrow(Unit unit) |
boolean |
Unit.unload(Unit target)
Orders the unit to unload the target unit.
|
boolean |
Unit.unload(Unit target)
Orders the unit to unload the target unit.
|
static UnitCommand |
UnitCommand.unload(Unit unit,
Unit target) |
static UnitCommand |
UnitCommand.unload(Unit unit,
Unit target) |
static UnitCommand |
UnitCommand.unloadAll(Unit unit) |
static UnitCommand |
UnitCommand.unloadAll(Unit unit) |
static UnitCommand |
UnitCommand.unloadAll(Unit unit,
boolean shiftQueueCommand) |
static UnitCommand |
UnitCommand.unloadAll(Unit unit,
boolean shiftQueueCommand) |
static UnitCommand |
UnitCommand.unloadAll(Unit unit,
Position target) |
static UnitCommand |
UnitCommand.unloadAll(Unit unit,
Position target) |
static UnitCommand |
UnitCommand.unloadAll(Unit unit,
Position target,
boolean shiftQueueCommand) |
static UnitCommand |
UnitCommand.unloadAll(Unit unit,
Position target,
boolean shiftQueueCommand) |
static UnitCommand |
UnitCommand.unsiege(Unit unit) |
static UnitCommand |
UnitCommand.unsiege(Unit unit) |
static UnitCommand |
UnitCommand.upgrade(Unit unit,
UpgradeType upgrade) |
static UnitCommand |
UnitCommand.upgrade(Unit unit,
UpgradeType upgrade) |
boolean |
Unit.useTech(TechType tech,
Unit target) |
boolean |
Unit.useTech(TechType tech,
Unit target) |
static UnitCommand |
UnitCommand.useTech(Unit unit,
TechType tech) |
static UnitCommand |
UnitCommand.useTech(Unit unit,
TechType tech) |
static UnitCommand |
UnitCommand.useTech(Unit unit,
TechType tech,
Position target) |
static UnitCommand |
UnitCommand.useTech(Unit unit,
TechType tech,
Position target) |
static UnitCommand |
UnitCommand.useTech(Unit unit,
TechType tech,
Unit target) |
static UnitCommand |
UnitCommand.useTech(Unit unit,
TechType tech,
Unit target) |
Modifier and Type | Method and Description |
---|---|
boolean |
Game.issueCommand(Collection<Unit> units,
UnitCommand command)
Issues a given command to a set of units.
|
boolean |
Game.issueCommand(Collection<Unit> units,
UnitCommand command)
Issues a given command to a set of units.
|
static UnitFilter |
UnitFilter.OrderTarget(Predicate<Unit> c) |
static UnitFilter |
UnitFilter.OrderTarget(Predicate<Unit> c) |
static UnitFilter |
UnitFilter.Target(Predicate<Unit> c) |
static UnitFilter |
UnitFilter.Target(Predicate<Unit> c) |
Modifier and Type | Method and Description |
---|---|
Unit |
Neutral.getUnit()
Returns the BWAPI::Unit this Neutral is wrapping around.
|
Unit |
Neutral.getUnit()
Returns the BWAPI::Unit this Neutral is wrapping around.
|
Modifier and Type | Method and Description |
---|---|
Geyser |
NeutralData.getGeyser(Unit unit) |
Geyser |
NeutralData.getGeyser(Unit unit) |
Mineral |
NeutralData.getMineral(Unit unit) |
Mineral |
NeutralData.getMineral(Unit unit) |
void |
BWMap.onUnitDestroyed(Unit u) |
void |
BWMap.onUnitDestroyed(Unit u) |
Modifier and Type | Method and Description |
---|---|
List<Unit> |
BaseLocation.getGeysers() |
List<Unit> |
BaseLocation.getGeysers() |
List<Unit> |
BaseLocation.getMinerals() |
List<Unit> |
BaseLocation.getMinerals() |
Copyright © 2022. All rights reserved.